"Todd's Terror Level 1" (a DOOM level) Version 1.0
I came up with the idea for this level as I was talking to some friends. This is the first of what I hope to be many levels in my quest to develope DOOM leve...
Filenames
dmtt.zip, tt11.wad
Size
98.77 KB
MD5
38e52f6cd75a3745c8d3152c72bab455
SHA-1
fbe7c5f7480f01e8de8232302641022d378c1310
SHA-256
80a3a57a25eea7c342436e9ea5b2f3e1b50700da96a2bbb4ca784b4f7b13d6c6
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
12
Maps
E1M1
Download
Read Me
********************************************* * * * "Todd's Terror Level 1" * * (a DOOM level) * * Version 1.0 * ********************************************* CREDITS: Programmer : Todd Prince Beta Testers : TK and "Hacker" Sound Engineer: Todd Prince Filename : TT11.WAD Creation date : July 1994 Command line : doom -devaparm -warp 1 1 -file tt11.wad Cooperative : Yes Deathmatch : No Episode : One (1) Mission : One (1) ABOUT THE FILE: I came up with the idea for this level as I was talking to some friends. This is the first of what I hope to be many levels in my quest to develope DOOM levels. I used a DOOM EDITOR called DoomEd - The Real Thing by Geoff Allan. I was going to add some sounds with a editor called Doom Audio Editor by Bill Neisius, but some issues arrived and I decided against them. Both of the products are shareware and are available on most Bulletin Boards. The level is quite big, consisting of three quadrants. There are quite a few monsters and enough ammo to get you to the end. My Beta Testers took countless hours to help us to provide a fun and exciting DOOM level. The whole process of developing this level took us about 100 hours to complete. I hope you enjoy playing this level and I very much welcome all comments, good or bad. I can be reach on COMPUSERVE as Todd D. Prince at id number 73131,1037. I will answer all comments and try to implement suggestions. This level is setup to work with Cooperative but not with Deathmatch. I hope to produce some Deathmatch levels in the future. Have fun and enjoy! SPECIAL THANKS: I would like to thank the following: 1. ID Software for creating a great game called DOOM. 2. Geoff Allan --- Excellent editor, easy to use. 3. Tim Kisker --- The best DOOM player I know. 4. John Hacker --- The biggest critic of DOOM levels I know. 5. Bill Neisius --- Great audio editor. 6. YOU -- for the taking the time to check out this level.
********************************************* * * * "Todd's Terror Level 1" * * (a DOOM level) * * Version 1.0 * ********************************************* CREDITS: Programmer : Todd Prince Beta Testers : TK and "Hacker" Sound Engineer: Todd Prince Filename : TT11.WAD Creation date : July 1994 Command line : doom -devaparm -warp 1 1 -file tt11.wad Cooperative : Yes Deathmatch : No Episode : One (1) Mission : One (1) ABOUT THE FILE: I came up with the idea for this level as I was talking to some friends. This is the first of what I hope to be many levels in my quest to develope DOOM levels. I used a DOOM EDITOR called DoomEd - The Real Thing by Geoff Allan. I was going to add some sounds with a editor called Doom Audio Editor by Bill Neisius, but some issues arrived and I decided against them. Both of the products are shareware and are available on most Bulletin Boards. The level is quite big, consisting of three quadrants. There are quite a few monsters and enough ammo to get you to the end. My Beta Testers took countless hours to help us to provide a fun and exciting DOOM level. The whole process of developing this level took us about 100 hours to complete. I hope you enjoy playing this level and I very much welcome all comments, good or bad. I can be reach on COMPUSERVE as Todd D. Prince at id number 73131,1037. I will answer all comments and try to implement suggestions. This level is setup to work with Cooperative but not with Deathmatch. I hope to produce some Deathmatch levels in the future. Have fun and enjoy! SPECIAL THANKS: I would like to thank the following: 1. ID Software for creating a great game called DOOM. 2. Geoff Allan --- Excellent editor, easy to use. 3. Tim Kisker --- The best DOOM player I know. 4. John Hacker --- The biggest critic of DOOM levels I know. 5. Bill Neisius --- Great audio editor. 6. YOU -- for the taking the time to check out this level.