GIT!

GIT!

6 Levels I made during the Epoch of Lawlessness, 1995. {(c) S.A. 1987} <br><br> These have been designed for single player mode, but Deathmatch and Multiple ...

Filenames
git.wad
Size
704.47 KB
MD5
49e0c18771ef8176d928de3e2b88e74e
SHA-1
fbd07e9a46fc1cddc732527f87de7ca33b0373f8
SHA-256
022e88689890e5a2e4c7a1e2bcb574fb37f110e2374d7a0a50afd2fa50b3c6f2
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
166
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6

Read Me

---- Notice to any FTP Maintainer: This upload as git_60.zip should replace
     any previous versions, such as git_4.zip or git_41.zip. Thanks! -------
============================================================================

Title                   : GIT!   
Filenames               : GIT.WAD / GIT.DEH / GITHELP.LMP
Author                  : Brian Kelly
Author Info             : Studying for a Computing degree in Ireland
Email Address           : [email protected]
					- OR -
			  [email protected] 
							 
Description             : 6 Levels I made during the Epoch of Lawlessness,
			  1995. {(c) S.A. 1987} 

			  These have been designed for single player mode, 
			  but Deathmatch and Multiple Player games are 
			  possible, they just aren't optimised for them. 
			  Feel free to do this yourself.
			  
			  I could have made an incredibly large single level
			  instead of doing 6 separates, but Doom isn't meant
			  to be played in twenty second bursts while your
			  hard disk desperately tries to catch up on your
			  killings. Also, attention spans waver when you are
			  forced to trek across an immense landscape with
			  your blue key to where you think you saw a blue
			  door. No thanks.

			  Any comments welcome. The fact that these were all
			  designed and tested on a 16MHz 386sx should make 
			  you appreciate them more. I hope. I've tried them 
			  on a DX2, and they were fine, if a little easier.
			  {Thanks to Jason Roycroft for use of his little
			  gem of a PC!}
			  
			  When I first started E1M3, I was actually basing
			  the level on the second floor of the Regional
			  Technical College in Tallaght, Dublin. But it was
			  when I had the mezzanine, the foyer, stairs and labs
			  done that I realised my college wouldn't make for
			  a decent Doom level. So everything after that is 
			  my imagination. Now there you go.

			  There is a hidden swimming pool on E1M4, and 
			  credits for the original concept go to the author
			  of Swimpool.wad and to Jens Hykkelbjerg, who keeps
			  a good web page on Doom special effects. Dont try
			  and fix any problems with sectors 108 - 110 because
			  they only work by being inconsistent.

			  I've recently added some sounds to the wad, and
			  they replace a few death sounds and others. 
			  They are all sampled from audio CD's, so you may
			  recognise a bit of Big Black, The Jesus Lizard,
			  Helmet, Front 242 and Nine Inch Nails.
 
			  Also contained in the zip is a DeHackEd patch...
			  just something to try to add to the whole Git thing.
			  Edit it freely, because it was made from a lot of
			  other DeHackEd patches. I included it simply 
			  because its my favourite one.

			  Copy them, distribute them...blah...etc...If I
			  chance upon these levels on a bbs or ftp site 
			  someplace and this file isnt with them there'll be 
			  Hell On Earth. A game which I have never played at
			  home, due to the fact that I dont own a real 
			  machine yet.

			  -------------------------------------
			  To run the levels, unzip to your doom
			  directory and enter: GIT
			  -------------------------------------

			  I was told that E1M2 is tough to complete without
			  taking a look at the map in DEU. To help you all
			  out, I recorded an .lmp of yours truly finishing
			  the level. To see it in action, make sure all of
			  the Git files are in your Doom directory and then
			  enter: GITHELP
			  This will play the demo for you.

			  To create the DeHackEd version, move Git.deh to
			  your DeHackEd directory, then run DeHackEd and
			  press (in this order):
			  Z (zaps changes)
			  L (then, when prompted:) GIT
			  W (writes changes).
			  Then go and play DOOMHACK with the Git levels.
			  
============================================================================

* Play Information *

Game                    : DOOM I
Episode and Level #     : E1M1, E1M2, E1M3, E1M4, E1M5, E1M6
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Implemented
New Sounds              : Yes
New Graphics            : No
New Music               : No
Demos Replaced          : None 

* Construction *

Base                    : New levels from scratch.
Editor(s) used          : DEU 5.21; BSP 1.1 to build the nodes; REJECT 1.1 
			  to build the reject table; WADCAT 0.6 to put them 
			  together, DMAUD to add the sounds.
Build Time              : January 1995 - September 1995, on and off.
Known Bugs              : None so far (fixed the secret bug on E1M1).
			  I used REJECT with a threshold of 400...if you
			  experience a problem with some of the levels then
			  try running it through DEU's nodes builder or
			  similar. This will wipe my changes to the reject
			  table and might help solve the problem. If not, 
			  mail me and i'll see if I can help.

* Copyright / Permissions *

Authors may use this WAD as a base to build additional
levels. Like i'll be able to stop you, anyway.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:  First uploaded to ftp.cdrom.com in May '95 as git_4.zip.
	    Mirrored by about a dozen other sites across the globe.
	    Look in their: /pub/idgames/doom/levels/g-i directories (or 
	    similar) for any new versions, which will be marked as 
	    git_xy.zip, where x is the amount of levels included and y is
	    a simple version number.

BBS numbers: - None, as far as I know.

Other:  -  My hard disk on my 386 at home. Jay's P.C. Ah well.


* Future Versions *

Making levels wreck my head, so I'll stick to this six. I'm going to add a
different ENDOOM entry, add consistent textures to all the levels, change the
DeHackEd version, and maybe record an .lmp for each level, since pkzip gives 
around 95% compression on them.

* Credits *

Credits to Masta G for his dope lyrics. Yo was up yall, wes jus chillin,
ya know what im sayin? Deli!

Maps

E1M1

E1M1

Deathmatch Spawns
4
Co-op Spawns
4
E1M2

E1M2

Deathmatch Spawns
14
Co-op Spawns
4
E1M3

E1M3

Deathmatch Spawns
14
Co-op Spawns
4
E1M4

E1M4

Deathmatch Spawns
14
Co-op Spawns
4
E1M5

E1M5

Deathmatch Spawns
13
Co-op Spawns
4
E1M6

E1M6

Deathmatch Spawns
12
Co-op Spawns
4