Odessa Level 2 ( " Oasis " )
Filenames
odessa_2.wad, ODESSA_2.WAD
Size
203.92 KB
MD5
23c2e747ab4152de0222c58d1f1d52dc
SHA-1
fbec07cd52cbfa0117248a79d4f42f1969a96e54
SHA-256
bcd2b6ca86389560ea014be397d038410c4f004c0a9c5f3f5bc542db8995ae2b
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
14
Maps
MAP02
Read Me
============================================================================ Title : Odessa Level 2 ( " Oasis " ) Filename : ODESSA_2.ZIP (ODESSA_2.WAD) Author : Bob Evans (not the Restaurant) Email Address : 103011,623 Misc. Author Info : Previous uploads (Odessa_1.wad, Odessa_6.wad, Odessa_9.wad, Odessa11.wad, Odessa12.wad, Odessa13.wad) ** Note: For downloading any Odessa Levels do a contributor search 103011,623. Description : This wad is one of 17 levels in The Odessa Series. *If you like it, let me know. If you don't tell me why.* ** E-Mail me ** Mission : On any long fought journey, there must be an oasis for rest, for food and for water. Well, there's water anyway. 1 out of 3 isn't too bad I suppose. Odessa_2 is a good medium level. Not overly difficult, but can fun to play. It has it's moments and watching your back is a must. Plenty of ambushes and sneak attacks. Note: No BFG, No Plasma Rifle and No Cyberdemons! Additional Credits to : id and gang. Nate, Joe, Steve and Jeff. ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP02 (Level 2 only) Single Player : Yes (TESTED!!!) Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested) Difficulty Settings : Yes (ALL are implemented) New Sounds : No New Graphics : Yes (used Episode4 Doom1 sky) New Music : No Demos Replaced : None * Construction * Base : New level from scratch. Editor(s) used : EDMAP,ADE,IDBSP,NWT,RMB, STAT (Jim Flynn) and CORELDRAW. Known Bugs : Pain Elementals,if they are too close to a wall when they explode, will sometimes shoot a skull through a wall. The skull still shows as a kill at the end of the level, however you can still hear it through the walls. Nothing I can do about it except block the pain elemental into a totally enclosed sector. The Fire Flicker in 2 areas(1 at the beginning of the level) will disappear if you load a saved game. Unfortunately, this is inherent in the Doom engine and there is nothing I can do to correct it. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY NOT distribute this WAD file in any format. Available only on Compuserve for downloading for your personal use. You may NOT use this file for any Commercial use for profit or non profit. * Where to get this WAD * FTP sites: None BBS numbers: None Other: Compuserve Action Forums ONLY.