cabal.wad
cabal.wad is a PWAD featuring 7 maps (MAP01, MAP02, MAP03, MAP04, MAP05, and more)
Filenames
cabal.wad
Size
888.69 KB
MD5
fc4f9255bafe537384e1a5867aaaaa10
SHA-1
f7235da7c62340849abb6c55f16238af69a07110
SHA-256
a3e8f583bde4fe129c1119971afeaf4e632935814a29e532e3d7cfcb410615a7
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
77
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07
Download
Read Me
���������������������ͻ ��������������������������۲��� C A B A L ������������������������������������� ���������������������ͼ File : Depending on what zip you've down-loaded. This text file accompanies all CABAL files. CABAL1= flood.wad (Bloodflood) map 03 CABAL2= derelict.wad (Derelict station) map 02 CABAL3= watchtower.wad (The Watchtower) map 04 CABAL4= todeath.wad (Temple of Death) map 05 CABAL5= arena.wad (We who are About to Die) map 06 CABAL6= storm.wad (Eye of the Storm) map 09 CABAL7= the_evil.wad (The Image of Evil) map 30 Author : Sverre Andre Kvernmo (aka "Cranium") Misc. info : This and the other of my wads were initially intended released inside a 32-level "episode" on the internet. I got drafted for id's project "DOOM2: The Master Levels" though, and having Id release four of my wads is about 666 times cooler<G>. The remaining seven, now known as the CABAL series didn't make it into that project, most of them due to the deadline (I came into TML just as it was about to be finished). After premiering on the coverdisks of PC Zone and GIGA they are now available to all you CIS & GAMESNET users. If you like these wads and want some more of my stuff, together with the excellent wads of Jim Flynn, John "Dr. Sleep" Anderson, Tom Mustaine and Chris Klie you can go and get The Master Levels when they come out. Very likely they'll be the best wads you have _ever_ played... Setting : Ok, here's the plot: Kick Butt! Gripping, isn't it? In case you are a little more into story-lines you can keep on reading <g>: The plot in the intended episode was as follows: : You once were the biggest and baddest Cyber-demon to rule hell and you spear-headed the council that governed the underworld; "the Cabal". Betrayed by the other members you find yourself not only dismantled, but also a victim of the utmost demonic humiliation: You've been morphed into a human! Of course you're out for revenge and have to kick the other members of the Cabal's butts one by one. There's a short low-down on the story of each wad at the end of this document (additional info). Credits : The whole of id Software for DOOM & DOOM II. : Andrew (& Mark) Cornes, Gregory "Acoma" Hyne, Peter "Pete" Ripley, David "Macca" Mccandless, Jim F Flynn, Bj�rnar Johansen, Baard Zakariassen and Stian Danielsen for playtesting, viewpoints, help, enthusiasm and for being mad bastards. : Oh, and Erling Paulsen for managing to convince me that there was such a thing as a full fledged Doom-editor, back in early 94. Os! : A brand new BFG goes out to Geoff Allan (DOOMed), Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and Colin Reed (BSP) plus whoever put together idBSP. These guys gave us tremendous tools of joy without claiming a buck for it. Keep going guys, you are much admired and respected. About a thousand times more so than those who are deeply doomed...;) : Shawn Green for sending me the picture of that very friendly pizza-girl. Oh, and for including me in "DOOM2: The Master Levels" project.<G> : A humongous round of applause to those doom-players who still play without cheating. I made these wads for you guys! :) : Last but never least to all other WAD-designers who have lost themselves in the worlds of tag numbers, upper textures and vertexes as badly as me. Quake will be the end of what's left of our social lives. <G> Deathmatch bad-arse credits : Macca, Escher, Loki, Woof and Pete. You can walk over my melted bodies anytime. Don't hang around that corner for too long though. I'll silently BFG your butt! ������������������ͻ �*Play Information*����������������������������������������������������������� ������������������ͼ How to play : Load up, choose difficulty from the menu and use the IDCLEVxx cheat when level 1 of Doom2 starts. xx being the map number of the relevant wad. Map # : See top of text file Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Whadda ya mean? Of course there is! Difficulty Settings : A new setting (Total Carnage) has been implemented to challenge the most hardened of Doom assassins. Cabal's Ultra Violence is ment to equal Doom2's New Sounds :No New Graphics :Yes, though only in the difficulty setting menu. Demos Replaced :None ��������������ͻ �*Construction*����������������������������������������������������������������� ��������������ͼ Base : An obsessive personality, lotsa caffeine and lotsa nicotine. :Q A twiseted mind doesn't hurt either. :) An additional credit should go out to those wad- designers that have inspired me greatly through their work. I don't know all their names, but the names of their WADs should suffice. Hail