Templum Dormiens Dei
A single level for Heretic, which requires ZDoom 2.8.1 or later. This map is meant to follow the events of Dark Deity's Bastion, and serve as an ending to th...
Filenames
templmdd.wad
Size
13.95 MB
MD5
a2228f5bcd2b0a7cd7b0fde5fbb7be2b
SHA-1
fb29c241ac5d7189ee32f333f4a2bbf5cd7e147b
SHA-256
18f9f4e750b81ebe34e184c7200f8a346a40bd8709a7b443f4a5045c54110644
WAD Type
PWAD
IWAD
Unknown
Engines
GZDoom, ZDoom
Lumps
316
Maps
E1M1
Download
Read Me
=========================================================================== Advanced engine needed : Zdoom 2.8.1 or later Primary purpose : Single play =========================================================================== Title : Templum Dormiens Dei Filename : templmdd.wad Release date : December 17, 2016 Author : Stormwalker Email Address : [redacted] Other Files By Author : Plenty. Search by author and you can see them all. Description : A single level for Heretic, which requires ZDoom 2.8.1 or later. This map is meant to follow the events of Dark Deity's Bastion, and serve as an ending to the storyline which began with that level. If you are having trouble reading text, enable the "scale text in high res" option. Story : Corvus barely survived the trap prepared for him by the Dark Deity. In the end, however, he triumphed over the magical D'Sparil clones and emerged with his life. But while he did battle in the evil god's bastion, Corvus learned the identity of the deity himself. The malevolent ancient power was none other than Scelus, the god of wickedness. In the following months Corvus sought the counsel of the elders, who had instructed him in the ways of magic and warfare. The wizened men of Parthoris knew of an eldritch temple which served as a shrine to Scelus, and it was thought that the dark god himself lay sleeping within its mighty walls. Corvus gathered his courage and prepared for his perilous journey, for a great burden now rested upon his shoulders - he was to make his way to the temple, braving the fearsome guardians, misshapen beasts, and deadly hazards along the way, and defeat the nefarious deity known as Scelus. Additional Credits to : Apothem, Enjay, and Ozymandias81 for the Health Point Bar. Kevin Schilder for the music. Eriance, Ghastly_dragon, Blue Shadow, Captain Toenail, Hexx, Rolls, Gothic, and MagicWazard for the new DECORATE monsters. Wilou84, Gez, Judge, Jambon, Blue Shadow, Deathevokation, and HexenMapper for playtesting the level. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Heretic Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 6 months on and off Editor(s) used : Slade, DoomBuilder 2, XWE, GZDoomBuilder May Not Run With : WILL not run under anything except ZDoom 2.8.1 or later Tested With : ZDoom 2.8.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors