Slaughterfest 2012
Slaughterfest 2012 - sf2012.wad (Doom II) is a PWAD featuring 35 maps (MAP01, MAP02, MAP03, MAP04, MAP05, and more)
Filenames
sf2012.wad
Size
50.41 MB
MD5
fa0b485d66aba89945be307e539c8271
SHA-1
faf49a5d640377a1d135969ada56bff72f8a5933
SHA-256
e6d5e5eb429441c69d5e60018997009433630df363cb323ada13522aba4b1446
WAD Type
PWAD
IWAD
Doom II
Engines
PRBOOM+, Limit Removing, Boom
Lumps
1162
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP33, MAP34, MAP35
Read Me
=========================================================================== Archive Maintainer : doom2/Ports/megawads Advanced engine needed : PrBoom-Plus -complevel 9 compatible Primary purpose : Single + coop play =========================================================================== Title : Slaughterfest 2012 Filename : SF2012.wad Release date : July 30, 2013 Author : Various Email Address : [email protected] [email protected] Description : Another compilation of slaughter maps, 35 to be precise. Designed to be played from pistol start. Additional Credits to : Textures, flats, and sprites from cc4-tex, doom, gothictx, Oblige, q1tex, retres - See the CREDITS and MAPLIST sections for more =========================================================================== * What is included * New levels : 35 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Dehacked lump included in the main wad. Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-35 Single Player : Designed for Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Some maps Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A year, and then some Editor(s) used : doom builder, boom anim tool, xwe, slumped, slade, various image editors Known Bugs : N/A May Not Run With... : N/A * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, as long as you give proper credit. You MAY distribute this zip file for free, provided you keep this entire zip file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: www.doomworld.com/idgames =========================================================================== ///////////////////////// ////// MAPLIST ////// ///////////////////////// =========================================================================== ################################################### # # # 01 cannonball Exodus # # 02 Death Egg Cashews # # 03 Ribbiks Island of Mystery # # 04 darkreaver Pure Hate # # 05 cannonball Fortress of Damnation # # 06 Phml Trifling # # 07 Kyka Simply Dead # # 08 dannebubinga Tingsryd # # 09 cannonball Core Annihilation # # 10 cannonball Total Recall # # 11 Rayzik Warborn # # 12 darkreaver Damnation # # 13 Rayzik Unleash the Fire # # 14 Archi Damned Legion # # 15 GRB/j4rio/dobugabumaru Doomherolandia # # 16 Phml Twobox # # 17 Ribbiks Electric Wizard # # 18 Bloodite Krypto Last Cup of Sorrow # # 19 TimeOfDeath Split Wide Open # # 20 cannonball True Grit # # 21 Rayzik Walk With Me in Hell # # 22 cannonball Royale Arena # # 23 TimeOfDeath Castle Lava # # 24 General Rainbow Bacon Bane's Atrium # # 25 elmle Fourtress # # 26 Phml Crimson # # 27 ArmouredBlood Decimal Error # # 28 Phml Slaughtenstein # # 29 TimeOfDeath Degrassi # # 30 Ribbiks Anathema # # 31 gggmork sworf # # 32 TimeOfDeath Brookhaven Hospital # # 33 Processingcontrol BoomTown # # 34 ArmouredBlood Hard Contact # # 35 TimeOfDeath KSP # # # ################################################### =========================================================================== ///////////////////////// ////// CREDITS ////// ///////////////////////// =========================================================================== Slaughterfest Founder: - General Rainbow Bacon Extra Playtesting: - 1ntru - Ancalagon - ArmouredBlood - dannebubinga - Hirogen2 - j4rio - jongo - Memfis - Phml - Rayzik - Ribbiks - [WH]-Wilou84 Story: - ProcessingControl Titlepic / Interpic / Status-Bar: - Grain of Salt This wad contains textures from: cc4-tex gothictx Oblige q1tex NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion Esselfortium RottKing Nuxius Afterglow AgentSpork RottKing Enjay Huy Pham SargeBaldy Tormentor667 The GothicDM Team The Requiem Team The Eternal Doom Team id Software Raven Software Rogue Entertainment andrewj * DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip =========================================================================== ///////////////////////////////////// ////// THE STORY SO FAR... ////// ///////////////////////////////////// =========================================================================== During the summer of 2011 an enthusiastic and diverse group of doom mappers decided to work together and create a megawad consisting entirely of slaughter maps. For six hard months they labored to complete the project. These brave level designers spent day after day working away, creating sector upon sector and placing monster upon monster, in what would become one of the most thoroughly crafted wads of all time. Their work paid off; by the end of the year they had constructed a masterpiece which would undoubtedly influence all Doom wads to come. The project, entitled with the magnificent name “Slaughterfest 2011”, stood above the usual heap of doom wads as work of art perfect in every conceivable way. However, the megawad didn't receive the reception that its crafters had hoped for. It received no prize at the 2011 Cacowards, a great disappointment because, like most mappers, the Slaughterfest 2011 designers made their wad mostly for the sake of getting one of the awards. Most of them then realized that the wad must have been spared an award because it was simply too good: Slaughterfest's level of quality was so high that putting on the same platform as Cacoward winners would be an insult. Before this issue could be resolved another dilemma emerged: once the wad was uploaded to the /idgames archive a group of jealous trolls began giving it negative reviews. One went as far as to call it a “very worthless ugly megawad”, a statement no sane person would make. Others gave it 1/5 ratings, tragically bringing the masterpiece's score down to 3/5, heartbreaking to all the determined mappers who spent weeks on end making elaborate levels in order to get a 5/5 (as well as a Cacoward). On top of all this, the /newstuff review for it was one of the worst in the publication's history. The reviewer not only refused to classify the wad as the magnum opus which it clearly is, but she went as far as to state that it “fails to impress” and that most of the maps are “ridiculously unfair”. While it was obvious that she was just a troll who probably couldn't even beat E1 on ITYTD*, her review was a massive insult to the entire Slaughterfest 2011 team, because, just like all other mappers, the only reasons Slaughterfest 2011's designers made the wad were to get a Cacoward, get a 5/5 on the /idgames page, and get a favorable /newstuff review. Despite these setbacks, the Slaughterfest team regrouped in 2012 to begin work on another megawad with another highly original name: Slaughterfest 2012. They worked even harder on this one than they had on its predecessor, and they gave themselves double the amount of time. However, many of the mappers were reluctant to publicly release the project, based on the disappointing reception of the first one. They worried that the wad was be too perfect that it would be impossible for average lowly doomers to appreciate its quality. Intense debates occurred within the team over whether the new masterpiece should be kept private or not. Some argued that the public didn't deserve to lay eyes upon the wad due to how they treated the first one. Others argued that not releasing the wad would prevent it from receiving enough praise to make the project worthwhile. After weeks of bickering a compromise was finally reached: the megawad would be released if somebody succeeded in slaughtering all the trolls who criticized the first project. But who would undertake such a crazy challenge? YOU will!!! Your mission is to go through 35 ball-bustlingly difficult maps, killing thousands of trolls who dared speak low of the first Slaughterfest. You'll travel through a diverse selection of environments, including derelict hospitals, sprawling cities, imposing castles, and generic abstract zones. You'll face off against hordes of angry trolls (who coincidently look just like doom monsters) within epic blood-splattered arenas. The chances of survival are low, but if you're successful, the Slaughterfest team will be able to get all the praise, Cacowards, chicks, fame, cash, power, etc., that they deserve!!! *(no offence to fullmetalvaran) =========================================================================== ////////////////////////// ////// MAP INFO ////// ////////////////////////// =========================================================================== MAP01 - Exodus Author - cannonball/Ribbiks/j4rio Music - "Dark Groove" by Alexander Brandon from Jazz Jackrabbit 2 Comments - This map I designed specifically really for the first map of this wad. Starting simple but with enough threat, the difficulty increasing until you reach a slaughter climax. I think this map went ok. Special credits to Ribbiks and j4rio for tuning this map up to the current level it is. I went AWOL for a week without being sure of regaining internet access so good job there :) MAP02 - Cashews Author - Death Egg Music - "Upon the Grave of Guilt" by Falconer Comments - A map that took quite a few revisions before it wasn't a pile of shit, and even then took some more adjusting by another member before it was finally actually decent. This was originally meant to be the continuation of what I was planning on doing in Mixed Nuts at the end of Slaughterfest 2011, but I realized that map was pretty awful, and so was the map this was becoming, so I revamped the layout into what it eventually became. MAP03 - Island of Mystery Author - Ribbiks Music - MegamanX4 Web-Spider Stage Comments - A green jungle/wood island of monsters! This was based on some ideas I sketched out during lecture one day, and the map was completed pretty much in one sitting. MAP04 - Pure Hate Author - darkreaver Comments - Kind of small and cramped map, but UV-maxing turned out quite OK. Quick and easy. MAP05 - Fortress of Damnation Author - cannonball Music - "Bergschrund" by James Paddock Comments - This was the last map I made for this wad. It's pretty quick and easy with a similar style to map01 if a little more difficult. I liked using the quake textures and this is prevalent throughout my maps here. MAP06 - Trifling Author - Phml Comments - N/A MAP07 - Simply Dead Author - Kyka Comments - N/A MAP08 - Tingsryd Author - dannebubinga Music - Some halloween midi. credit goes to no one since it sucks. Comments - Tingsryd is a village in the south of Sweden, not far from where I was born. It's known for it's hockey team "Tingsryd Allmänna Idrottsförening" (TAIF) which has crazy redneck fans who once threw a dead cat on the ice after the referee didn't judge in TAIF's favour. They also have "Börjes". A big store where you can buy alot of cheap stuff. It's like wall-mart, but less commercial and just more redneck. They have a well known caféteria that serves coffee and a "räkmacka" for only 20:- (~3$)!! The did however raise the price when we removed the "50öre-coin", so a coffe that used to cost 1,50kr was increased to 2kr (~1,5 cents). The old people who always used to drink coffee at Börjes RAGED! Welcome to Tingsryd. www.tingsryd.se MAP09 - Core Annihilation Author - cannonball Music - "Sigma Stage 1" from Mega Man X Comments - Fast paced map with plenty of plasma and rockets for the start. I tried to make the map as frenetic as possible, a lot of edits later and hopefully this does the trick. MAP10 - Total Recall Author - cannonball Music - TNT's Daedalus (map02 music) Comments - A remix of GrainOfSalt's maps from Sf2011, short and violent, this is a little less brutal than the GOS maps due to imps replacing hellknights as the main opposition on the floor. MAP11 - Warborn Author - Rayzik Music - Warborn, Black Dahlia Murder Comments - A throwback map with the idea of Plutonia's MAP32. MAP12 - Damnation Author - darkreaver Comments - The beginning areas of this map isnt exactly slaughtermap'ish, but there are some hordes later on. dobugabumaru made some finishing edits to the map, so thanks to him! MAP13 - Unleash the Fire Author - Rayzik Music - D_e3m8, original doom Comments - A hellish romp through a lava tube. Totally original MAP14 - Damned Legion Author - Archi Music - Cataclysmic Impact by Jimmy91, pl2 map30 Comments - inspired by phml's map26 from sf11. Done in about 4 days. bugfixes by j4rio and dannebubinga. MAP15 - Doomherolandia Author - GRB/j4rio/dobugabumaru Music - Gangnam style Comments - It's a map. MAP16 - Twobox Author - Phml Comments - N/A MAP17 - Electric Wizard Author - Ribbiks Music - Chrono Trigger Undersea Palace Comments - First slaughter-type map I've ever made. relatively low monster count, and lots of green! MAP18 - Last Cup of Sorrow Author - Bloodite Krypto Comments - N/A MAP19 - Split Wide Open Author - TimeOfDeath Comments - Named after the Cannibal Corpse song. I tried to make a weird ugly 90's style map. It was fun. MAP20 - True Grit Author - cannonball Music - State of Rage by Maxime Tondreau Comments - This was the second map I ever made (serious), this went under a major facelift since it's first incantation, and then j4rio got his claws into it and finally this happened. Hopefully it is a good episode ender. MAP21 - Walk With Me in Hell Author - Rayzik Music - Walk With Me In Hell, Lamb of God Comments - Open map with many monsters. Came to me in a dream MAP22 - Royale Arena Author - cannonball Music - Fortress of Doom (last Duel) from Lufia Comments - This map was taken from a boom compatible megawad I was making but due to laziness that wad looks unlikely to come to fruition. This map is heavily inspired by Map28 of Hell Revealed and only uses top tier monsters. Add some non-linearity in the mix and there you go. I like this map a lot and uses a lot of intereting architecture (rare for me haha) MAP23 - Castle Lava Author - TimeOfDeath Comments - I started making this for one of GRB's speedmapping sessions, but ended up spending a bit more time on it. The theme was a castle surrounded by lava, duh. MAP24 - Bane's Atrium Author - General Rainbow Bacon Comments - N/A MAP25 - Fourtress Author - elmle Comments - N/A MAP26 - Crimson Author - Phml Comments - N/A MAP27 - Decimal Error Author - ArmouredBlood Comments - N/A MAP28 - Slaughtenstein Author - Phml Comments - N/A MAP29 - Degrassi Author - TimeOfDeath Music - by Wolf Kraft (Eli Litwin) Comments - I started making this a while ago but left it for a while. Then I picked it back up again to submit it to CC4 before the deadline. Then it didn't really fit in with CC4 so I submitted it to SF. The building in the south was a deathmatch map I made for one of the 32in24s and was inspired by the mansion in the game Undying. The area in the south-east part of the map was a separate map I started earlier and then pasted it into degrassi. MAP30 - Anathema Author - Ribbiks Music - Blut Aus Nord "Epitome 2" Comments - Probably about 200 hours or so constructing and playtesting this elaborate beast. The theme is mostly a sort of abstract wood/metal/hell base, with a twinge of gothic thrown in. There are only ~8k monsters on UV so it's not quite as ridiculous as the finale of sf2011, but I was aiming for diversity, a larger number of encounters usually with a couple hundred monsters a piece. The difficulty is very high overall, largest challenge being the sheer magnitude of the map. If anyone manages to max this I anticipate the run will be between 1.5 to 2 hours, a long time to keep up a high level of play :). A little luck doesn't hurt in a few rooms, but with the right strategy there should be more than enough health/ammo/secret-goodies to reliably complete the map. Good Luck! Also a big thanks to j4 for testing nearly every version as it came along, his gameplay suggestions and bug-finding were helpful in balancing and polishing the map. MAP31 - sworf Author - Sir Gggmorkian Bellend the 3rd Music - Please supply yore own farts and+ burps. Comments - This is a map about the lice that have infested my nipples. MAP32 - Brookhaven Hospital Author - TimeOfDeath Comments - This is a remake of the Brookhaven Hospital from the game Silent Hill 2. I had the game playing on my tv while making the map. MAP33 - Boom Town Author - Eli "ProcessingControl" Cohen