EVIL 1

EVIL 1

I recommend to read the story before you go and kick the demons' butt !

Filenames
evil1.wad, evil1.zip
Size
316.61 KB
MD5
6719eba389419552a06a34854536a40c
SHA-1
fb3c131ee25bb91bade0bb173eb33256340e742e
SHA-256
666a1b8a657aaeefd977677285e270ea98a5a027dc2392f3215d282720c941cd
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
34
Maps
E1M1, E1M2

Read Me

================================================================
Title                   : EVIL 1
Filename                : EVIL1.WAD
Author                  : Joerg Findeisen
Email Address           : [email protected]
Misc. Author Info       : I am the "doomL" mailing list listowner.
			  
Description             : I recommend to read the story before you
			  go and kick the demons' butt !

Additional Credits to   : the DEU- and BSP authors 
		  	  & Wolfgang Schmid !!!
================================================================

* Play Information *

Episode and Level #     : E1M1 & E1M2
Single Player           : No
			  If you manage this level alone w/o iddqd
			  and such, you must be a demon ! 
Cooperative 2-4 Player  : Yes !
Deathmatch 2-4 Player   : No 
			  Since this level was designed to be a 'cooperative'
			  I disabled deathmatch.
Difficulty Settings     : Yes
			  I covered the settings from "impossible" 
			  to "no way". This means that you marines _may_
			  survive if you truly cooperate and choose
			  the difficulty setting 'Hurt me Plenty' -
			  which is exactly what will happen ;-) !
New Sounds              : Yes
			  I stole my friends collection of doomish sounds. 
		          (don't ask me where he got 'em from ... ;)
New Graphics            : No
New Music               : No
Demos Replaced          : yep e1m1.lmp

* Construction *

Base                    : 2 new levels from scratch
Build Time		: 60 hours or more
Editor(s) used          : DEU & DEUgcc 5.21, BSP12x
Known Bugs              : In E1M2 I think I put too many sectors. This
			  may cause an error. It happened to me only once
			  and I was not able to reproduce it.
			  This pWAD was build and tested with
			  Doom 1.1 and 1.666.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

This level may be freely distributed as long as the following conditions
are met :

1.  This text file is included in the same archive as the file EVIL1.WAD.

2.  The files EVIL1.WAD and EVIL1.TXT are not altered in any way except
    with prior consent of the copyright holder.

3.  No charge is levied for distribution or use of the files EVIL1.WAD,
    EVIL1.TXT or the archive EVIL1.ZIP which contains
    these two files.


This file and the file EVIL1.WAD are Copyright (C) by Joerg Findeisen 1994


This WAD is commentware -
- please send your comments to [email protected] !


* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu

BBS numbers: nope

Other: 	send an e-mail to: [email protected]
	do not give a subject, but in the body of the mail put the words:
		get doom evil1.zip

=========================================================================

* Story *

'Marines, I have another mission for you !', Captain Natas announces.
'Oh, no, not another Senator we have to guard ...' you interrupt him, but
the answer is quite pleasing: 'No, this time you'll kick some asses butts !'.
'Great !', you and your fellow marines shout.
'Shutupandlistenyoucracybastards !' - the Captain shure got your attention
again - 'This is not a drill, nor will it be easy ! Now memorize this, 
if you wanna survive ! Five weeks ago we got pretty wierd messages
from our fort on Dam-E-N, a small planet near the Void. The SS 
(Secret Service ;) analyzed the data and came to the following result:
...text passages like on f-6/f, quote: "...and I open the closet and there
is that hole in the wall. argh - it sucked me in - moving walls, yet steady. 
Whah ! A brown, spiked thing ! Shit.
AND behind me a floating fire ballarghhhh ..."
or like on L-21/3/I-6/5/R, quote: "...hahaha, hell, yep, fire, 
fire, pain, SATAN ! oh oh arghhh, take That you fucking - oh no ..."
prove that personnel on fort Dam-E-N halluzinice. Thus and because of other
evidence we have to believe that fort Dam-E-N has been taken over 
by one of the major drug mafias.
So far the SS', Natas adds.
'Since when does it take five weeks to get a group of marines to move in 
and wipe that scum out of existance ?', one of your friends interrupts.
The captain grins the kind of grin that makes one freeze. Just as you
start thinking about a hot cup of coffee his face becomes a mask of
stone and you learn that about four weeks ago there actually has been 
a group of marines been sent to that planet.
'Four good marines are missing in action, folks. Now here are your orders:
First, you have to wipe out those junkies. This should be easy.
Second, try to rescue your colleagues, if they are still alive.'
'Any clue why they failed ?' you ask.
Natas frowns and sort of whispers 'Take care boys, we'll give you some
gasmasks, but we cannot guarantee that they'll work. Remember all that 
talk about demons and hellspawn ? Stupid nonsense I say ! No marine believes
in that supernatural spiritual shit. Must have been some gas that 
distorted their brains. My advise: If you start seeing floating creatures,
better ignore them. Don't waste your ammo for illusions. Concentrate 
your fire on the real guys. Okay, one more thing: according to our files
there are four hidden supply rooms in the fort. However, this mission
has been assigned to be 'toptop secret' by the SS. Now guess what -
I'm not getting access to the maps of fort Dam-E-N. So it will be up
to you guys to find them. Good luck !'

You are in the transfer room. The teleport to fort Dam-E-N is ready.
As you make the step into it you have a vision. You believe to 
hear a booming voice reciting:

"Woe to you, Oh Earth and Sea, for the Devil sends the beast with wrath, 
because he knows the time is short...
Let him who hath understanding reckon the number of the beast for it is a
human number, its number is
Six hundred and sixty six.

Revelations Ch.XIII v.18"

As you and your buddies rematerialize, you wonder if the number 666
will enable you to somehow 'handle' a beast.

But first there is that nice chainsaw that needs some meat !
rrrrrrrrr
================================================================
Title                   : EVIL 1
Filename                : EVIL1.WAD
Author                  : Joerg Findeisen
Email Address           : [email protected]
Misc. Author Info       : I am the "doomL" mailing list listowner.
			  
Description             : I recommend to read the story before you
			  go and kick the demons' butt !

Additional Credits to   : the DEU- and BSP authors 
		  	  & Wolfgang Schmid !!!
================================================================

* Play Information *

Episode and Level #     : E1M1 & E1M2
Single Player           : No
			  If you manage this level alone w/o iddqd
			  and such, you must be a demon ! 
Cooperative 2-4 Player  : Yes !
Deathmatch 2-4 Player   : No 
			  Since this level was designed to be a 'cooperative'
			  I disabled deathmatch.
Difficulty Settings     : Yes
			  I covered the settings from "impossible" 
			  to "no way". This means that you marines _may_
			  survive if you truly cooperate and choose
			  the difficulty setting 'Hurt me Plenty' -
			  which is exactly what will happen ;-) !
New Sounds              : Yes
			  I stole my friends collection of doomish sounds. 
		          (don't ask me where he got 'em from ... ;)
New Graphics            : No
New Music               : No
Demos Replaced          : yep e1m1.lmp

* Construction *

Base                    : 2 new levels from scratch
Build Time		: 60 hours or more
Editor(s) used          : DEU & DEUgcc 5.21, BSP12x
Known Bugs              : In E1M2 I think I put too many sectors. This
			  may cause an error. It happened to me only once
			  and I was not able to reproduce it.
			  This pWAD was build and tested with
			  Doom 1.1 and 1.666.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

This level may be freely distributed as long as the following conditions
are met :

1.  This text file is included in the same archive as the file EVIL1.WAD.

2.  The files EVIL1.WAD and EVIL1.TXT are not altered in any way except
    with prior consent of the copyright holder.

3.  No charge is levied for distribution or use of the files EVIL1.WAD,
    EVIL1.TXT or the archive EVIL1.ZIP which contains
    these two files.


This file and the file EVIL1.WAD are Copyright (C) by Joerg Findeisen 1994


This WAD is commentware -
- please send your comments to [email protected] !


* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu

BBS numbers: nope

Other: 	send an e-mail to: [email protected]
	do not give a subject, but in the body of the mail put the words:
		get doom evil1.zip

=========================================================================

* Story *

'Marines, I have another mission for you !', Captain Natas announces.
'Oh, no, not another Senator we have to guard ...' you interrupt him, but
the answer is quite pleasing: 'No, this time you'll kick some asses butts !'.
'Great !', you and your fellow marines shout.
'Shutupandlistenyoucracybastards !' - the Captain shure got your attention
again - 'This is not a drill, nor will it be easy ! Now memorize this, 
if you wanna survive ! Five weeks ago we got pretty wierd messages
from our fort on Dam-E-N, a small planet near the Void. The SS 
(Secret Service ;) analyzed the data and came to the following result:
...text passages like on f-6/f, quote: "...and I open the closet and there
is that hole in the wall. argh - it sucked me in - moving walls, yet steady. 
Whah ! A brown, spiked thing ! Shit.
AND behind me a floating fire ballarghhhh ..."
or like on L-21/3/I-6/5/R, quote: "...hahaha, hell, yep, fire, 
fire, pain, SATAN ! oh oh arghhh, take That you fucking - oh no ..."
prove that personnel on fort Dam-E-N halluzinice. Thus and because of other
evidence we have to believe that fort Dam-E-N has been taken over 
by one of the major drug mafias.
So far the SS', Natas adds.
'Since when does it take five weeks to get a group of marines to move in 
and wipe that scum out of existance ?', one of your friends interrupts.
The captain grins the kind of grin that makes one freeze. Just as you
start thinking about a hot cup of coffee his face becomes a mask of
stone and you learn that about four weeks ago there actually has been 
a group of marines been sent to that planet.
'Four good marines are missing in action, folks. Now here are your orders:
First, you have to wipe out those junkies. This should be easy.
Second, try to rescue your colleagues, if they are still alive.'
'Any clue why they failed ?' you ask.
Natas frowns and sort of whispers 'Take care boys, we'll give you some
gasmasks, but we cannot guarantee that they'll work. Remember all that 
talk about demons and hellspawn ? Stupid nonsense I say ! No marine believes
in that supernatural spiritual shit. Must have been some gas that 
distorted their brains. My advise: If you start seeing floating creatures,
better ignore them. Don't waste your ammo for illusions. Concentrate 
your fire on the real guys. Okay, one more thing: according to our files
there are four hidden supply rooms in the fort. However, this mission
has been assigned to be 'toptop secret' by the SS. Now guess what -
I'm not getting access to the maps of fort Dam-E-N. So it will be up
to you guys to find them. Good luck !'

You are in the transfer room. The teleport to fort Dam-E-N is ready.
As you make the step into it you have a vision. You believe to 
hear a booming voice reciting:

"Woe to you, Oh Earth and Sea, for the Devil sends the beast with wrath, 
because he knows the time is short...
Let him who hath understanding reckon the number of the beast for it is a
human number, its number is
Six hundred and sixty six.

Revelations Ch.XIII v.18"

As you and your buddies rematerialize, you wonder if the number 666
will enable you to somehow 'handle' a beast.

But first there is that nice chainsaw that needs some meat !
rrrrrrrrr

Maps

E1M1

E1M1

Deathmatch Spawns
0
Co-op Spawns
4
E1M2

E1M2

Deathmatch Spawns
0
Co-op Spawns
4