asdfjkl;
A set of 16 deathmatch maps that have absolutely no recurring theme. Maps vary from outer space to underwater to a diner to just a bunch of random stuff.
Filenames
asdfjkl6.wad
Size
11.79 MB
MD5
31b4ced8fbb15e3c826ea99caa2d1a04
SHA-1
fc57cc9275c8c7d6335aad660f87e45c1d59effc
SHA-256
091d8a28f675f742f879daed9d14ce3b086152eb92e579e9d1024b2a35c471c3
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
541
Maps
MAP05, MAP01, MAP04, MAP08, MAP06, MAP15, MAP16, MAP14, MAP12, MAP03, MAP10, MAP11, MAP09, MAP02, MAP17, MAP07, MAP13
Download
Read Me
=========================================================================== Archive Maintainer : THIS WAD WAS BUILT WITH THE INTENT OF USING JUMP/FREELOOK! Update to : Advanced engine needed : ZDoom 1.23 or anything above (ZDaemon, Skulltag) Primary purpose : Deathmatch =========================================================================== Title : asdfjkl; Filename : asdfjkl6.wad Release date : August 1, 2010 Author : a_pair_of_shoes Email Address : [email protected] Other Files By Author : ... Misc. Author Info : Also known as Windows_95 Description : A set of 16 deathmatch maps that have absolutely no recurring theme. Maps vary from outer space to underwater to a diner to just a bunch of random stuff. Additional Credits to : doom.wad, tlsxctf1.wad (and tlsxctfst.wad), zdctfmp.wad zdctfmp3-.wad, udmx.wad, vacav14.wad, legendary-32.wad, cybercrime3.wad, zddl3.1.wad, gvh20.wad, skulltag.wad fsrhqvbeta21.wad, boomtown.wad, grotectfr.wad, dwango2/3/4/5.wad, 3waymaddness-ctfv4.wad, duel32-beta3.pk3, dynamite.wad, crudream.wad, hacx.wad, Duke Nukem 3D, asdf.com, modarchive.org, neodoom.wad, and anyone else I've completely forgotten for some reason =========================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes (textures and sprites) Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : doom2.wad * Play Information * Game : DOOM2 Map # : MAP01-MAP16 Single Player : Player starts only Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Primary purpose Other game styles : None in particular, though it should work with LMS/etc. Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About three weeks spread over a year Editor(s) used : Doom Builder 1.68, XWE, SLumpED, Photoshop, MSPaint Known Bugs : None of which that I know May Not Run With : Older versions of ZDoom and everything else Tested With : ZDaemon 1.08.08, Skulltag 0.98b, ZDoom 2.4.1 * Copyright / Permissions * Authors MAY use the maps of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Web sites: http://wadhost.fathax.com/files/ FTP sites:
=========================================================================== Archive Maintainer : THIS WAD WAS BUILT WITH THE INTENT OF USING JUMP/FREELOOK! Update to : Advanced engine needed : ZDoom 1.23 or anything above (ZDaemon, Skulltag) Primary purpose : Deathmatch =========================================================================== Title : asdfjkl; Filename : asdfjkl6.wad Release date : August 1, 2010 Author : a_pair_of_shoes Email Address : [email protected] Other Files By Author : ... Misc. Author Info : Also known as Windows_95 Description : A set of 16 deathmatch maps that have absolutely no recurring theme. Maps vary from outer space to underwater to a diner to just a bunch of random stuff. Additional Credits to : doom.wad, tlsxctf1.wad (and tlsxctfst.wad), zdctfmp.wad zdctfmp3-.wad, udmx.wad, vacav14.wad, legendary-32.wad, cybercrime3.wad, zddl3.1.wad, gvh20.wad, skulltag.wad fsrhqvbeta21.wad, boomtown.wad, grotectfr.wad, dwango2/3/4/5.wad, 3waymaddness-ctfv4.wad, duel32-beta3.pk3, dynamite.wad, crudream.wad, hacx.wad, Duke Nukem 3D, asdf.com, modarchive.org, neodoom.wad, and anyone else I've completely forgotten for some reason =========================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes (textures and sprites) Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : doom2.wad * Play Information * Game : DOOM2 Map # : MAP01-MAP16 Single Player : Player starts only Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Primary purpose Other game styles : None in particular, though it should work with LMS/etc. Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About three weeks spread over a year Editor(s) used : Doom Builder 1.68, XWE, SLumpED, Photoshop, MSPaint Known Bugs : None of which that I know May Not Run With : Older versions of ZDoom and everything else Tested With : ZDaemon 1.08.08, Skulltag 0.98b, ZDoom 2.4.1 * Copyright / Permissions * Authors MAY use the maps of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Web sites: http://wadhost.fathax.com/files/ FTP sites: