Slaughterfest 2012

Slaughterfest 2012

Slaughterfest 2012 - sf2012.wad (Doom II) is a PWAD featuring 35 maps (MAP01, MAP02, MAP03, MAP04, MAP05, and more)

Filenames
sf2012.wad
Size
50.41 MB
MD5
fa0b485d66aba89945be307e539c8271
SHA-1
faf49a5d640377a1d135969ada56bff72f8a5933
SHA-256
e6d5e5eb429441c69d5e60018997009433630df363cb323ada13522aba4b1446
WAD Type
PWAD
IWAD
Doom II
Engines
PRBOOM+, Limit Removing, Boom
Lumps
1162
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP33, MAP34, MAP35

Read Me

===========================================================================
Archive Maintainer      : doom2/Ports/megawads
Advanced engine needed  : PrBoom-Plus -complevel 9 compatible
Primary purpose         : Single + coop play
===========================================================================
Title                   : Slaughterfest 2012
Filename                : SF2012.wad
Release date            : July 30, 2013
Author                  : Various
Email Address           : [email protected]
                          [email protected]
Description             : Another compilation of slaughter maps, 35 to be
                          precise. Designed to be played from pistol start.

Additional Credits to   : Textures, flats, and sprites from cc4-tex,
                          doom, gothictx, Oblige, q1tex, retres - 
                          See the CREDITS and MAPLIST sections for more
===========================================================================
* What is included *

New levels              : 35
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes

Dehacked/BEX Patch      : Dehacked lump included in the main wad.

Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-35
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Some maps
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : A year, and then some
Editor(s) used          : doom builder, boom anim tool, xwe, slumped,
                          slade, various image editors
Known Bugs              : N/A
May Not Run With...     : N/A


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse, as long as you give proper credit.

You MAY distribute this zip file for free, provided you keep this entire
zip file intact.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: www.doomworld.com/idgames

===========================================================================
/////////////////////////
//////   MAPLIST   //////
/////////////////////////
===========================================================================

###################################################
#                                                 #
# 01 cannonball             Exodus                #
# 02 Death Egg              Cashews               #
# 03 Ribbiks                Island of Mystery     #
# 04 darkreaver             Pure Hate             #
# 05 cannonball             Fortress of Damnation #
# 06 Phml                   Trifling              #
# 07 Kyka                   Simply Dead           #
# 08 dannebubinga           Tingsryd              #
# 09 cannonball             Core Annihilation     #
# 10 cannonball             Total Recall          #
# 11 Rayzik                 Warborn               #
# 12 darkreaver             Damnation             #
# 13 Rayzik                 Unleash the Fire      #
# 14 Archi                  Damned Legion         #
# 15 GRB/j4rio/dobugabumaru Doomherolandia        #
# 16 Phml                   Twobox                #
# 17 Ribbiks                Electric Wizard       #
# 18 Bloodite Krypto        Last Cup of Sorrow    #
# 19 TimeOfDeath            Split Wide Open       #
# 20 cannonball             True Grit             #
# 21 Rayzik                 Walk With Me in Hell  #
# 22 cannonball             Royale Arena          #
# 23 TimeOfDeath            Castle Lava           #
# 24 General Rainbow Bacon  Bane's Atrium         #
# 25 elmle                  Fourtress             #
# 26 Phml                   Crimson               #
# 27 ArmouredBlood          Decimal Error         #
# 28 Phml                   Slaughtenstein        #
# 29 TimeOfDeath            Degrassi              #
# 30 Ribbiks                Anathema              #
# 31 gggmork                sworf                 #
# 32 TimeOfDeath            Brookhaven Hospital   #
# 33 Processingcontrol      BoomTown              #
# 34 ArmouredBlood          Hard Contact          #
# 35 TimeOfDeath            KSP                   #  
#                                                 #
###################################################

===========================================================================
/////////////////////////
//////   CREDITS   //////
/////////////////////////
===========================================================================

Slaughterfest Founder:
	- General Rainbow Bacon

Extra Playtesting:
	- 1ntru
	- Ancalagon
	- ArmouredBlood
	- dannebubinga
	- Hirogen2
	- j4rio
	- jongo
	- Memfis
	- Phml
	- Rayzik
	- Ribbiks
	- [WH]-Wilou84

