Acorn Doom bug
Filenames
acornbug.wad
Size
4.21 KB
MD5
dc71ffef85b307bfe7b802550a569bfd
SHA-1
fadb40ed8351e6a3423af0bf4f31795ac213bb1f
SHA-256
d053c07f6ea430718dad5579e7d2d09641a3bea5eefc748492bfb6eb1e658e73
WAD Type
PWAD
IWAD
Doom II
Engines
Unknown
Lumps
11
Maps
MAP01
Read Me
================================================================ Title : Acorn Doom bug Filename : ACORNBUG.WAD Author : Christopher Bazley Email Address : mailto:[email protected] Misc. Author Info : Thirty-one year old unmarried father of none residing in Cambridge, UK. Presently employed as a software engineer at ARM Ltd. Wait a minute, why are you reading this rubbish? Description : This WAD demonstrates a bug in the Acorn RISC OS port of Doom. The bug exists at least in version 2.03 but may exist in other versions too. Normally, enemies in connected sectors are alerted by the sound of the player firing a weapon. Sound is supposed to travel across up to one two-sided linedef with the 'block sounds' flag set, but not a second linedef with this flag set (nor closed doors or raised lifts). In Acorn Doom, sounds instead travel no further than the first connected sector entered via a linedef that has its 'block sounds' flag set. This changes the game significantly because it prevents enemies in more distant sectors from being alerted to the player's presence. This map demonstrates the bug by being impossible to complete in Acorn Doom. The exit door can only be opened from the far side by an alerted enemy. Despite the air duct linking the two rooms, troopers on the far side cannot hear the player (because the linedef at the near end of the duct has its 'block sounds' flag set). Additional Credits to : Anthony J. Burden & Simon Oke (for writing DETH). Lee Noar (for porting DETH to RISC OS). Eddie Edwards & R-Comp Interactive (for the RISC OS port of Doom). Id Software for creating Doom in the first place. ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes (Are you crazy?) Deathmatch 2-4 Player : Yes (Are you crazy?) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New map from scratch. Build Time : An hour or two. Editor(s) used : DETH v3.92 (RISC OS port v1.01) Known Bugs : Impossible to complete in Acorn Doom. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: None BBS numbers: None Other: http://www.kingfishercorner.eu/
================================================================ Title : Acorn Doom bug Filename : ACORNBUG.WAD Author : Christopher Bazley Email Address : mailto:[email protected] Misc. Author Info : Thirty-one year old unmarried father of none residing in Cambridge, UK. Presently employed as a software engineer at ARM Ltd. Wait a minute, why are you reading this rubbish? Description : This WAD demonstrates a bug in the Acorn RISC OS port of Doom. The bug exists at least in version 2.03 but may exist in other versions too. Normally, enemies in connected sectors are alerted by the sound of the player firing a weapon. Sound is supposed to travel across up to one two-sided linedef with the 'block sounds' flag set, but not a second linedef with this flag set (nor closed doors or raised lifts). In Acorn Doom, sounds instead travel no further than the first connected sector entered via a linedef that has its 'block sounds' flag set. This changes the game significantly because it prevents enemies in more distant sectors from being alerted to the player's presence. This map demonstrates the bug by being impossible to complete in Acorn Doom. The exit door can only be opened from the far side by an alerted enemy. Despite the air duct linking the two rooms, troopers on the far side cannot hear the player (because the linedef at the near end of the duct has its 'block sounds' flag set). Additional Credits to : Anthony J. Burden & Simon Oke (for writing DETH). Lee Noar (for porting DETH to RISC OS). Eddie Edwards & R-Comp Interactive (for the RISC OS port of Doom). Id Software for creating Doom in the first place. ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes (Are you crazy?) Deathmatch 2-4 Player : Yes (Are you crazy?) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New map from scratch. Build Time : An hour or two. Editor(s) used : DETH v3.92 (RISC OS port v1.01) Known Bugs : Impossible to complete in Acorn Doom. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: None BBS numbers: None Other: http://www.kingfishercorner.eu/