The IGOR Series for DOOM ][
The IGOR Series for DOOM ][ - igor5.wad (Doom II) is a PWAD featuring 8 maps (MAP01, MAP02, MAP03, MAP04, MAP05, and more)
Filenames
igor5.wad, igor5.zip
Size
349.60 KB
MD5
1e9e1b6e173876120061673f430dcb38
SHA-1
fb85cf5b21f8eaffeabacf7a1e05996bc83b2649
SHA-256
1c9d7e6ad00815abc561e38483b63b7392daabee23145f0122145efc9781d5c4
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
88
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08
Read Me
================================================================ Title : The IGOR Series for DOOM ][ Filename : igor4.wad; now supports Deathmatch, Deathmatch 2.0, and "Expert" modes through difficulty settings Author : B. Vannatta/B. Weldon Email Address : [email protected] Misc. Author Info : Created jointly by B. Vannatta (levels 1,3,4,6,7,8) and B. Weldon (levels 2,5). Description : A fast-paced, eight-level deathmatch pwad for DOOM2; supports monsters w/ respawn (two-player) or nomonsters (three- or four-player). Additional Credits to : Jon Parry (playtesting), id Software... ================================================================ * Play Information * Map # : Map01 through Map08 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch. Editor(s) used : --- Known Bugs : Please report any to [email protected]. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "igor". * Where to get this WAD * FTP sites: (started at) wcarchive.cdrom.com * Important Notes Igor is an attempt to provide for as many different Deathmatch tastes as possible, as each level contains a different environment in which to play. You can play all of the levels sequentially or, if you only like a certain level, you can play that one alone. I've included support for various modes of play as follows: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" supports this) Original Deathmatch and Deathmatch 2.0 are basically the same setup with a few variations in ammo/health placement. Expert mode has very little health and ammo, but DOES include almost every weapon per level (including the BFG). Use Expert mode if you play such an intensive Deathmatch game that you don't stay alive very long (i.e. three- or four-player Deathmatch games over a LAN or MPGS). I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, make sure to include the respawn option when using monsters in your Deathmatches. Also note that most of the levels involve a cooperative exit. If an exit door doesn't open when you hit the switch, you may have to ask your friend(s) for help. Make SURE you're ready to leave when you hit an exit button. Please take a walk through these levels before you actually use them in Deathmatch. While each is extremely straighforward, it's always nice to get a feel for a new level before you begin. I'm open to any comments/ suggestions you may have, so please send me email! Finally, if anyone uses this pwad who plays over a LAN (with three or four people), please make an LMP file and send it to me! I've never had the chance to see more than two people in these levels, and would like to see the action. Thanks for using Igor!
*PLEASE DO NOT OVERWRITE THIS FILE WHEN YOU UNZIP IGOR5.ZIP!!!!* ================================================================ Title : The IGOR Series for DOOM ][ Filename : igor5.wad; now supports Deathmatch, Deathmatch 2.0, and "Expert" modes through difficulty settings Author : B. Vannatta/B. Weldon Email Address : [email protected] Misc. Author Info : Created jointly by B. Vannatta (levels 1,3,4,6,7,8) and B. Weldon (levels 2,5). Description : A fast-paced, eight-level deathmatch pwad for DOOM2; supports monsters w/ respawn (two-player) or nomonsters (three- or four-player). Additional Credits to : Jon Parry (playtesting), id Software... ================================================================ * Play Information * Map # : Map01 through Map08 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch. Editor(s) used : --- Known Bugs : Please report any to [email protected]. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "igor". * Where to get this WAD * FTP sites: wcarchive.cdrom.com, ftp.idsoftware.com * Important Notes Igor is an attempt to provide for as many different Deathmatch tastes as possible, as each level contains a different environment in which to play. You can play all of the levels sequentially or, if you only like a certain level, you can play that one alone. I've included support for various modes of play as follows: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" supports this) Original Deathmatch and Deathmatch 2.0 are basically the same setup with a few variations in ammo/health placement. Expert mode has very little health and ammo, but DOES include almost every weapon per level (including the BFG). Use Expert mode if you play such an intensive Deathmatch game that you don't stay alive very long (i.e. three- or four-player Deathmatch games over a LAN or MPGS). I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, make sure to include the respawn option when using monsters in your Deathmatches. Also note that most of the levels involve a cooperative exit. If an exit door doesn't open when you hit the switch, you may have to ask your friend(s) for help. Make SURE you're ready to leave when you hit an exit button. Please take a walk through these levels before you actually use them in Deathmatch. While each is extremely straighforward, it's always nice to get a feel for a new level before you begin. I'm open to any comments/ suggestions you may have, so please send me email! Finally, if anyone uses this pwad who plays over a LAN (with three or four people), please make an LMP file and send it to me! I've never had the chance to see more than two people in these levels, and would like to see the action. Thanks for using Igor!
================================================================ Title : The IGOR Series for DOOM ][ Filename : igor4.wad; now supports Deathmatch, Deathmatch 2.0, and "Expert" modes through difficulty settings Author : B. Vannatta/B. Weldon Email Address : [email protected] Misc. Author Info : Created jointly by B. Vannatta (levels 1,3,4,6,7,8) and B. Weldon (levels 2,5). Description : A fast-paced, eight-level deathmatch pwad for DOOM2; supports monsters w/ respawn (two-player) or nomonsters (three- or four-player). Additional Credits to : Jon Parry (playtesting), id Software... ================================================================ * Play Information * Map # : Map01 through Map08 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch. Editor(s) used : --- Known Bugs : Please report any to [email protected]. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file, as long as you distribute your modified file under a name OTHER than "igor". * Where to get this WAD * FTP sites: (started at) wcarchive.cdrom.com * Important Notes Igor is an attempt to provide for as many different Deathmatch tastes as possible, as each level contains a different environment in which to play. You can play all of the levels sequentially or, if you only like a certain level, you can play that one alone. I've included support for various modes of play as follows: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" supports this) Original Deathmatch and Deathmatch 2.0 are basically the same setup with a few variations in ammo/health placement. Expert mode has very little health and ammo, but DOES include almost every weapon per level (including the BFG). Use Expert mode if you play such an intensive Deathmatch game that you don't stay alive very long (i.e. three- or four-player Deathmatch games over a LAN or MPGS). I've also included monster support - monsters are placed strategically to add spice to the game. Usually players don't need this in a three- or four-player game, but sometimes a two-person game can get a little slow. Either way you like it, make sure to include the respawn option when using monsters in your Deathmatches. Also note that most of the levels involve a cooperative exit. If an exit door doesn't open when you hit the switch, you may have to ask your friend(s) for help. Make SURE you're ready to leave when you hit an exit button. Please take a walk through these levels before you actually use them in Deathmatch. While each is extremely straighforward, it's always nice to get a feel for a new level before you begin. I'm open to any comments/ suggestions you may have, so please send me email! Finally, if anyone uses this pwad who plays over a LAN (with three or four people), please make an LMP file and send it to me! I've never had the chance to see more than two people in these levels, and would like to see the action. Thanks for using Igor!