Pax
Filenames
pax.wad
Size
410.29 KB
MD5
923f7640383cca412018e314c6b6f293
SHA-1
f97dbc74c9dc3623930b4e207d22bcc5d348dd64
SHA-256
fe8382d7f7e2286e2de4136ee31a27698bd934e8f2532ff54a23bf921cf20950
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
19
Maps
MAP01
Download
Read Me
================================================================ Title : Pax Filename : PAX.WAD Engine Required : Boom 2.02 or equivalent features Author : Ty Halderman Email Address : [email protected] Misc. Author Info : Done a few things with TeamTNT Tools used : Deth, DCC, NBLD, RMB, PSP5 Base : New level from scratch Known Bugs : None ================================================================ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : In theory, starts are there. Deathmatch 2-4 Player : Too big and complex, though I did throw in some starts. Difficulty Settings : Yup, mostly monster mix differences A bit difficult on UV but mostly just intense moments of panic. Not Doomgod stuff though. New Sounds : No New Graphics : No, just good ol' DOOM2 stuff. Well, I did put in a new sky because it was lying around as a leftover from ones I did for Reclamation. New Music : You betcha. This is one of the main reasons for this wad being built. It includes music by Peter Cowderoy, which somehow I inspired him to write as I went through some self-analysis of my overextended commitments. The level doesn't exactly match what I had in mind then, but I think it's in the family. My thanks to Peter. Demos Replaced : No. Monsters : Yes, there are 212 monsters on UV. Other stats: 1627 linedefs, 384 sectors RMB Perfect used. DCC Compliant : All DCC complaints are either special effect related or conscious decisions. It has been DCC checked. Comments : This is non-linear for the most part, and you do not have to do everything to exit the level. Why you wouldn't want to do everything is beyond me, but I don't pretend to know why everyone does what they do. History : 10 May 1999 - initial release Other wads by the author: One or more levels in Final DOOM, Icarus, Bloodlands, Grievance, Pursuit, Reclamation, The Return (in progress as of this writing) and shared update work on Eternal, all as part of TeamTNT. Before TeamTNT, co-authored 6-level DOOM1 set Sacrifice and the DOOM2 update of Sacrifice MAP01 as "Argus". This WAD is the actual first real live unattached level I've ever released outside of TeamTNT or a partnership effort. Feels good. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. What I created is Copyright (c) 1999 Ty Halderman All Rights Reserved. You MAY not distribute this WAD file for profit.