King of the Hill

King of the Hill

King of the hill is a 10 map wad using a custom made game mode made by ACS (for skulltag) The objective is to gain the hill and hold it for as long as you can.

Filenames
kingoth.wad
Size
9.12 MB
MD5
41884b073e26de7ecf5a75b0f5f010fe
SHA-1
f95c460dcd022bebd681e696f8ff19fcf4589c7f
SHA-256
53ed8b902a4983c9e258ce96861cdad00fc61999a0520ad85c50f46f13e20661
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
244
Maps
INTER, MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10

Read Me

===========================================================================
Advanced engine needed  : Skulltag
Primary purpose         : Deathmatch
===========================================================================
Title                   : King of the Hill
Filename                : Kingoth.wad
Release date            : 07/06/07
Author                  : Edward850
Email Address           : [email protected]

Description             : King of the hill is a 10 map wad using a custom
                          made game mode made by ACS (for skulltag)
                          The objective is to gain the hill and hold it
                          for as long as you can.

Additional Credits to   : Nightmare93 - map03
                          John Pinkertin - map04
                          ARCADA - map07
                          Forty-Two - map08
                          kuchikitaichou - map10
                          lizardcommando: Annoncer 
                          Theshooter7: ACS help
===========================================================================
* What is included *

New levels              : 11
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : Skulltag


* Play Information *

Game                    : Doom 2
Map #                   : map01 - 10 & INTER
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : 6 months
Editor(s) used          : Doombuilde, slade, XWE, slumped
Known Bugs              : This may lag some servers because of its ACS
May Not Run With...     : Zdoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

Intermission

Intermission (INTER)

Deathmatch Spawns
30
Co-op Spawns
0
MAP01

MAP01

Deathmatch Spawns
12
Co-op Spawns
0
MAP02

MAP02

Deathmatch Spawns
10
Co-op Spawns
0
MAP03

MAP03

Deathmatch Spawns
6
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
5
Co-op Spawns
0
MAP05

MAP05

Deathmatch Spawns
22
Co-op Spawns
0
MAP06

MAP06

Deathmatch Spawns
5
Co-op Spawns
0
ARCADA: DISSONANCE

ARCADA: DISSONANCE (MAP07)

Deathmatch Spawns
12
Co-op Spawns
0
MAP08

MAP08

Deathmatch Spawns
7
Co-op Spawns
0
MAP09

MAP09

Deathmatch Spawns
8
Co-op Spawns
0
MAP10

MAP10

Deathmatch Spawns
8
Co-op Spawns
0