Music - Gothic Deathmatch II Map 13. Probably by Mark Klem Comments - This is not only my first slaughtermap, but also a 2 hour speedmap. As you'd expect, it's nothing groundbreaking or particularly memorable, but it at least provides a few minutes of decent action. I was originally planning to improve the visuals, but I ran out of time, leaving the map a big ugly box. Thanks to Phml for improving the gameplay. MAP34 - Hard Contact Author - ArmouredBlood Comments - N/A MAP35 - KSP Author - TimeOfDeath Music - tinytod by me Comments - The automap kinda looks like a Kite or a Snail or a Plane to me. =========================================================================== ///////////////////////////// ////// AUTHOR INFO ////// ///////////////////////////// =========================================================================== Author - Archi Comments - This was a fun project, hope that there will be more like this Author - Chris Shepherd Alias - Armouredblood Email - [email protected] Other Wads - NGMVMT1, Shai'tan's luck Comments - I made these maps with my design philosophy of "what's something cool to play? I want to make that! And that! And something here ... and there ... and I'm tired of it. Someone else might like it now." Author - Bloodite Krypto Alias - Krypto/Sindrom Comments - Bit of a masochist :> Author - Matt Powell Alias - Cannonball Email - [email protected] Other wads - cbspeed.wad, cbpandemonium.wad, sparta.wad, mayhem2012.wad (maps10,11) Comments - I don't even play slaughtermaps, so why did I do this?? No idea really, just seemed fun to do. Author - Daniel Jakobsson Alias - dannebubinga Email - daniel.tomhet(a)gmail.com Other wads - combat shock, combat shock 2 and parts of sf2011. Comments - fuck over-hyped generic tech-bases Author - Christian Lian Alias - darkreaver Other Wads - ahatred.wad, boh666.wad, map17 in pc_cp.wad, map29 in cchest4.wad, map15 in dmp2012.wad Author - Death Egg Email - [email protected] Other Wads - Hadephobia MAP21 and MAP31, Monochrome Mapping Project MAP21 Author - dobugabumaru Email - [email protected] Other Wads - Pesha.wad Comments - Pretty cool mapset with a lot of thought put into it. Author - Sebastian Graham Alias - General Rainbow Bacon Email - [email protected] Other wads - Various in community projects Comments - "The supreme art of war is to subdue the enemy without fighting" - Sun Tzu Author - Grain of Salt Comments - "Having lost, I have no right to say anything. Go face your next challenge." Author - gggmork (Mr. Fartpoop) Alias - gggmarshmellowmork Email - [email protected] Other wads - GGG's Super Monster Snugglethon & Big-Balled Imps 2 Comments - Hey guys! Oh, big gulps huh? All right!... Welp, see ya later! Author - j4rio Comments - I trolled aspirating mappers to alter their terrible maps to even more terrible maps and thus be responsible for existence of the ultimate terrible megawad which stands above all terrible megawads by miles. I successed spectacularly. Author - Eli Cohen Alias - ProcessingControl Email - [email protected] Other wads - The Central Core (It sucks though), Cave-Room, Castle of Fear, DoomHero85's Speedmap Session 001 (Map02), 32in24-11: Occupy Doomworld (Map37), Doom The Way id Did (E3M8), Urban Fire, Community Chest 4 (Map14), 32in24-12: IRON MAPPER (Map26), Interception (Map17, Map28, & Map31) Comments - Doom is cool. Author - Blake Collins Alias - Rayzik Email - [email protected] Comments - I make maps. Sometimes they turn out good. Author - Ribbiks Email - [email protected] Other wads - Stardate 20X6 Author - TimeOfDeath Alias - eternal slumber, Anigav, Croysent Email - [email protected] Other wads - dib28a map01 03 04 05 09 22 23 26 27 28, 2sector map07, rjsloth12, masterjumps map06, smedley, squane, chips19, flanagan, dekutree, loink, tom19, sloth0409, uuhhtod, slut, bump, av20mem, em116, nostril, reality3, ninadobrev, pppp, 64lemons, nh1, SF2011 map27 28 29, 32in24-10 map30, DMP2012 map39, expiredlicense, 32in24-12 map37, tinytod, merkin, bustagut Comments - Yay another Slaughterfest. Also check out SF2013, which is probably already released by the time you read this.