Story:
	- ProcessingControl

Titlepic / Interpic / Status-Bar:
	- Grain of Salt

This wad contains textures from:
cc4-tex
gothictx
Oblige
q1tex

NiGHTMARE
Espi
Eriance
Fredrik Johansson
Janitor
DaGGeR
Ola Bjorling
Vader
XDelusion
Esselfortium
RottKing
Nuxius
Afterglow
AgentSpork
RottKing
Enjay
Huy Pham
SargeBaldy
Tormentor667
The GothicDM Team
The Requiem Team
The Eternal Doom Team
id Software
Raven Software
Rogue Entertainment
andrewj

* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be
found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of
said flat(s) and texture(s) and also to the rest of the Gothic Crew
(1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each
PKZIP archive contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

===========================================================================
/////////////////////////////////////
//////   THE STORY SO FAR...   //////
/////////////////////////////////////
===========================================================================

During the summer of 2011 an enthusiastic and diverse group of doom
mappers decided to work together and create a megawad consisting
entirely of slaughter maps. For six hard months they labored to
complete the project. These brave level designers spent day after day
working away, creating sector upon sector and placing monster upon
monster, in what would become one of the most thoroughly crafted wads
of all time. Their work paid off; by the end of the year they had
constructed a masterpiece which would undoubtedly influence all Doom
wads to come. The project, entitled with the magnificent name
“Slaughterfest 2011”, stood above the usual heap of doom wads as work
of art perfect in every conceivable way.

However, the megawad didn't receive the reception that its crafters
had hoped for. It received no prize at the 2011 Cacowards, a great
disappointment because, like most mappers, the Slaughterfest 2011
designers made their wad mostly for the sake of getting one of the
awards. Most of them then realized that the wad must have been spared
an award because it was simply too good: Slaughterfest's level of
quality was so high that putting on the same platform as Cacoward
winners would be an insult.

Before this issue could be resolved another dilemma emerged: once the
wad was uploaded to the /idgames archive a group of jealous trolls
began giving it negative reviews. One went as far as to call it a
“very worthless ugly megawad”, a statement no sane person would make.
Others gave it 1/5 ratings, tragically bringing the masterpiece's
score down to 3/5, heartbreaking to all the determined mappers who
spent weeks on end making elaborate levels in order to get a 5/5 (as
well as a Cacoward). On top of all this, the /newstuff review for it
was one of the worst in the publication's history. The reviewer not
only refused to classify the wad as the magnum opus which it clearly
is, but she went as far as to state that it “fails to impress” and
that most of the maps are “ridiculously unfair”. While it was obvious
that she was just a troll who probably couldn't even beat E1 on
ITYTD*, her review was a massive insult to the entire Slaughterfest
2011 team, because, just like all other mappers, the only reasons
Slaughterfest 2011's designers made the wad were to get a Cacoward,
get a 5/5 on the /idgames page, and get a favorable /newstuff review.

Despite these setbacks, the Slaughterfest team regrouped in 2012 to
begin work on another megawad with another highly original name:
Slaughterfest 2012. They worked even harder on this one than they had
on its predecessor, and they gave themselves double the amount of
time. However, many of the mappers were reluctant to publicly release
the project, based on the disappointing reception of the first one.
They worried that the wad was be too perfect that it would be
impossible for average lowly doomers to appreciate its quality.
Intense debates occurred within the team over whether the new
masterpiece should be kept private or not. Some argued that the public
didn't deserve to lay eyes upon the wad due to how they treated the
first one. Others argued that not releasing the wad would prevent it
from receiving enough praise to make the project worthwhile. After
weeks of bickering a compromise was finally reached: the megawad would
be released if somebody succeeded in slaughtering all the trolls who
criticized the first project. But who would undertake such a crazy
challenge?

YOU will!!!

Your mission is to go through 35 ball-bustlingly difficult maps,
killing thousands of trolls who dared speak low of the first
Slaughterfest. You'll travel through a diverse selection of
environments, including derelict hospitals, sprawling cities, imposing
castles, and generic abstract zones. You'll face off against hordes of
angry trolls (who coincidently look just like doom monsters) within
epic blood-splattered arenas. The chances of survival are low, but if
you're successful, the Slaughterfest team will be able to get all the
praise, Cacowards, chicks, fame, cash, power, etc., that they
deserve!!!

