?? StoneMe

?? StoneMe

?? This is my third serious attempt at a wad. This wad is mainly aimed at deathmatch but can be played single or multiplayer. The centerpiece of my level (as...

Filenames
stoneme.wad
Size
104.28 KB
MD5
0fe0574d696b4d584b643a49f9da41fa
SHA-1
f82a948e3d201e381273e9ed6941ecdc3c4d97b9
SHA-256
3a71985ab451bb525bb9dc0ecb47197d5d45cfbc766a66fa4a03f4d346554aeb
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Read Me

=============================================================================
Title                þ StoneMe
File Name            þ StoneMe.wad
Author               þ Derek Altamirano
Email Address        þ [email protected]

Author Info          þ Also writes software for Granite Mountain Software
                       Mailing Address:
                                839A Hwy 20E
                                Colville, WA 99114

Description          þ This is my third serious attempt at a wad. This
                       wad is mainly aimed at deathmatch but can be played 
                       single or multiplayer.  The centerpiece of my level
                       (as always) is an upside down room.  To my knowledge,
                       this has never been done before my Rockme.wad.  (If
                       I'm mistaken, please let me know!)
                       In multiplayer or deathmatch,  you must work together
                       to exit the level.  This will keep wimps from booking ]
                       out the level to keep from dyin'.

Additional Credits
                     þ The programmers of WinDEU.  This is the only editor
                       I have been able to get to work properly.
                       (I liked edmap, but it kept giving me errors in my wad.)
                     þ The book "Tricks of the DOOM Programming Guru's"
                     þ Patrick Steele -> His Quikdeth inspired me to try a
                       more circular deathmatch level.
=============================================================================

* Play Information *
Episode and Level #  þMAP 01 for DOOM II.
Single Player        þYes
Coperative 2-4Player þYes
Deathmatch 2-4Player þYes
Difficulty Settings  þAll
New Sounds           þNo
New Music            þNo
New Graphics         þYes.  Try outside the nukage room
Demos Replaced       þNo.

* Construction *
Base                 þFrom Scratch.
Build Time           þAbout one and a half weeks, more or less
Editor(s) Used       þWindeu, doomcad for the spiral stairs
Known Bugs           þSome lighter areas by the yellow door.  Couldn't find
                      why, but it doesn't hurt anything.  

* Copyright/Permisions *

Authors May Not use this level as a base to build aditional
levels without my prior permission.

You May distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

Nov 7, 1996

AUTHOR'S NOTE:
OH poo, another 4 with do nothing, moral lacking, truth avoiding,
       credit taking   S L I C K  W I L L I E!

                                    *********   
                                   *  @   @  *
                                   *    _\   *
                                   *   ___   *
                                   *  /   \  *
                                    *********

Maps

MAP01

MAP01

Deathmatch Spawns
7
Co-op Spawns
4