(Once Again) Gorilla Gore

(Once Again) Gorilla Gore

(Once Again) Gorilla Gore - ggore.wad is a PWAD featuring 1 map (E1M1)

Filenames
ggore.wad
Size
256.27 KB
MD5
7fd24582fa0c72583332d0ed2525e838
SHA-1
f8a8cde35ea95db5fdad6dc3f14450209ae23e6f
SHA-256
e0e6872cbab83e3cbb5a0e50d8240291ec4533fc14699e5b02a8a8526809ec98
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
20
Maps
E1M1

Read Me

*-------------------------------------------------------------*
|                                                             |
|                                                             |
|                  G O R I L L A   G O R E                    |
|                                                             |
|                                                             |
*-------------------------------------------------------------*

Title (Once Again)      : Gorilla Gore                                    
Filename                : GGORE.WAD
Author                  : Michael Lundy
Posting From            : [email protected] (Do NOT e-mail me!)
Email Address           : None, so DON'T use the above adress.
Misc. Author Info       : I am a veteran WAD builder, being the
                          author of:
                          HOUSES13.WAD
                          DETHPOND.WAD
                          CLP.WAD
                          HT_CTHDR.WAD
                          DFRIFLE.WAD
                          MIKEBOKN.WAD
                          I don't quite remember anything else
                          I did.

Brief Description       : All-round single level for DOOM one.

WAD features            : + A very diffucult level. Compare to
                            WADs like H2H levels.
                          + Other skill levels are much easier
                            for starters.
                          + 100% perfect texture alignment.
                          + Very good texture choices, also.
                          + Two DOOM II graphics processed
                            through NeoPaint and put into this.
                          + Play single player, or your friends
                            in Deathmatch or Cooperative mode.

WAD info in more detail : This level was designed to serve well
                          in all modes of play. Just remember
                          to turn off monsters in Deathmatch.
                          This level is only 117 sectors big,
                          but how long it takes doesn't matter.
                          Surviving in Ultra-Violence is the
                          real goal. If this level doesn't look
                          like it has a lot of monsters, just
                          remember how much ammo you have.
                          By the way, when I said 100% perfect
                          alignment, I meant I did more than
                          unpegging upper and lower textures, I
                          did a hell of a lot of manual texture
                          offsetting. I know there are editors
                          that can do this automatically, but
                          the editors that do that really suck,
                          like DCK.

Won't fully work with   : Nothing.

Won't work at all with  : Your butt, and everything else that
                          is not DOOM one of any registered
                          version.

Big Thanks to           : Raphael Quinet for DEU 5.21
                          Jason Hoffoss for DMapEdit 4.0.11
                          Id Software for DOOM

Additional Credits to   : Oliver Montanuy for DeuTex 3.5
                          Zink the Dink for EnDoomer 1.0.11
                          OSCS for NeoPaint 2.0 (or something)
                          Id Software for DOOM II
                          My family for making my bored enough
                          to start this level.
                          
*--------------------------------------------------------------*

* Play Information *

Game                    : DOOM
Map Number              : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : There's enough monsters.
Deathmatch 2-4 Player   : Why Not.. (Not quite tested)
Difficulty Settings     : Yes. It's quite implemented, allright
New Sounds              : No
New Graphics            : Yes. Title screen, and two textures
New Music               : No
Demos Replaced          : None. I wasn't very good myself
Anything Else Replaced  : Yes. The ending screen. I think I'm
                          the only one who can make the prompt
                          the correct color when you exit.

* Construction *

Base                    : New WAD from scratch
Main Editor(s) used     : DEU 5.21, DMapEdit 4.0.11
Other Editor(s) used    : DeuTex 3.5, NeoPaint, Endoomer
Build Time              : 3 days (Not hourly consecutive)
Known Bugs              : None.
Future Improvements     : None.

* Troubleshooting *

Problem: My refresh daemon crashes when I load this WAD.
Solution: You might be running DOOM II with this. Move the
          files to DOOM one.

Problem: This level is too diffucult.
Solution: Try an easier skill level.

Problem: There aren't enough weapons when I play Deathmatch.
Solution: Quit playing Deathmatch against yourself!

Problem: There are too many monsters getting in the way when I
         play Deathmatch.
Solution: You should of used the -nomonsters option.

* Copyright / Permissions *

Authors may NOT use this WAD as a base to build additional
WADs.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: (Best place to upload: ftp.cdrom.com)

BBS numbers: None.

