Maps that Never Were

Maps that Never Were

The idea started one day while I was searching for a file via ZDaemon's getWAD service. You simply enter the file name you want, and it searches the database...

Filenames
mtnw.wad
Size
4.99 MB
MD5
128b318a1874a83011c2a2313bec0a49
SHA-1
f870b5adb8ad2f94ef665150f7674ab3897541fd
SHA-256
ca35b843936f036da74de2560c5d33641f1771cd9d54dac5178ce89b9b1c4b56
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
403
Maps
MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP11, MAP12, MAP13, MAP14, MAP16, MAP17, MAP18, MAP19, MAP21, MAP03, MAP22, MAP23, MAP24, MAP15, MAP20, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP02, MAP32, MAP10, MAP25, MAP01

Read Me

===========================================================================
Archive Maintainer      : No instructions, however I am including the
                          original text files of the maps that went into
                          this pack.
Update to               : No update. New file.
Advanced engine needed  : ZDaemon(Zdoom at that).
Primary purpose         : Single + coop play
===========================================================================
Title                   : Maps that Never Were
Filename                : MTNW.wad
Release date            : Compiled February 2013. Please refer to included
                          map text files for individual map release dates.
Author                  : Various (please refer to the included map text
                          files for authors). Map pack compiled by Oleg
                          Kunytsya (Sicamore).
Email Address           : Emails of individual authors can be found in
                          their map's text file. Compiler's email:
                          [email protected]
Other Files By Author   : Other files(if any) of the author can be found in
                          their map's text file.
Misc. Author Info       : I play Doom. What a surprise.

Description             : The idea started one day while I was searching
                          for a file via ZDaemon's getWAD service. You
                          simply enter the file name you want, and it
                          searches the database to see if the file exists.
                          If it does, you download it and continue with
                          your day as usual. I don't recall totally,
                          however I think I was looking for a file whose
                          name had something to do with blood. I started
                          typing stuff that come directly to mind:
                          demon.wad, dark.wad and other such general names
                          that could possible get me somewhere. Even though
                          I never found the file I was originally looking
                          for, I did however find a number of one-map, 100
                          or so monster levels that seemed pretty decent
                          and played nicely. Many of them looked like
                          semi-successful first map attempts, while others
                          dated back to 95'. So I thought - why not put
                          them all in a giant wad and play them? In the
                          end, it's exactly what I did. And so I called it 
                          'maps that never Were', because I believe these
                          maps - that have sat in a dark corner of the
                          internet for quite some time - deserve a little
                          light. The wad is designed for Zdaemon and can be
                          played single-player or in a coop server. Because
                          many maps are generally easy to race through, I
                          have made a deHACKED patch that sets the max
                          health limit to 70 and 120 with powerups.
                          Excellent choice for survival gamemodes.

Additional Credits to   : Worst-vd-Plas and Krawa for useful tips and bearing
			  with my questions, as always.                         
===========================================================================
* What is included *

New levels              : 32 individual maps that have been brought
                          together into one wad.
Sounds                  : No
Music                   : Yes,replaced the maps which had D_RUNNIN with doom midis.
                          If you MUST know the names of the songs, pm me via ZDaemon.
Graphics                : Yes, just a new titlepic, help, M_DOOM and credit pic.
Dehacked/BEX Patch      : Yes, added max health 70 and 120 with powerups.
Demos                   : No
Other                   : Added scripts to display map and author names at
                          the start of each map. 
Other files required    : Doom2.wad.Duh.


* Play Information *

Game                    : Doom 2
Map #                   : 1-32
Single Player           : Designed for single player.
Cooperative 2-4 Player  : Designed for 2-4 player coop.
Deathmatch 2-4 Player   : Possible on some maps.
Other game styles       : Would be great for survival.
Difficulty Settings     : Most maps, but not all.


