SERPENT.WAD

SERPENT.WAD

Designed specifically for a DEATHMATCH, because it's the only way I like to play DOOM.

Filenames
serpent.wad, SERPENT.WAD, serpent.zip
Size
199.46 KB
MD5
6f87299d541d64f0697ec402dce85256
SHA-1
fb0e58db7419d3fd441a33f681ee653fa6c19d20
SHA-256
5652368c0aaf0eab1b726ec5ef889c1f9dbfbb1afff282abe78e32d357be0145
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
24
Maps
E1M1, E1M2

Read Me

================================================================
Title                   : SERPENT.WAD
Author                  : Matt Hutaff
Email Address           : [email protected]  (A friend's address)
Misc. Author Info       : Recently expelled from high school.

Description             : Designed specifically for a DEATHMATCH,
                          because it's the only way I like to play
                          DOOM.

Additional Credits to   : Todd McLaughlin, who inspired me into
                          making me waste time making DOOM levels!
                          =D

================================================================

* Play Information *

Episode and Level #     : E1M1 / E1M2
Single Player           : Yes, but it's not recommended / Yes
Cooperative 2-4 Player  : Well, yeah, but who plays cooperatively? /
                          Yes
Deathmatch 2-4 Player   : Yes / Yes
Difficulty Settings     : Not implemented / Original DOOM settings
New Sounds              : No
New Graphics            : No
Demos Replaced          : 2

* Construction *

Base                    : New level from scratch / Modified E1M1 moved to
                          E1M2
Build Time              : WAY too long to even write down. / 1 hr.
Editor(s) used          : DEU 5.x / DEU 4.x
Known Bugs              : None


* Copyright / Permissions *

Authors may not use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

Where to get this WAD: Wherever it may be floating around.

**AUTHOR'S NOTE!!**

When you give this to your friend to play over the serial port/modem
with, make sure you get a good look at the WAD with DEU or your editor
of choice. There are five to ten hidden areas chock full of special
items to give him a pounding. However, even with this advantage, playing
with RESPAWN (or NIGHTMARE) is difficult no matter what you do. Lastly,
even your opponent has equal footing, as there are weapons all over the
place.

**TECHNOLOGIES IMPLEMENTED**

I have used lifts and teleportations extensively, especially in the
teleport room. The teleport room is a bunch of pads, and you need the right
sequence to get through. The sequence is pretty easy to figure out, just
by trial and error. If RESPAWN is activated, the Sarge's have real fun with
the transports.

One last note involves the "Missile Silo," as I call it. It's the only area
where you can stock up for your rocket launcher, and you need to activate
it with a special switch or with a red key. It was a great idea until I
remembered that with DEATHMATCH you get all of the keys. The switch still
works, though. It's on top of the connector area with all of the weapons.

                \     |        |    |  |
                 |XX__|        |____|  |
                 |                  |  |
    Room w/      |                  |  |  Lava/Starting Room
 Plasma Gun on   |                  |  |
 lift            |                  |  |
                 |____          ____|  |
                 |    |        |     \ |
                      |        |      \|
                      |________|
                      |________|
                      |        |
                      |________|

If the "XX" is pushed, the floor in the adjoining room lowers, opening
a staircase. The floor is raised to its original height by walking into
the secret area and push the wall labeled:
                            ________
           _____ __________|________|____________
          /     :
          /     :
         /___XXX:
                |
                |______________

This only works once, but that is because DOOM won't let you do it twice.
If you need to get in there again the lava pit has access for you IF you
have a red key.

**SECOND LEVEL**

Just a modified E1M1 with an absolute crapload of armor, weapons, backpacks,
teleporters, and enough changes to make this a welcome update to the
original.
================================================================
Title                   : SERPENT.WAD
Author                  : Matt Hutaff
Email Address           : [email protected]  (A friend's address)
Misc. Author Info       : Recently expelled from high school.

Description             : Designed specifically for a DEATHMATCH,
                          because it's the only way I like to play
                          DOOM.

Additional Credits to   : Todd McLaughlin, who inspired me into
                          making me waste time making DOOM levels!
                          =D

================================================================

* Play Information *

Episode and Level #     : E1M1 / E1M2
Single Player           : Yes, but it's not recommended / Yes
Cooperative 2-4 Player  : Well, yeah, but who plays cooperatively? /
                          Yes
Deathmatch 2-4 Player   : Yes / Yes
Difficulty Settings     : Not implemented / Original DOOM settings
New Sounds              : No
New Graphics            : No
Demos Replaced          : 2

* Construction *

Base                    : New level from scratch / Modified E1M1 moved to
                          E1M2
Build Time              : WAY too long to even write down. / 1 hr.
Editor(s) used          : DEU 5.x / DEU 4.x
Known Bugs              : None


* Copyright / Permissions *

Authors may not use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

Where to get this WAD: Wherever it may be floating around.

**AUTHOR'S NOTE!!**

When you give this to your friend to play over the serial port/modem
with, make sure you get a good look at the WAD with DEU or your editor
of choice. There are five to ten hidden areas chock full of special
items to give him a pounding. However, even with this advantage, playing
with RESPAWN (or NIGHTMARE) is difficult no matter what you do. Lastly,
even your opponent has equal footing, as there are weapons all over the
place.

**TECHNOLOGIES IMPLEMENTED**

I have used lifts and teleportations extensively, especially in the
teleport room. The teleport room is a bunch of pads, and you need the right
sequence to get through. The sequence is pretty easy to figure out, just
by trial and error. If RESPAWN is activated, the Sarge's have real fun with
the transports.

One last note involves the "Missile Silo," as I call it. It's the only area
where you can stock up for your rocket launcher, and you need to activate
it with a special switch or with a red key. It was a great idea until I
remembered that with DEATHMATCH you get all of the keys. The switch still
works, though. It's on top of the connector area with all of the weapons.

                \     |        |    |  |
                 |XX__|        |____|  |
                 |                  |  |
    Room w/      |                  |  |  Lava/Starting Room
 Plasma Gun on   |                  |  |
 lift            |                  |  |
                 |____          ____|  |
                 |    |        |     \ |
                      |        |      \|
                      |________|
                      |________|
                      |        |
                      |________|

If the "XX" is pushed, the floor in the adjoining room lowers, opening
a staircase. The floor is raised to its original height by walking into
the secret area and push the wall labeled:
                            ________
           _____ __________|________|____________
          /     :
          /     :
         /___XXX:
                |
                |______________

This only works once, but that is because DOOM won't let you do it twice.
If you need to get in there again the lava pit has access for you IF you
have a red key.

**SECOND LEVEL**

Just a modified E1M1 with an absolute crapload of armor, weapons, backpacks,
teleporters, and enough changes to make this a welcome update to the
original.

Maps

E1M1

E1M1

Deathmatch Spawns
5
Co-op Spawns
1
E1M2

E1M2

Deathmatch Spawns
5
Co-op Spawns
1