asdfjkl;

asdfjkl;

A set of 16 deathmatch maps that have absolutely no recurring theme. Maps vary from outer space to underwater to a diner to just a bunch of random stuff.

Filenames
asdfjkl6.wad
Size
11.79 MB
MD5
31b4ced8fbb15e3c826ea99caa2d1a04
SHA-1
fc57cc9275c8c7d6335aad660f87e45c1d59effc
SHA-256
091d8a28f675f742f879daed9d14ce3b086152eb92e579e9d1024b2a35c471c3
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
541
Maps
MAP05, MAP01, MAP04, MAP08, MAP06, MAP15, MAP16, MAP14, MAP12, MAP03, MAP10, MAP11, MAP09, MAP02, MAP17, MAP07, MAP13

Read Me

===========================================================================
Archive Maintainer      : THIS WAD WAS BUILT WITH THE INTENT OF USING JUMP/FREELOOK!
Update to               : 
Advanced engine needed  : ZDoom 1.23 or anything above (ZDaemon, Skulltag)
Primary purpose         : Deathmatch
===========================================================================
Title                   : asdfjkl;
Filename                : asdfjkl6.wad
Release date            : August 1, 2010
Author                  : a_pair_of_shoes
Email Address           : [email protected]
Other Files By Author   : ...
Misc. Author Info       : Also known as Windows_95

Description             : A set of 16 deathmatch maps that have absolutely no
			recurring theme. Maps vary from outer space to underwater
			to a diner to just a bunch of random stuff.

Additional Credits to   : doom.wad, tlsxctf1.wad (and tlsxctfst.wad), zdctfmp.wad
			zdctfmp3-.wad, udmx.wad, vacav14.wad, legendary-32.wad,
			cybercrime3.wad, zddl3.1.wad, gvh20.wad, skulltag.wad
			fsrhqvbeta21.wad, boomtown.wad, grotectfr.wad, dwango2/3/4/5.wad,
			3waymaddness-ctfv4.wad, duel32-beta3.pk3, dynamite.wad, 
			crudream.wad, hacx.wad, Duke Nukem 3D, asdf.com, modarchive.org,
			neodoom.wad, and anyone else I've completely forgotten for 
			some reason
===========================================================================
* What is included *

New levels              : Yes 
Sounds                  : Yes 
Music                   : Yes 
Graphics                : Yes (textures and sprites)
Dehacked/BEX Patch      : Yes 
Demos                   : No
Other                   : No
Other files required    : doom2.wad


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP16
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Primary purpose
Other game styles       : None in particular, though it should work with LMS/etc.
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : About three weeks spread over a year
Editor(s) used          : Doom Builder 1.68, XWE, SLumpED, Photoshop, MSPaint
Known Bugs              : None of which that I know
May Not Run With        : Older versions of ZDoom and everything else
Tested With             : ZDaemon 1.08.08, Skulltag 0.98b, ZDoom 2.4.1



* Copyright / Permissions *

Authors MAY use the maps of this file as a base for modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

Web sites: http://wadhost.fathax.com/files/
FTP sites:
===========================================================================
Archive Maintainer      : THIS WAD WAS BUILT WITH THE INTENT OF USING JUMP/FREELOOK!
Update to               : 
Advanced engine needed  : ZDoom 1.23 or anything above (ZDaemon, Skulltag)
Primary purpose         : Deathmatch
===========================================================================
Title                   : asdfjkl;
Filename                : asdfjkl6.wad
Release date            : August 1, 2010
Author                  : a_pair_of_shoes
Email Address           : [email protected]
Other Files By Author   : ...
Misc. Author Info       : Also known as Windows_95

Description             : A set of 16 deathmatch maps that have absolutely no
			recurring theme. Maps vary from outer space to underwater
			to a diner to just a bunch of random stuff.

Additional Credits to   : doom.wad, tlsxctf1.wad (and tlsxctfst.wad), zdctfmp.wad
			zdctfmp3-.wad, udmx.wad, vacav14.wad, legendary-32.wad,
			cybercrime3.wad, zddl3.1.wad, gvh20.wad, skulltag.wad
			fsrhqvbeta21.wad, boomtown.wad, grotectfr.wad, dwango2/3/4/5.wad,
			3waymaddness-ctfv4.wad, duel32-beta3.pk3, dynamite.wad, 
			crudream.wad, hacx.wad, Duke Nukem 3D, asdf.com, modarchive.org,
			neodoom.wad, and anyone else I've completely forgotten for 
			some reason
===========================================================================
* What is included *

New levels              : Yes 
Sounds                  : Yes 
Music                   : Yes 
Graphics                : Yes (textures and sprites)
Dehacked/BEX Patch      : Yes 
Demos                   : No
Other                   : No
Other files required    : doom2.wad


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP16
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Primary purpose
Other game styles       : None in particular, though it should work with LMS/etc.
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : About three weeks spread over a year
Editor(s) used          : Doom Builder 1.68, XWE, SLumpED, Photoshop, MSPaint
Known Bugs              : None of which that I know
May Not Run With        : Older versions of ZDoom and everything else
Tested With             : ZDaemon 1.08.08, Skulltag 0.98b, ZDoom 2.4.1



* Copyright / Permissions *

Authors MAY use the maps of this file as a base for modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

Web sites: http://wadhost.fathax.com/files/
FTP sites:

Maps

MAP05

MAP05

Deathmatch Spawns
8
Co-op Spawns
8
MAP01

MAP01

Deathmatch Spawns
9
Co-op Spawns
8
MAP04

MAP04

Deathmatch Spawns
12
Co-op Spawns
8
MAP08

MAP08

Deathmatch Spawns
9
Co-op Spawns
6
MAP06

MAP06

Deathmatch Spawns
8
Co-op Spawns
8
MAP15

MAP15

Deathmatch Spawns
11
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
9
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
9
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
5
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
10
Co-op Spawns
8
MAP10

MAP10

Deathmatch Spawns
15
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
8
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
8
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
10
Co-op Spawns
8
MAP17

MAP17

Deathmatch Spawns
3
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
13
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
13
Co-op Spawns
4

Graphics

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14
PLAYPAL - 15