*(no offence to fullmetalvaran)

===========================================================================
//////////////////////////
//////   MAP INFO   //////
//////////////////////////
===========================================================================

MAP01    - Exodus
Author   - cannonball/Ribbiks/j4rio
Music    - "Dark Groove" by Alexander Brandon from Jazz Jackrabbit 2
Comments - This map I designed specifically really for the first map of
           this wad. Starting simple but with enough threat, the
           difficulty increasing until you reach a slaughter climax.
           I think this map went ok. Special credits to Ribbiks and
           j4rio for tuning this map up to the current level it is.
           I went AWOL for a week without being sure of regaining
           internet access so good job there :)

MAP02    - Cashews
Author   - Death Egg
Music    - "Upon the Grave of Guilt" by Falconer
Comments - A map that took quite a few revisions before it wasn't a pile
           of shit, and even then took some more adjusting by another
           member before it was finally actually decent. This was
           originally meant to be the continuation of what I was
           planning on doing in Mixed Nuts at the end of Slaughterfest
           2011, but I realized that map was pretty awful, and so was
           the map this was becoming, so I revamped the layout into what
           it eventually became.

MAP03    - Island of Mystery
Author   - Ribbiks
Music    - MegamanX4 Web-Spider Stage
Comments - A green jungle/wood island of monsters! This was based on some
           ideas I sketched out during lecture one day, and the map was
           completed pretty much in one sitting.

MAP04    - Pure Hate
Author   - darkreaver
Comments - Kind of small and cramped map, but UV-maxing turned out quite
           OK. Quick and easy.

MAP05    - Fortress of Damnation
Author   - cannonball
Music    - "Bergschrund" by James Paddock
Comments - This was the last map I made for this wad. It's pretty quick and
           easy with a similar style to map01 if a little more difficult.
           I liked using the quake textures and this is prevalent
           throughout my maps here. 

MAP06    - Trifling
Author   - Phml
Comments - N/A

MAP07    - Simply Dead
Author   - Kyka
Comments - N/A

MAP08    - Tingsryd
Author   - dannebubinga
Music    - Some halloween midi. credit goes to no one since it sucks.
Comments - Tingsryd is a village in the south of Sweden, not far from where
           I was born. It's known for it's hockey team "Tingsryd Allmänna
           Idrottsförening" (TAIF) which has crazy redneck fans who once
           threw a dead cat on the ice after the referee didn't judge in
           TAIF's favour. They also have "Börjes". A big store where you
           can buy alot of cheap stuff. It's like wall-mart, but less
           commercial and just more redneck. They have a well known
           caféteria that serves coffee and a "räkmacka" for only 20:-
           (~3$)!! The did however raise the price when we removed the
           "50öre-coin", so a coffe that used to cost 1,50kr was increased
           to 2kr (~1,5 cents). The old people who always used to drink
           coffee at Börjes RAGED! 
           Welcome to Tingsryd. www.tingsryd.se

MAP09    - Core Annihilation
Author   - cannonball
Music    - "Sigma Stage 1" from Mega Man X
Comments - Fast paced map with plenty of plasma and rockets for the start.
           I tried to make the map as frenetic as possible, a lot of edits
           later and hopefully this does the trick.

MAP10    - Total Recall
Author   - cannonball
Music    - TNT's Daedalus (map02 music)
Comments - A remix of GrainOfSalt's maps from Sf2011, short and violent,
           this is a little less brutal than the GOS maps due to imps
           replacing hellknights as the main opposition on the floor.

MAP11    - Warborn
Author   - Rayzik
Music    - Warborn, Black Dahlia Murder
Comments - A throwback map with the idea of Plutonia's MAP32.

MAP12    - Damnation
Author   - darkreaver
Comments - The beginning areas of this map isnt exactly slaughtermap'ish,
           but there are some hordes later on. dobugabumaru made some
           finishing edits to the map, so thanks to him!

MAP13    - Unleash the Fire
Author   - Rayzik
Music    - D_e3m8, original doom
Comments - A hellish romp through a lava tube. Totally original

MAP14    - Damned Legion
Author   - Archi
Music    - Cataclysmic Impact by Jimmy91, pl2 map30
Comments - inspired by phml's map26 from sf11. Done in about 4 days.
           bugfixes by j4rio and dannebubinga.

MAP15    - Doomherolandia
Author   - GRB/j4rio/dobugabumaru
Music    - Gangnam style
Comments - It's a map.

MAP16    - Twobox
Author   - Phml
Comments - N/A

MAP17    - Electric Wizard
Author   - Ribbiks
Music    - Chrono Trigger Undersea Palace
Comments - First slaughter-type map I've ever made. relatively low monster
           count, and lots of green!

MAP18    - Last Cup of Sorrow
Author   - Bloodite Krypto
Comments - N/A

MAP19    - Split Wide Open
Author   - TimeOfDeath
Comments - Named after the Cannibal Corpse song. I tried to make a weird
           ugly 90's style map. It was fun.

