Mark's Maps

Mark's Maps

A 6+1 (secret) level wad. My attempt at a multiple level wad. Levels created over about a six month period. Read individual level descriptions.

Filenames
mm1_6.wad
Size
1.54 MB
MD5
7500dcf24791ac4792c5f7c5494bafe6
SHA-1
fbbf2f4c345c2a1d01057e100f6c4894db636d68
SHA-256
5c9218b1f0b160b3894fd7e86de2312b7b7e3d7695114a55f7ed32aaebe3602e
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
106
Maps
MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP31

Read Me

================================================================
Title                   : Mark's Maps
Filename                : mm1_6.ZIP
Author                  : Mark Riel
Email Address           : [email protected]

Misc. Author Info       : Just Another Doom Enthusiast. Just waiting to
                          get my hands on a quake editor!

Description             : A 6+1 (secret) level wad. My attempt at a multiple
                          level wad. Levels created over about a six month
                          period. Read individual level descriptions.

Additional Credits to   : Creators of DCK, RMB, DeuTex. 
                          And, of course, id Software.
                          

================================================================

* Play Information *

Episode and Level #     : MAP12-MAP17 + MAP31
Single Player           : Yes
Cooperative 2-4 Player  : Not Working...
Deathmatch 2-4 Player   : Not Working... 
Difficulty Settings     : Skill 3 easier. Skill 4-5 intended difficulty
New Sounds              : Yes - Just for a change.
New Graphics            : Yes - Wall textures only.
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : New levels from scratch.
Editor(s) used          : DCK 2.2,RMB,DeuTex
Known Bugs              : Just the usual single line artifacts left by 
                          BSP1.2. 
                          Tried other builders but I have some floating 
                          sectors that only seem to work with BSP1.2. 
--------------------------------------------------------------------------
Individual Descriptions:

   MAP 12:  A small yet tough start. 3 switches then exit. First Rocket
     launcher, not really hidden.
   MAP 13:  Big dark cavern with buildings. A frivilous teleporter. A two 
     stage rising platform. First double barrel.
   MAP 14:  Back indoors. An interesting flat texture switch. Bouncing barons.
     The first Plasma gun, though well hidden.
   MAP 15:  Bigger level. Long bridge to main building. Huge waterfall. 
     Player 1 trick, for a megasphere. Don't kill yourself! Two exits.
   MAP 16:  Tricks, mostly barrels. Featuring the explosive teleporting 
     barrel gun. Pressure plates. Over 90% of the monsters teleport into 
     the fray.
   MAP 17:  Archvile start. Secret passages abound. A hidden staircase that 
     lowers instead of rises. Another that rises and falls too. Hidden
     walkway to the BFG+Megasphere. And the final confrontation chamber. 
     Two CyberDaemon's and more archviles than you can count before you die!
     Easy if you know how to fly...
   And the secret level. If you survive, then you are rewarded.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:
  ftp.cdrom.com



Maps

MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
8
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
8
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
9
Co-op Spawns
5
MAP16

MAP16

Deathmatch Spawns
7
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
9
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
7
Co-op Spawns
4