Other: None.
*-------------------------------------------------------------*
|                                                             |
|                                                             |
|                  G O R I L L A   G O R E                    |
|                                                             |
|                                                             |
*-------------------------------------------------------------*

Title (Once Again)      : Gorilla Gore                                    
Filename                : GGORE.WAD
Author                  : Michael Lundy
Posting From            : [email protected] (Do NOT e-mail me!)
Email Address           : None, so DON'T use the above adress.
Misc. Author Info       : I am a veteran WAD builder, being the
                          author of:
                          HOUSES13.WAD
                          DETHPOND.WAD
                          CLP.WAD
                          HT_CTHDR.WAD
                          DFRIFLE.WAD
                          MIKEBOKN.WAD
                          I don't quite remember anything else
                          I did.

Brief Description       : All-round single level for DOOM one.

WAD features            : + A very diffucult level. Compare to
                            WADs like H2H levels.
                          + Other skill levels are much easier
                            for starters.
                          + 100% perfect texture alignment.
                          + Very good texture choices, also.
                          + Two DOOM II graphics processed
                            through NeoPaint and put into this.
                          + Play single player, or your friends
                            in Deathmatch or Cooperative mode.

WAD info in more detail : This level was designed to serve well
                          in all modes of play. Just remember
                          to turn off monsters in Deathmatch.
                          This level is only 117 sectors big,
                          but how long it takes doesn't matter.
                          Surviving in Ultra-Violence is the
                          real goal. If this level doesn't look
                          like it has a lot of monsters, just
                          remember how much ammo you have.
                          By the way, when I said 100% perfect
                          alignment, I meant I did more than
                          unpegging upper and lower textures, I
                          did a hell of a lot of manual texture
                          offsetting. I know there are editors
                          that can do this automatically, but
                          the editors that do that really suck,
                          like DCK.

Won't fully work with   : Nothing.

Won't work at all with  : Your butt, and everything else that
                          is not DOOM one of any registered
                          version.

Big Thanks to           : Raphael Quinet for DEU 5.21
                          Jason Hoffoss for DMapEdit 4.0.11
                          Id Software for DOOM

Additional Credits to   : Oliver Montanuy for DeuTex 3.5
                          Zink the Dink for EnDoomer 1.0.11
                          OSCS for NeoPaint 2.0 (or something)
                          Id Software for DOOM II
                          My family for making my bored enough
                          to start this level.
                          
*--------------------------------------------------------------*

* Play Information *

Game                    : DOOM
Map Number              : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : There's enough monsters.
Deathmatch 2-4 Player   : Why Not.. (Not quite tested)
Difficulty Settings     : Yes. It's quite implemented, allright
New Sounds              : No
New Graphics            : Yes. Title screen, and two textures
New Music               : No
Demos Replaced          : None. I wasn't very good myself
Anything Else Replaced  : Yes. The ending screen. I think I'm
                          the only one who can make the prompt
                          the correct color when you exit.

* Construction *

Base                    : New WAD from scratch
Main Editor(s) used     : DEU 5.21, DMapEdit 4.0.11
Other Editor(s) used    : DeuTex 3.5, NeoPaint, Endoomer
Build Time              : 3 days (Not hourly consecutive)
Known Bugs              : None.
Future Improvements     : None.

* Troubleshooting *

Problem: My refresh daemon crashes when I load this WAD.
Solution: You might be running DOOM II with this. Move the
          files to DOOM one.

Problem: This level is too diffucult.
Solution: Try an easier skill level.

Problem: There aren't enough weapons when I play Deathmatch.
Solution: Quit playing Deathmatch against yourself!

Problem: There are too many monsters getting in the way when I
         play Deathmatch.
Solution: You should of used the -nomonsters option.

* Copyright / Permissions *

Authors may NOT use this WAD as a base to build additional
WADs.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: (Best place to upload: ftp.cdrom.com)

BBS numbers: None.

Other: None.

Maps

No image available

E1M1

Deathmatch Spawns
-1
Co-op Spawns
-1

Endoom

ENDOOM

ENDOOM

 
                                                                                
                     Thank you for trying my cool level.                        
                                                                                
                                Gorilla Gore                                    
                                                                                
             It was made by using DEU 5.21, DMapEdit 4.0.11, and                
                                 DeuTex 3.5                                     
                                                                                
                       Check out my other works of art:                         
                                                                                
                                  Houses 1.3                                    
                           Another Heretic Cathedral                            
                                Mike - Hoboken                                  
                              Cargo Landing Pad                                 
                                                                                
                
                                                                                
                       DOOM WAS CREATED BY id SOFTWARE:                         
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
              Design: Sandy Petersen    Tech Support: Shawn Green               
                              BIZ: Jay Wilbur                                   
                                                                                
                                                                                
                                                                               

Graphics