MAP20    - True Grit
Author   - cannonball
Music    - State of Rage by Maxime Tondreau
Comments - This was the second map I ever made (serious), this went under
           a major facelift since it's first incantation, and then j4rio
           got his claws into it and finally this happened. Hopefully it
           is a good episode ender.

MAP21    - Walk With Me in Hell
Author   - Rayzik
Music    - Walk With Me In Hell, Lamb of God
Comments - Open map with many monsters. Came to me in a dream

MAP22    - Royale Arena
Author   - cannonball
Music    - Fortress of Doom (last Duel) from Lufia 
Comments - This map was taken from a boom compatible megawad I was making
           but due to laziness that wad looks unlikely to come to fruition.
           This map is heavily inspired by Map28 of Hell Revealed and only
           uses top tier monsters. Add some non-linearity in the mix and
           there you go. I like this map a lot and uses a lot of intereting
           architecture (rare for me haha)

MAP23    - Castle Lava
Author   - TimeOfDeath
Comments - I started making this for one of GRB's speedmapping sessions,
           but ended up spending a bit more time on it. The theme was a
           castle surrounded by lava, duh.

MAP24    - Bane's Atrium
Author   - General Rainbow Bacon
Comments - N/A

MAP25    - Fourtress
Author   - elmle
Comments - N/A

MAP26    - Crimson
Author   - Phml
Comments - N/A

MAP27    - Decimal Error
Author   - ArmouredBlood
Comments - N/A

MAP28    - Slaughtenstein
Author   - Phml
Comments - N/A

MAP29    - Degrassi
Author   - TimeOfDeath
Music    - by Wolf Kraft (Eli Litwin)
Comments - I started making this a while ago but left it for a while. Then
           I picked it back up again to submit it to CC4 before the
           deadline. Then it didn't really fit in with CC4 so I submitted
           it to SF. The building in the south was a deathmatch map I made
           for one of the 32in24s and was inspired by the mansion in the
           game Undying. The area in the south-east part of the map was a
           separate map I started earlier and then pasted it into degrassi.

MAP30    - Anathema
Author   - Ribbiks
Music    - Blut Aus Nord "Epitome 2"
Comments - Probably about 200 hours or so constructing and playtesting this
           elaborate beast. The theme is mostly a sort of abstract
           wood/metal/hell base, with a twinge of gothic thrown in. There
           are only ~8k monsters on UV so it's not quite as ridiculous as
           the finale of sf2011, but I was aiming for diversity, a larger
           number of encounters usually with a couple hundred monsters a
           piece. The difficulty is very high overall, largest challenge
           being the sheer magnitude of the map. If anyone manages to max
           this I anticipate the run will be between 1.5 to 2 hours, a long
           time to keep up a high level of play :). A little luck doesn't
           hurt in a few rooms, but with the right strategy there should
           be more than enough health/ammo/secret-goodies to reliably
           complete the map. Good Luck! Also a big thanks to j4 for testing
           nearly every version as it came along, his gameplay suggestions
           and bug-finding were helpful in balancing and polishing the map.

MAP31    - sworf
Author   - Sir Gggmorkian Bellend the 3rd
Music    - Please supply yore own farts and+ burps.
Comments - This is a map about the lice that have infested my nipples.

MAP32    - Brookhaven Hospital
Author   - TimeOfDeath
Comments - This is a remake of the Brookhaven Hospital from the game Silent
           Hill 2. I had the game playing on my tv while making the map.

MAP33    - Boom Town
Author   - Eli "ProcessingControl" Cohen
Music    - Gothic Deathmatch II Map 13. Probably by Mark Klem
Comments - This is not only my first slaughtermap, but also a 2 hour
           speedmap. As you'd expect, it's nothing groundbreaking or
           particularly memorable, but it at least provides a few minutes
           of decent action. I was originally planning to improve the
           visuals, but I ran out of time, leaving the map a big ugly box.
           Thanks to Phml for improving the gameplay.

MAP34    - Hard Contact
Author   - ArmouredBlood
Comments - N/A

MAP35    - KSP
Author   - TimeOfDeath
Music    - tinytod by me
Comments - The automap kinda looks like a Kite or a Snail or a Plane to me.

===========================================================================
/////////////////////////////
//////   AUTHOR INFO   //////
/////////////////////////////
===========================================================================

Author     - Archi
Comments   - This was a fun project, hope that there will be more like this

Author     - Chris Shepherd
Alias      - Armouredblood
Email      - [email protected]
Other Wads - NGMVMT1, Shai'tan's luck
Comments   - I made these maps with my design philosophy of "what's
             something cool to play? I want to make that! And that! And
             something here ... and there ... and I'm tired of it. Someone
             else might like it now."

