[not yet]
[not yet] - 131.wad (Doom II) is a PWAD featuring 11 maps (MAP06, MAP11, MAP10, MAP07, MAP04, and more)
Filenames
131.wad
Size
7.41 MB
MD5
75839afeaa786a817d7d63794c0bf674
SHA-1
fa691331c656b0656761b2a345dadc6cf4d2afdb
SHA-256
e7849498f8f7acb29019d4ef8db166ec11ac36597f0a572cd3b6754e1f12f13a
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
293
Maps
MAP06, MAP11, MAP10, MAP07, MAP04, MAP02, MAP09, MAP01, MAP05, MAP08, MAP03
Download
Read Me
=========================================================================== Advanced engine needed : Limit removing (List of tested ports below) Primary purpose : Singleplayer or Cooperative play =========================================================================== Title : [not yet] Filename : [not yet] Release date : [unreleased] Last edit: 8/30/2012 Author : SonicIce Email Address/MSN : [email protected] Description : This wad is a collection of the less crappy singleplayer/coop maps that I made over the years. I started some parts many years ago when I was new to mapping so they vary in quality, difficulty, and length. The maps only use regular Doom 2 features, however, can't be played with doom2.exe because of the visplane overflow error and some other strange errors. Additional Credits to : Skullers - Made small parts of map04/08, testing, ideas, criticism, doubting me, and general ridicule. : Super Charge - Testing and feedback. : George Dabrowski - Drew flaming skull texture. : Anyone that I stole ideas from. XD =========================================================================== * What is included * New levels : 11 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other files required : None * Play Information * Game : Doom II Map # : MAP01 - MAP11 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 7 years? Hundreds of hours? Editor(s) used : WadAuthor, Doom Builder, WinTex, XWE, PSP7, Slade, Doom Builder 2, Audacity, Sound Recorder. All maps were edited with the regular Doom 2 editing configuration. Runs good with : ZDoom GZDoom Skulltag ZDaemon Odamex Eternity Boom for MS-DOS PrBoom or PrBoom+ Legacy Edge (but Edge can't play midi) Will not run with : DOOM2.EXE or Chocolate Doom (crashes) * Music credits * Title: Wild Arms 2 - Dungeon: Heimdall Gasso (Sequencer: Ryuichi Sera) Intermission: Megadeth - Hangar 18 MAP01: Need For Speed III - Aquila 303 (Sequencer: Rapidkirby3k) MAP02: Vital (aka Tony) - Zoetic ([email protected]) MAP03: Pantera - A new level MAP04: Pantera - Becoming MAP05: Beethoven - Moonlight Sonata MAP06: Balto Soundtrack - Heritage Of The Wolf MAP07: Megadeth - 99 Ways to Die MAP08: John B. Williston - Sewers of Doom MAP09: Quake II - March of the Stroggs MAP10: (Unknown) * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: http://doomworld.com/idgames/ Web sites: http://jord.nm.ru/ END OF FILE