the hall of fame: "Nukemine" (old I know, but the supreme numero uno at it's hayday) "Castle of the Renegades". Best castle-type wad I've seen. "Eternity" "Dante's Gate" The secret level in the AlienDoom episode was groovy as well, and "Cleimos" had some nice touches. Build Time : Don't ask, really! First baby steps at "wadding" taken in the summer of 94. Almost dropped out of university for this bloody obsession. One reason for surviving was that I handed in a wad of my campus as one of my projects. <G> I would guess that I on average spend about 130 hours on each wad. And it's not because I work slow :) Editor(s) used : DoomED 4, DEU2, DETH, BSP1.2, idBSP and DEUTEX. Bugs : No way. If you should find some then get in touch, but know that I will forever hate you!!! ;) Where to get the CABAL wads : Download it from Compuserve or get them from the October issue of either PC Zone or GIGA (GIGA is only sold in Norway). Also available from the London GAMESNET server. ftp:cdrom.com? Hope you enjoy the wads! �����������������������������������������������������ͻ � All comments & questions will be highly appreciated � �����������������������������������������������������ͼ Sverre Andre Kvernmo (it's a norwegian name OK? I'm from Norway smart arse) [email protected] �����������������ͻ �*Additional info*�������������������������������������������������������������� �����������������ͼ Bloodflood (map 03) : I set out to make the ultimate deathmatch level in this one. Once the players are fimiliar with the level it kicks b u t t, ala big time. Works well as a 1player as well. "You have come upon one of the Cabal's blood-depoes. An important element in any powerful black magic is huge amounts of blood. Emptying the depoe's tanks into the nearby river you will have struck your first blow against the Cabal." ============================================================================== Derelict Station (map 02) Co-author: Greg "Acoma" Hyne : Should you tire of Bloodflood (What!?) then try this smaller, even faster frag-machine on for size. Quite playable as a single game as well. "Just having escaped the Sea of Blood you have sought out a derelict building in the search for arms & equipment. Unfortunately the station isn't as abandoned as you thought." ============================================================================== The Watchtower (map 04) Co-designer: Greg "Acoma" Hyne : Me and Greg wanted to do an awesome Deathmatch level but with all the ideas we had it kinda grew a little large <G>. Still very good if you have the incentive to learn it. Good for 3 & 4 player network. =============================================================================== Temple of Death (map 05) :My first wad <blush>. Don't worry you won't have to struggle with mis-aligned textures and collaged colours, as I recently went over the thing and polished it a bit. =============================================================================== We who are About to Die (map 06) :Ok for Deathmatch but v e r y playable as one player, judging by the response of play-testers. "The Cabal has started striking back at you. That last gateway should have taken you... well somewhere else. Not to an arena where thousands of humans have lost their souls to hungry demons. As you get ready for the first wave of hellspawned gladiators you swear to blast the emperor's thumbs off before he can even think about turning them down on you..." =============================================================================== Eye of the Storm (map 09) : Made the whole level design with the thought of one encounter only (you'll know wich one when you encounter it:). The level is an exercise in how to dodge and use the BFG to full effect. If big-weapon blasts are your thing in Deathmatch then you'll want to live inside STORM.<G> "You find yourself in the remains of an old forttress after ascending a lift shaft from the mines where you were trapped. Signs of unlife is evident but from what you know of this place it should pose no great threat to you. It used to be the centre of a Cacodemon empire that perished some 665 yeaes ago. Oh, by the way, it's new years eve..." ============================================================================== The Image of Evil (map 30) : This was to be the final showdown in Cabal. Wanted to see how far I could take the design of the map view with it. Cowards go IDBEHOLDA as soon as they enter. Good players will see it evolve. "The Image of Evil is a humongous temple created to the honour of the first Demon to slay an angel; Lithlaar. In it you will find the Cybo that now is known as the lord of Hell and his two Soulguards." ������������������������ͻ �*Copyrights/Permissions*�������������������������������������������������������������� ������������������������ͼ Authors may not use these levels as a base to build additional levels. It will be greatly appreciated if you distribute these WADs, provided you include this file, with no modifications.