Author     - Bloodite Krypto
Alias      - Krypto/Sindrom
Comments   - Bit of a masochist :>

Author     - Matt Powell
Alias      - Cannonball
Email      - [email protected]
Other wads - cbspeed.wad, cbpandemonium.wad, sparta.wad,
             mayhem2012.wad (maps10,11)
Comments   - I don't even play slaughtermaps, so why did I do this?? No
             idea really, just seemed fun to do.

Author     - Daniel Jakobsson
Alias      - dannebubinga
Email      - daniel.tomhet(a)gmail.com
Other wads - combat shock, combat shock 2 and parts of sf2011.
Comments   - fuck over-hyped generic tech-bases

Author     - Christian Lian
Alias      - darkreaver
Other Wads - ahatred.wad, boh666.wad, map17 in pc_cp.wad, map29 in
             cchest4.wad, map15 in dmp2012.wad

Author     - Death Egg
Email      - [email protected]
Other Wads - Hadephobia MAP21 and MAP31, Monochrome Mapping Project MAP21

Author     - dobugabumaru
Email      - [email protected]
Other Wads - Pesha.wad
Comments   - Pretty cool mapset with a lot of thought put into it.

Author     - Sebastian Graham
Alias      - General Rainbow Bacon
Email      - [email protected]
Other wads - Various in community projects
Comments   - "The supreme art of war is to subdue the enemy without
             fighting" - Sun Tzu

Author     - Grain of Salt
Comments   - "Having lost, I have no right to say anything. Go face your
             next challenge."

Author     - gggmork (Mr. Fartpoop)
Alias      - gggmarshmellowmork
Email      - [email protected]
Other wads - GGG's Super Monster Snugglethon & Big-Balled Imps 2
Comments   - Hey guys! Oh, big gulps huh? All right!... Welp, see ya later!

Author     - j4rio
Comments   - I trolled aspirating mappers to alter their terrible maps to
             even more terrible maps and thus be responsible for existence
             of the ultimate terrible megawad which stands above all
             terrible megawads by miles. I successed spectacularly.

Author     - Eli Cohen
Alias      - ProcessingControl
Email      - [email protected]
Other wads - The Central Core (It sucks though), Cave-Room, Castle of Fear,
             DoomHero85's Speedmap Session 001 (Map02), 32in24-11: Occupy
             Doomworld (Map37), Doom The Way id Did (E3M8), Urban Fire,
             Community Chest 4 (Map14), 32in24-12: IRON MAPPER (Map26),
             Interception (Map17, Map28, & Map31)
Comments   - Doom is cool.

Author     - Blake Collins
Alias      - Rayzik
Email      - [email protected]
Comments   - I make maps. Sometimes they turn out good.

Author     - Ribbiks
Email      - [email protected]
Other wads - Stardate 20X6

Author     - TimeOfDeath
Alias      - eternal slumber, Anigav, Croysent
Email      - [email protected]
Other wads - dib28a map01 03 04 05 09 22 23 26 27 28, 2sector map07,
             rjsloth12, masterjumps map06, smedley, squane, chips19,
             flanagan, dekutree, loink, tom19, sloth0409, uuhhtod, slut,
             bump, av20mem, em116, nostril, reality3, ninadobrev, pppp,
             64lemons, nh1, SF2011 map27 28 29, 32in24-10 map30,
             DMP2012 map39, expiredlicense, 32in24-12 map37, tinytod,
             merkin, bustagut
Comments   - Yay another Slaughterfest. Also check out SF2013, which is
             probably already released by the time you read this.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
9
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
5
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
7
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
2
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
9
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
8
MAP07

MAP07

Deathmatch Spawns
5
Co-op Spawns
6
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
6
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
2
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
5
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
11
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
12
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
6
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
6
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
5
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
6
MAP21

MAP21

Deathmatch Spawns
16
Co-op Spawns
5
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
10
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
17
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
8
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
14
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
5
Co-op Spawns
16
MAP31

MAP31

Deathmatch Spawns
1
Co-op Spawns
7
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
14
MAP33

MAP33

Deathmatch Spawns
0
Co-op Spawns
5
MAP34

MAP34

Deathmatch Spawns
5
Co-op Spawns
7
MAP35

MAP35

Deathmatch Spawns
0
Co-op Spawns
5