GAMBLER.WAD
Filenames
gambler.wad
Size
181.16 KB
MD5
b6b73398fdbaf984beaefb56b3683203
SHA-1
fa917b1c6815e7a0a6e4c53fd168794ec375939a
SHA-256
f772b461605c6ba84c4228365b830d18e565b89a84ab485b9d383b0fa9d26d83
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
20
Maps
MAP01
Download
Read Me
=========================================================================== Title : GAMBLER.WAD Date Finished : 4/15/96 Author : Draggon Email Address : [email protected] Other Files By Author : DESTINY1.WAD (Doom I), TELE_ME.WAD (Doom ][) Misc. Author Info : Whatta ya wanna know?!? Description : So, you're still looking for WAD's after 2 years of DOOM ][, eh? If that's the case, then you are probably looking for quality, since you've no doubt had your fill of crappy ones. Do you like your textures aligned? You got it. Do you like consistent, smooth transitions between areas? You got it. Do you like fast-flowing DeathMatches that include all the weapons, very little health, just enough ammo, and a few tele-frags? You got it. Do you hate BFG overload, megaspheres, soul spheres, cheap spawn frags, etc? You got it, sort of... Lemme explain: With a cursory glance at this wad you will see 3 BFG's, 3 soul spheres, Combat Armor, etc. and you will think, "Geez, not another one of those!". BUT, this one is different. All of these items save one BFG are out of the players' reach until one guy gets desperate and wants to gamble. You see, when you go after the one accessible BFG, pedestals with the other goodies come down in different areas of the map. You are gambling, because you never know what your enemies are going to obtain, if anything! This system really works well to provide a balanced, and unpredictable match. In regard to telefrags, the main battleground of this WAD is an outdoor arena with three large structures, each with 1 passthru tunnel that acts as a teleport to the ledge that encircles the arena. The teleports are activated only after entering the tunnel, so if you enter and quickly hit reverse, you will teleport to a different part of the ledge than the guy that enters and passes straight through. The guy hoping for a tele-frag in this case has a 50/50 chance (greater if he is a keen observer with quick reflexes) of fragging his prey. Again, a gamble. Hope you decide to try it, it's a blast! Additional Credits to : id (DUH!), Ben Morris for DCK, Darkwing for his friendly advice, and to my faithful beta testers; Darkwing, Metallica, Demon Eater, EZ Does It, and Stinger. =========================================================================== * Type of DOOM II file* New Deathmatch WAD : Yes Required To Have In Dir : Nothing but Doom ][ (You have that, don't you?!?) * Play Information * Map # : Map 01 Single Player : Yes, to look around. Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!!! Difficulty Settings : Not implemented New Sounds : Yes, a few. Great Weapon Up Sound. New Music : Yes, Original Piece "Composed" With my Roland Sound Canvas Using Cut & Paste Instrument Patches. Sounds Great if you have a General MIDI Card. New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 40 Hours Editor(s) used : DCK 2.2F, DCK 3.3 NWT 1.3 Known Bugs : All known bugs have been squished! * Copyright / Permissions * Authors may use this level as a base to build additional levels provided this author is notified and emailed a copy. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and notification is made to this author of your intentions. * Where to get this WAD * FTP sites: ftp.cdrom.com & Mirrors BBS numbers: MegaSphere (Indianapolis) (317) 273-9666