Mark's Maps
A 6+1 (secret) level wad. My attempt at a multiple level wad. Levels created over about a six month period. Read individual level descriptions.
Filenames
mm1_6.wad
Size
1.54 MB
MD5
7500dcf24791ac4792c5f7c5494bafe6
SHA-1
fbbf2f4c345c2a1d01057e100f6c4894db636d68
SHA-256
5c9218b1f0b160b3894fd7e86de2312b7b7e3d7695114a55f7ed32aaebe3602e
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
106
Maps
MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP31
Download
Read Me
================================================================ Title : Mark's Maps Filename : mm1_6.ZIP Author : Mark Riel Email Address : [email protected] Misc. Author Info : Just Another Doom Enthusiast. Just waiting to get my hands on a quake editor! Description : A 6+1 (secret) level wad. My attempt at a multiple level wad. Levels created over about a six month period. Read individual level descriptions. Additional Credits to : Creators of DCK, RMB, DeuTex. And, of course, id Software. ================================================================ * Play Information * Episode and Level # : MAP12-MAP17 + MAP31 Single Player : Yes Cooperative 2-4 Player : Not Working... Deathmatch 2-4 Player : Not Working... Difficulty Settings : Skill 3 easier. Skill 4-5 intended difficulty New Sounds : Yes - Just for a change. New Graphics : Yes - Wall textures only. New Music : No Demos Replaced : None * Construction * Base : New levels from scratch. Editor(s) used : DCK 2.2,RMB,DeuTex Known Bugs : Just the usual single line artifacts left by BSP1.2. Tried other builders but I have some floating sectors that only seem to work with BSP1.2. -------------------------------------------------------------------------- Individual Descriptions: MAP 12: A small yet tough start. 3 switches then exit. First Rocket launcher, not really hidden. MAP 13: Big dark cavern with buildings. A frivilous teleporter. A two stage rising platform. First double barrel. MAP 14: Back indoors. An interesting flat texture switch. Bouncing barons. The first Plasma gun, though well hidden. MAP 15: Bigger level. Long bridge to main building. Huge waterfall. Player 1 trick, for a megasphere. Don't kill yourself! Two exits. MAP 16: Tricks, mostly barrels. Featuring the explosive teleporting barrel gun. Pressure plates. Over 90% of the monsters teleport into the fray. MAP 17: Archvile start. Secret passages abound. A hidden staircase that lowers instead of rises. Another that rises and falls too. Hidden walkway to the BFG+Megasphere. And the final confrontation chamber. Two CyberDaemon's and more archviles than you can count before you die! Easy if you know how to fly... And the secret level. If you survive, then you are rewarded. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com