Running Late

Running Late

Small, 5 level mini wad I've been working on since late October of last year. Levels are short and action packed.

Filenames
runlate.wad, RunLate.wad
Size
3.83 MB
MD5
8c5d4172cb57a8538660a4cb4ebfca06
SHA-1
f80050123b8511ff92e2d3961a1abebf173b48bd
SHA-256
ec42b54c60a3eb6c30d2287dcf98b65b24e6290f1ec1e178c291281e419466d7
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
146
Maps
MAP02, MAP01, MAP03, MAP04, MAP05

Read Me

===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Running Late
Filename                : RunLate.wad
Release date            : 1/3/2017
Author                  : A2Rob
Email Address           : [redacted]

Description             : Small, 5 level mini wad I've been working on since
                          late October of last year. Levels are short and
                          action packed. 

                          After spending most of the year on single mapping
                          projects, I decided to try my hand at building a
                          small, continuous wad.
                          
                          Levels were designed for pistol start.
                          
                          Utilizes mostly vanilla Doom textures, with a few
                          new graphics here and there. 
                          
                          All maps were built in Boom format using
                          GZDoomBuilder.
                          
                          Runs in GZDoom, ZDoom, PRBoom+ and GLBoom+ (May not
                          run in Zandronum).
                          
                          *Story*
                          
                          You are a security guard, stationed at a remote UAC
                          facility. You show up to your shift one evening
                          only to discover the entire base has been overrun
                          by demons.
                          
                          *Levels List*
                          
                          Map01 - Green Shift
                          :Music - "Mega Man 8 Stage Select Remix"
                          
                          Map02 - The Crate Temple
                          :Music - "Astral Dreadnought" by Jimmy
                          
                          Map03 - Clocking Out
                          :Music - "Sigma Fortress A" from Mega Man X
                          
                          Map04 - Full Lot
                          :Music - "Pissed Office Box" by Lee Jackson
                          
                          Map05 - The Big Promotion
                          :Music - "Adversary Within" by Jimmy

Additional Credits to   : idSoftware, doomworld forums, Jimmy (used some of
                          his music), 3d Realms
===========================================================================
* What is included *

New levels              : Map01 - 05
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 5
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Started late October, early November of 2016
Editor(s) used          : GZDoomBuilder, Slade, WhackEd4
Known Bugs              : None that I know of.
May Not Run With        : Zandronum
Tested With             : GZDoom, ZDoom, PrBoom+, GLBoom+


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

The Crate Temple

The Crate Temple (MAP02)

Deathmatch Spawns
0
Co-op Spawns
5
Green Shift

Green Shift (MAP01)

Deathmatch Spawns
0
Co-op Spawns
4
Clocking Out

Clocking Out (MAP03)

Deathmatch Spawns
0
Co-op Spawns
5
Full Lot

Full Lot (MAP04)

Deathmatch Spawns
0
Co-op Spawns
6
The Big Promotion

The Big Promotion (MAP05)

Deathmatch Spawns
0
Co-op Spawns
5

Graphics

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14