SargeBaldy Speedmapping Compilation #9

SargeBaldy Speedmapping Compilation #9

This is a compilation of the WADs entered in SargeBaldy's ninth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level o...

Filenames
sbspd009.wad
Size
664.96 KB
MD5
8b73df1ec8c1fee1d8eace24bdbd9410
SHA-1
f751088860fd452f8805d48814588aa38b052efe
SHA-256
316c88bbf42ce050ea5bab5a84029d1f10000c9b4843d953bbd9bf4c86d67800
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
64
Maps
MAP02, MAP01, MAP03, MAP04, MAP05

Read Me

===========================================================================
Title                   : SargeBaldy Speedmapping Compilation #9
Filename                : sbspd009.wad
Release date            : 6/1/2003
Author                  : Various

Description             : This is a compilation of the WADs entered in
                          SargeBaldy's ninth speedmapping exercise.
                          Participants were given 100 minutes to create a
                          Doom or Doom 2 level on a certain theme. 

			This week's theme is to make a map taking place somewhere in the trashiest part of a town. 			This could be something like a junkyard, an abandoned run-down factory, somewhere with a 				lot of alleyways, etc. The kind of place where you wouldn't be surprised to find drug 					dealers, heh.
			  
Additional Credits to   : Doomworld for the template for this .txt

===========================================================================

* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes, 4 from Doom2, and 1 from Doom
Graphics                : Yes, one of the Doom2 skies
Dehacked/BEX Patch      : No
Demos Replaced          : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : Map01-Map05
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other Game Styles       : No
Difficulty Settings     : Possibly


* Construction *

Base                    : New levels from scratch
Build Time              : 100 minutes per level
Editor(s) used          : Various
Known Bugs              : The levels in this WAD were all built in 100
                          minutes, so they did not have a chance to be 
                          thoroughly tested.  Some bugs undoubtedly exist.

May Not Run With...     : Any non-Boom-compatible port

===========================================================================
* The Levels *
===========================================================================

Map01 -- HolyAvenger
Map02 -- Espi
Map03 -- JoePallai
Map04 -- Woodpecker
Map05 -- Erik_Alm

===========================================================================

* Copyright / Permissions *


Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

http://oregonstate.edu/~lloydo/speedmapping.html

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
0
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1