* Construction *

Base                    : Modified
Build Time              : Took 4 days to compile. Refer to map text files
                          that are included for individual map build times.
Editor(s) used          : Compilation: Doom Builder 2, Slade3. For map editors used,
			  refer to individual text files.		                                
Known Bugs              : Misaligned textures on some maps. Refer to
                          included text files for bugs on an individual
                          scale.
May Not Run With...     : Anything other than ZDaemon.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file (and the 
included individual text files of each map) , with no modifications.  You may 
distribute this file in any electronic format (BBS,Diskette, CD, etc) as long as you 
include this file intact.  I have received permission from the original authors of 
any modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
===========================================================================
Archive Maintainer      : No instructions, however I am including the
                          original text files of the maps that went into
                          this pack.
Update to               : No update. New file.
Advanced engine needed  : ZDaemon(Zdoom at that).
Primary purpose         : Single + coop play
===========================================================================
Title                   : Maps that Never Were
Filename                : MTNW.wad
Release date            : Compiled February 2013. Please refer to included
                          map text files for individual map release dates.
Author                  : Various (please refer to the included map text
                          files for authors). Map pack compiled by Oleg
                          Kunytsya (Sicamore).
Email Address           : Emails of individual authors can be found in
                          their map's text file. Compiler's email:
                          [email protected]
Other Files By Author   : Other files(if any) of the author can be found in
                          their map's text file.
Misc. Author Info       : I play Doom. What a surprise.

Description             : The idea started one day while I was searching
                          for a file via ZDaemon's getWAD service. You
                          simply enter the file name you want, and it
                          searches the database to see if the file exists.
                          If it does, you download it and continue with
                          your day as usual. I don't recall totally,
                          however I think I was looking for a file whose
                          name had something to do with blood. I started
                          typing stuff that come directly to mind:
                          demon.wad, dark.wad and other such general names
                          that could possible get me somewhere. Even though
                          I never found the file I was originally looking
                          for, I did however find a number of one-map, 100
                          or so monster levels that seemed pretty decent
                          and played nicely. Many of them looked like
                          semi-successful first map attempts, while others
                          dated back to 95'. So I thought - why not put
                          them all in a giant wad and play them? In the
                          end, it's exactly what I did. And so I called it 
                          'maps that never Were', because I believe these
                          maps - that have sat in a dark corner of the
                          internet for quite some time - deserve a little
                          light. The wad is designed for Zdaemon and can be
                          played single-player or in a coop server. Because
                          many maps are generally easy to race through, I
                          have made a deHACKED patch that sets the max
                          health limit to 70 and 120 with powerups.
                          Excellent choice for survival gamemodes.

Additional Credits to   : Worst-vd-Plas and Krawa for useful tips and bearing
			  with my questions, as always.                         
===========================================================================
* What is included *

New levels              : 32 individual maps that have been brought
                          together into one wad.
Sounds                  : No
Music                   : Yes,replaced the maps which had D_RUNNIN with doom midis.
                          If you MUST know the names of the songs, pm me via ZDaemon.
Graphics                : Yes, just a new titlepic, help, M_DOOM and credit pic.
Dehacked/BEX Patch      : Yes, added max health 70 and 120 with powerups.
Demos                   : No
Other                   : Added scripts to display map and author names at
                          the start of each map. 
Other files required    : Doom2.wad.Duh.


* Play Information *

Game                    : Doom 2
Map #                   : 1-32
Single Player           : Designed for single player.
Cooperative 2-4 Player  : Designed for 2-4 player coop.
Deathmatch 2-4 Player   : Possible on some maps.
Other game styles       : Would be great for survival.
Difficulty Settings     : Most maps, but not all.


* Construction *

Base                    : Modified
Build Time              : Took 4 days to compile. Refer to map text files
                          that are included for individual map build times.
Editor(s) used          : Compilation: Doom Builder 2, Slade3. For map editors used,
			  refer to individual text files.		                                
Known Bugs              : Misaligned textures on some maps. Refer to
                          included text files for bugs on an individual
                          scale.
May Not Run With...     : Anything other than ZDaemon.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file (and the 
included individual text files of each map) , with no modifications.  You may 
distribute this file in any electronic format (BBS,Diskette, CD, etc) as long as you 
include this file intact.  I have received permission from the original authors of 
any modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
0
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
0
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
0
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
0
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
0
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
0
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
0
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
0
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
0
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
0
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
0
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
1
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
0
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
0
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
0
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
0
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
0
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
0
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
0
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
0
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
0
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
0
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
0
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
0
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
0
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
0
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
0
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
0
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
0
MAP10

MAP10

Deathmatch Spawns
1
Co-op Spawns
8
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
2
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4