Green Goddess

Green Goddess

Green Goddess - gg.wad (Doom II) is a PWAD featuring 49 maps (MAP01, MAP02, MAP03, MAP04, MAP05, and more)

Filenames
gg.wad
Size
2.92 MB
MD5
82abe89109c7d508de1b475f7e4d7363
SHA-1
fb453357be9443f57e89eb32620216a751c01580
SHA-256
34b8b62c3b1c61948b09295c26fc4bd339ee600ffc166eeee2a088ee85c79f15
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
708
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP33, MAP36, MAP37, MAP38, MAP39, MAP40, MAP41, MAP42, MAP43, MAP44, MAP45, MAP46, MAP47, MAP48, MAP49, MAP50, MAP100

Read Me

===========================================================================
Advanced engine needed  : Boom Compatible Ports
Primary purpose         : Single play
===========================================================================
Title                   : Green Goddess
Filename                : GG.zip
Release date            : 08/03/11
Author                  : Grain of Salt
Other Files By Author   : None
Description             : Abandonned 3-episode megawad thing

===========================================================================
* What is included *

New levels              : 51 MAP entries, 7 real maps
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-33, 36-50, 100
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No (difficulty tag used to divide episodes)


* Construction *

Base                    : New from scratch
Build Time              : ???
Editor(s) used          : Doombuilder 2
Known Bugs              : None. The loading screen sometimes doesn't
                          appear, quite rarely, but that's fine by me.



---------------------
LEVEL INFORMATION
---------------------

  E1M1: Residential Area
  E1M2: Peace of Mind
  E1M3: Rabbit of Happiness
  E1M4: Simplex
  E1M5: High Rise

  E2M1: Drowsed

  E3M1: Fly Me To The Moon

  ---WARP-ONLY EXTRAS---

  MAP36: ???
  MAP37: ???
  MAP38: ???
  MAP39: ???
  MAP40: ???
  MAP41: ???
  MAP42: ???
  MAP43: ???
  MAP44: ???
  MAP45: ???
  MAP46: ???
  MAP47: ???
  MAP48: ???
  MAP49: ???
  MAP50: ???
  MAP100: ???

  (Use -nomusic to play these maps.)



-=-=-=--=-=|E1M1|=-=-=--=-=-
Level name          : Residential Area
Build time          : ???
editor(s) used      : Doom Builder 2
                      
                      
Music track         : "Fly Me To The Moon, BGM Version", by Bart Howard
Bugs                : None
Inspiration         : Bio Menace, Neon Genesis Evangelion, d’Demonstrator
Authors comments    : Episode 1 was supposed to be full of green brick
                      maps, but this is actually the only one, in the end.

-=-=-=--=-=|E1M2|=-=-=--=-=-
Level name          : Peace of Mind
Build time          : ???
editor(s) used      : Doom Builder 2
                      
                      
Music track         : “When I Find Peace of Mind”, by Shiro Sagisu
Bugs                : None
Inspiration         : The aforementioned song.
Authors comments    : The idea here is that you are constantly running
                      out of ammo and having to switch weapons. This is
                      the only map where I don't suspect there's too
                      much ammo.

-=-=-=--=-=|E1M3|=-=-=--=-=-
Level name          : Rabbit of Happiness
Build time          : ???
editor(s) used      : Doom Builder 2
                      
                      
Music track         : “Gotham”, from Duke3D
Bugs                : None
Inspiration         : Unreal, Duke3D, 
Authors comments    : This map was once much bigger, but sections of it
                      were split off into a seperate map, which is
                      not included in this wad. I'll release the completed
                      version/versions as a seperate wad if I ever finish
                      it/them.

-=-=-=--=-=|E1M4|=-=-=--=-=-
Level name          : Simplex
Build time          : Only a few hours.
editor(s) used      : Doom Builder 2
                      
                      
Music track         : “game14”, from Descent
Bugs                : None
Inspiration         : Doom64, NGE again.
Authors comments    : A speedmap I made on a whim, and then tidied up a
                      bit a few days later. Very simple, but I like it.
                      -fast is great on this map.

-=-=-=--=-=|E1M5|=-=-=--=-=-
Level name          : High Rise
Build time          : 6 hours, besides tidying
editor(s) used      : Doom Builder 2
                      
                      
Music track         : “game22”, from Descent
Bugs                : You can survive falling if a cyberdemon gives you
                      extra momentum. This seems to be pretty difficult
                      without dying to the rocket anyway. I've only seen
                      it once.
Inspiration         : Bio Menace, Bio Menace, Bio Menace, Unreal Tournement and Quake.
Authors comments    : This should be E1M6, but the actual E1M5 has soaked
                      up my attention for weeks apparently without moving
                      a single appreciable step towards completion. But
                      I like this map in any slot, so it's OK.

-=-=-=--=-=|E2M1|=-=-=--=-=-
Level name          : Drowsed
Build time          : ???
editor(s) used      : Doom Builder 2
                      
                      
Music track         : "Fly Me To The Moon, BGM Version", by Bart Howard
Bugs                : None
Inspiration         : "Raptor: Call of The Shadows", very much so.
Authors comments    : Maybe my favorite map. Episode 2 was never finished
                      pretty much because I didn't think anything I made
                      for it was good enough to go next to this. Some
                      fragments of what I did make can be found in the
                      warp-only maps. E2M11 will get a seperate release
                      if I ever finish it.

-=-=-=--=-=|E3M1|=-=-=--=-=-
Level name          : Fly Me To The Moon
Build time          : ???
editor(s) used      : Doom Builder 2
                      
                      
Music track         : "Fly Me To The Moon, BGM Version", by Bart Howard
Bugs                : None
Inspiration         : NGE, Duke3D, Raptor
Authors comments    : Completely empty, but quite nice. As with episode 2,
                      I had a lot of maps for the third episode, but none
                      of them were good enough. For me, no gameplay is
                      better than half-finished gameplay.



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
2
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
2
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
7
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
1
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
1
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
1
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
1
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
1
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
1
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
1
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
1
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
1
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
1
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
1
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
1
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
1
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
1
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
1
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
1
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
1
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
1
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
1
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
1
MAP33

MAP33

Deathmatch Spawns
0
Co-op Spawns
2
MAP36

MAP36

Deathmatch Spawns
0
Co-op Spawns
1
MAP37

MAP37

Deathmatch Spawns
0
Co-op Spawns
1
MAP38

MAP38

Deathmatch Spawns
0
Co-op Spawns
1
MAP39

MAP39

Deathmatch Spawns
0
Co-op Spawns
1
MAP40

MAP40

Deathmatch Spawns
0
Co-op Spawns
6
MAP41

MAP41

Deathmatch Spawns
0
Co-op Spawns
7
MAP42

MAP42

Deathmatch Spawns
0
Co-op Spawns
7
MAP43

MAP43

Deathmatch Spawns
0
Co-op Spawns
1
MAP44

MAP44

Deathmatch Spawns
0
Co-op Spawns
1
MAP45

MAP45

Deathmatch Spawns
0
Co-op Spawns
1
MAP46

MAP46

Deathmatch Spawns
0
Co-op Spawns
1
MAP47

MAP47

Deathmatch Spawns
0
Co-op Spawns
1
MAP48

MAP48

Deathmatch Spawns
0
Co-op Spawns
1
MAP49

MAP49

Deathmatch Spawns
0
Co-op Spawns
1
MAP50

MAP50

Deathmatch Spawns
0
Co-op Spawns
6
MAP100

MAP100

Deathmatch Spawns
0
Co-op Spawns
1

Graphics