The Nadir

The Nadir

The Nadir is a short (~2 hours) Hexen adventure that aims to extend the experience once the vanilla game and expansion end. I found myself wanting to play mo...

Filenames
nadir.wad
Size
7.69 MB
MD5
d65a1482e9ff0b6a84c0dc2b0b7f39ba
SHA-1
f7efeccbfb5e695d19671de5017bc6e351498355
SHA-256
f2a5e16ee829ebf0799992e1d3893507eb2f13b49627db3ab8e73c0116cd7030
WAD Type
PWAD
IWAD
Hexen
Engines
GZDoom
Lumps
1375
Maps
MAP04, MAP03, MAP01, MAP02

Read Me

===========================================================================
Advanced engine needed  : GZdoom
Primary purpose         : Single player
===========================================================================
Title                   : The Nadir
Filename                : nadir.wad	
Release date            : June 7th, 2010 (1.07 - September 6th 2010)
Author                  : otsego - Jason Hearn
Email Address           : [email protected]
Other Files By Author   : None... yet
Misc. Author Info       : 

Description             : The Nadir is a short (~2 hours) Hexen adventure that 
			  aims to extend the experience once the vanilla game and 
			  expansion end. I found myself wanting to play more Hexen 
			  after completing these, so the result wasThe Nadir. This 
			  is a project I created as a personal goal and for my
			  own enjoyment, but decided later in the creation process
			  that I would share it with others who enjoy this game and 
			  user-created material.

Additional Credits to   : Death Knight enemy - Tormentor667, Eriance, Ghastly Dragon
			  Cultist enemy - Tormentor667, Eriance, Dreadopp
			  Evil Knight enemy - Mr. Green
			  Ghoul enemy - Eriance, Ghastly Dragon
			  Imp Warlord enemy - Tormentor 667, Espi, Nanami
			  Lava Demon enemy - Virtue/Ben2k9
			  Dark Gargoyle enemy - Virtue/Ben2k9
			  Thor boss - Starscream, Dreadopp
			  Mage staff sprites - neoworm

			  New music - my bud Brad Perry

			  Everyone who answered my amateur questions on the Editing 
			  forum.
			  Everyone who reported bugs and commented on the work (thanks!).
			  The creators of the Zdoom and GZdoom source ports.

			  And of course, id, Raven, and everyone who brought us Hexen, 
			  Doom, Heretic, and the works.

===========================================================================
* What is included *

New levels              : 3
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : lights.pk3, brightmaps.pk3


* Play Information *

Game                    : Hexen v1.1
Map #                   : MAP01-04
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : About 3 months
Editor(s) used          : Doombuilder 2, SlumpED, Irfanview
Known Bugs              : Projectiles can pass through upper part of some enemy bodies,
			  but I think that's a Hexen issue
May Not Run With        : Anything other than GZdoom (Zdoom is possible, but 3D floors will
			  not appear and screw up some areas... though mostly cosmetically
Tested With             : GZdoom v1.4.8 SVN r796


* The Story *


There is no particular story, but the mod was built with surrounding events
and purpose in mind. Without getting too fancy, basically there is a 
sorcerer known as the Reanimator who is using the victims of the Portal
Worlds to create a legion. His aides accomplish this in the Nadir, a
subterranean complex beneath the Reanimator's keep nestled in the mountains.

You, the hero, find an abandoned passage in the mountain, which leads
to the entrance to this keep. You must find your way in, destroy the 
Reanimator's minions, and eventually the Reanimator himself.


* The Weapons *


Platinum Staff:

This staff will look familiar if you've played Heretic. This staff delivers
a concussive blow to the target and those around the target, knocking them
back and ruining a weaker enemy's day. Useful for tight quarters, especially
early on for the mage and cleric.

The fighter and cleric sprites were created by myself, and the mage sprites
are borrowed resources (that I edited to add a 'powered' state).

Uses rare Violet Mana


Ethereal Crossbow:

Another familiar weapon - the crossbow will fire a single high-velocity and
high-powered bolt, useful for long ranges or when you meet an enemy you are
having difficulty dealing with.

Uses rare Crossbow Bolts



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://forum.zdoom.org/viewtopic.php?f=19&t=26071

Maps

You Win!

You Win! (MAP04)

Deathmatch Spawns
0
Co-op Spawns
1
Underground Barracks

Underground Barracks (MAP03)

Deathmatch Spawns
0
Co-op Spawns
1
The Mountain Keep

The Mountain Keep (MAP01)

Deathmatch Spawns
0
Co-op Spawns
17
Par Time
90
The Nadir

The Nadir (MAP02)

Deathmatch Spawns
0
Co-op Spawns
7
Par Time
90

Graphics