NJ Castle
Olde level made quite quickly with Deathmatch play in mind but bears little resemblance to modern DM levels. Released purely because of interest in old, chee...
This WAD is corrupt, it may not load or play correctly.
Filenames
dmncas.zip, DOOMNJ_C.WAD, nj_castl.wad, NJ_CASTL.WAD, nj_castl.zip
Size
186.68 KB
MD5
ec788371eac5006a5f6dbb1d44e64103
SHA-1
faca1752bdbcdb6bcb61cd3a288e8b666db60701
SHA-256
3abbf0e04229a3126543117c3dd489adc803751500213f0301cc7a0cb43aa432
WAD Type
PWAD
IWAD
Doom
Engines
Doom, VANILLA, Limit Removing
Lumps
18
Maps
E1M1
Download
Read Me
Just a quick WAD file I did one afternoon when I wasn't busy. Level name Enjay's Castle Replaces E1M1 This level is designed with deathmatch playing in mind. There are single and co-operative play start points but it is best in deathmatch mode. I have not included changes for the skill levels 'cos when you play deathmatch all the bad guys eventually get wiped out anyway. All the areas are accessible right from the start and there are lots of weapons ammo and medical stuff lying around. The map itself is quite simple and most areas are big. I heard that DOOM2 was going to be based mainly outside and at least some of it in a castle type environment so I thought "I'll try that" and here is the result. I also decided to include some sounds in the WAD 'cos I thought the electrical sounding doors and lifts did not seem right in a castle. Known problems I had a lot of "hall of mirrors" and invisible wall problems when making this level but I think they are all cleared up now. If you stand with your back hard against the northern most outside wall and fire a pistol, chain gun or shot gun the you seem to hit a wall that isn't there. This does not happen with the other weapons and your movement is not restricted - not a big problem so I left it.
Just a quick WAD file I did one afternoon when I wasn't busy. Level name Enjay's Castle Replaces E1M1 This level is designed with deathmatch playing in mind. There are single and co-operative play start points but it is best in deathmatch mode. I have not included changes for the skill levels 'cos when you play deathmatch all the bad guys eventually get wiped out anyway. All the areas are accessible right from the start and there are lots of weapons ammo and medical stuff lying around. The map itself is quite simple and most areas are big. I heard that DOOM2 was going to be based mainly outside and at least some of it in a castle type environment so I thought "I'll try that" and here is the result. I also decided to include some sounds in the WAD 'cos I thought the electrical sounding doors and lifts did not seem right in a castle. Known problems I had a lot of "hall of mirrors" and invisible wall problems when making this level but I think they are all cleared up now. If you stand with your back hard against the northern most outside wall and fire a pistol, chain gun or shot gun the you seem to hit a wall that isn't there. This does not happen with the other weapons and your movement is not restricted - not a big problem so I left it.
=========================================================================== Archive Maintainer : No special instructions Update to : Old 1994 file but uploaded March 2006 Advanced engine needed : Any engine shold work Primary purpose : Single+Coop play =========================================================================== Title : NJ Castle Filename : NJ_CASTL.wad Release date : Some time in 1994 (File date indicates July) Author : Nigel "Enjay" Rowand Email Address : [email protected] Other Files By Author : Quite a few, mainly beginning with the letters "NJ" :) Misc. Author Info : Not much to tell Description : Olde level made quite quickly with Deathmatch play in mind but bears little resemblance to modern DM levels. Released purely because of interest in old, cheesy 1994 WADS. The file date may or may not be accurate. This file was originally uploaded to the Compuserve action games forum in 1994. Additional Credits to : Anyone who wrote the tools that helped me make this -whatever they were. =========================================================================== * What is included * New levels : 1 Sounds : Yes - lift and door sounds I thought were more in keeping with the castle theme. Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM Map # : E1M1 Single Player : Yes Cooperative 2-4 Player : Player starts Present - was tested many years ago Deathmatch 2-4 Player : This was the intention - but it does not play like a modern DM level. Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Unknown Editor(s) used : Various Known Bugs : None known, but there will be some May Not Run With... : Should run with anything, except scissors * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: =========================================================================== * Original Text File * =========================================================================== Just a quick WAD file I did one afternoon when I wasn't busy. Level name Enjay's Castle Replaces E1M1 This level is designed with deathmatch playing in mind. There are single and co-operative play start points but it is best in deathmatch mode. I have not included changes for the skill levels 'cos when you play deathmatch all the bad guys eventually get wiped out anyway. All the areas are accessible right from the start and there are lots of weapons ammo and medical stuff lying around. The map itself is quite simple and most areas are big. I heard that DOOM2 was going to be based mainly outside and at least some of it in a castle type environment so I thought "I'll try that" and here is the result. I also decided to include some sounds in the WAD 'cos I thought the electrical sounding doors and lifts did not seem right in a castle. Known problems I had a lot of "hall of mirrors" and invisible wall problems when making this level but I think they are all cleared up now. If you stand with your back hard against the northern most outside wall and fire a pistol, chain gun or shot gun the you seem to hit a wall that isn't there. This does not happen with the other weapons and your movement is not restricted - not a big problem so I left it.