Acorn Doom bug

Acorn Doom bug

Acorn Doom bug - acornbug.wad (Doom II) is a PWAD featuring 1 map (MAP01)

Filenames
acornbug.wad
Size
4.21 KB
MD5
dc71ffef85b307bfe7b802550a569bfd
SHA-1
fadb40ed8351e6a3423af0bf4f31795ac213bb1f
SHA-256
d053c07f6ea430718dad5579e7d2d09641a3bea5eefc748492bfb6eb1e658e73
WAD Type
PWAD
IWAD
Doom II
Engines
Unknown
Lumps
11
Maps
MAP01

Read Me

================================================================
Title                   : Acorn Doom bug
Filename                : ACORNBUG.WAD
Author                  : Christopher Bazley
Email Address           : mailto:[email protected]
Misc. Author Info       : Thirty-one year old unmarried father
                          of none residing in Cambridge, UK.
                          Presently employed as a software
                          engineer at ARM Ltd. Wait a minute,
                          why are you reading this rubbish?
Description             : This WAD demonstrates a bug in the
                          Acorn RISC OS port of Doom. The bug
                          exists at least in version 2.03 but
                          may exist in other versions too.
                          Normally, enemies in connected sectors
                          are alerted by the sound of the player
                          firing a weapon. Sound is supposed to
                          travel across up to one two-sided
                          linedef with the 'block sounds' flag
                          set, but not a second linedef with
                          this flag set (nor closed doors or
                          raised lifts).
                          In Acorn Doom, sounds instead travel
                          no further than the first connected
                          sector entered via a linedef that has
                          its 'block sounds' flag set. This
                          changes the game significantly because
                          it prevents enemies in more distant
                          sectors from being alerted to the
                          player's presence. This map
                          demonstrates the bug by being
                          impossible to complete in Acorn Doom.
                          The exit door can only be opened from
                          the far side by an alerted enemy.
                          Despite the air duct linking the two
                          rooms, troopers on the far side cannot
                          hear the player (because the linedef
                          at the near end of the duct has its
                          'block sounds' flag set).
Additional Credits to   : Anthony J. Burden & Simon Oke (for
                          writing DETH).
                          Lee Noar (for porting DETH to RISC OS).
                          Eddie Edwards & R-Comp Interactive
                          (for the RISC OS port of Doom).
                          Id Software for creating Doom in the
                          first place.
================================================================

* Play Information *

Episode and Level #     : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (Are you crazy?)
Deathmatch 2-4 Player   : Yes (Are you crazy?)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New map from scratch.
Build Time              : An hour or two.
Editor(s) used          : DETH v3.92 (RISC OS port v1.01)
Known Bugs              : Impossible to complete in Acorn Doom.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: None
BBS numbers: None
Other: http://www.kingfishercorner.eu/
================================================================
Title                   : Acorn Doom bug
Filename                : ACORNBUG.WAD
Author                  : Christopher Bazley
Email Address           : mailto:[email protected]
Misc. Author Info       : Thirty-one year old unmarried father
                          of none residing in Cambridge, UK.
                          Presently employed as a software
                          engineer at ARM Ltd. Wait a minute,
                          why are you reading this rubbish?
Description             : This WAD demonstrates a bug in the
                          Acorn RISC OS port of Doom. The bug
                          exists at least in version 2.03 but
                          may exist in other versions too.
                          Normally, enemies in connected sectors
                          are alerted by the sound of the player
                          firing a weapon. Sound is supposed to
                          travel across up to one two-sided
                          linedef with the 'block sounds' flag
                          set, but not a second linedef with
                          this flag set (nor closed doors or
                          raised lifts).
                          In Acorn Doom, sounds instead travel
                          no further than the first connected
                          sector entered via a linedef that has
                          its 'block sounds' flag set. This
                          changes the game significantly because
                          it prevents enemies in more distant
                          sectors from being alerted to the
                          player's presence. This map
                          demonstrates the bug by being
                          impossible to complete in Acorn Doom.
                          The exit door can only be opened from
                          the far side by an alerted enemy.
                          Despite the air duct linking the two
                          rooms, troopers on the far side cannot
                          hear the player (because the linedef
                          at the near end of the duct has its
                          'block sounds' flag set).
Additional Credits to   : Anthony J. Burden & Simon Oke (for
                          writing DETH).
                          Lee Noar (for porting DETH to RISC OS).
                          Eddie Edwards & R-Comp Interactive
                          (for the RISC OS port of Doom).
                          Id Software for creating Doom in the
                          first place.
================================================================

* Play Information *

Episode and Level #     : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (Are you crazy?)
Deathmatch 2-4 Player   : Yes (Are you crazy?)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New map from scratch.
Build Time              : An hour or two.
Editor(s) used          : DETH v3.92 (RISC OS port v1.01)
Known Bugs              : Impossible to complete in Acorn Doom.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: None
BBS numbers: None
Other: http://www.kingfishercorner.eu/

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4