Crossfire Fortress

Crossfire Fortress

Inspired by Lachlan Stewart's excellent "Dandy3" level. In it, I discovered the joys of crossfire, plus I've had this general layout floating around in the n...

Filenames
drdfort.wad
Size
208.17 KB
MD5
faa6c3986f837843af7c7bf3abfe2a75
SHA-1
f6fccd6e44e84f2b21a51877621a8d8864582140
SHA-256
e37062b85145eefd62dcc75ad10f9956dde3eb7d6bd8256ad04ed964c0887624
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
22
Maps
MAP01

Read Me

09/28/95
================================================================
Title                   : Crossfire Fortress
Filename                : DRDFORT.WAD
Author                  : Stephen Long (Dr. Death)
Email Address           : 1:388/12  All mail welcome.

Misc. Author Info       : Co-Moderator of FIDONet DOOM Echo.
                          Ask your Sysop to pick it up! DOOM is the primary
                          topic, but we discuss all FPP 3-D games.

                          Author of many quality Dr. Death levels:

                          DRDSUDTH  (Sudden Death)
                          DRDEATH1 
                          DRDEATH2
                          DRDEATH3
                          DRDEATH4
                          DRDEATH5
                          DRDEATH9
                          DRD2MAT1
                          DRDMATV1
                          DRDCORTY (Courtyard of Death)
                          DRDWATER (Water Fun)
                          DRDTEMPL (Temple of Dr. Death)

                          Contributing Author to Bill McClendon's "WAD
                          Designer Technical Handbook" Get it.

                          I've designed PWADs since DOOM 1.1

Description             : Inspired by Lachlan Stewart's excellent "Dandy3"
                          level. In it, I discovered the joys of crossfire,
                          plus I've had this general layout floating around in
                          the noggin for a while. Plenty of action and lots o'
                          strategy. Weapons are abundant and their locations
                          vital to some of the more subtle strategies involved.
                          
                          I'm semi-retired from .WAD making, so I took no
                          steps to align any textures. If this just totally
                          spoils the level for you, so be it, but I don't have
                          the time anymore to devote to making these things.
                          Unless of course, you want to pay me... ;)

                          I mention this, because the last two 3-D games I
                          played, Dark Forces and Witchaven, had noticeable
                          "newbie" level mistakes, and on the whole were just
                          not that impressive. (Compare Episode 1 of DOOM to
                          the illogical structures of DOOM 2 for a good
                          example of this..) 

                          I say this shit about retirement, but it has been
                          like a week or so since I last released a .WAD, so
                          you can tell I'm hooked.


Additional Credits to   : Cory Tucker for his excellent playtesting
                          abilities and patience. Cory also provided the
                          majority of the sounds in this .WAD
                          
Greetz:                   All the regulars on FIDO DOOM: Eric Schreiber, Doug
                          Bora, Bill McClendon, Jim Kennedy, Chris Roberson,
                          Mackey McCandlish, Lowell Hamilton...

                          All of these guys are very knowledgeable in the DOOM
                          department, so stop by and ask away. One of us will
                          be glad to help.

================================================================

* Play Information *

Episode and Level #     : DOOM II MAP01
Single Player           : Yes, but why?
Cooperative 2-4 Player  : No. 
Deathmatch 2-4 Player   : Absolutely.
Difficulty Settings     : Barely implemented. Play in hard for Xtra Viles.
New Sounds              : Yes. My favorite replacements.
New Graphics            : Yep. My fav sky.
New Music               : No.
Demos Replaced          : None

* Construction *

Base                    : Scratch.
Editor(s) used          : DETH. Finest editor I've ever used. 
Known Bugs              : None found.

* Copyright / Permissions *

Authors (MAY) use this level as a base to build additional levels.  
Credit me, please.

You may distribute this WAD, provided you include all the files
in the archive, with no modifications.  You may distribute this 
file in any electronic format EXCEPT for CD compilations; if you
put this WAD on a CD, I MUST receive a contributors' copy.  If 
you want to make money off of my work, you'd best be prepared to
pay for it.  This work is (c) 1995 by Stephen Long.

* Note: All of my levels may be placed on CDs distributed by the following
  magazines: PC GAMER, and Computer Gaming World. 

* Where to get my other WADs *

FTP sites: Standard ones

BBS numbers: Neurotica BBS 1:388/12 (817) 757-0008 (Waco,Tx.)
             The Aircrash Bureau 1:115/327 (312) 278-1195 (Chicago, Ill.)

Other: All of my PWADS begin with DRD
09/28/95
================================================================
Title                   : Crossfire Fortress
Filename                : DRDFORT.WAD
Author                  : Stephen Long (Dr. Death)
Email Address           : 1:388/12  All mail welcome.

Misc. Author Info       : Co-Moderator of FIDONet DOOM Echo.
                          Ask your Sysop to pick it up! DOOM is the primary
                          topic, but we discuss all FPP 3-D games.

                          Author of many quality Dr. Death levels:

                          DRDSUDTH  (Sudden Death)
                          DRDEATH1 
                          DRDEATH2
                          DRDEATH3
                          DRDEATH4
                          DRDEATH5
                          DRDEATH9
                          DRD2MAT1
                          DRDMATV1
                          DRDCORTY (Courtyard of Death)
                          DRDWATER (Water Fun)
                          DRDTEMPL (Temple of Dr. Death)

                          Contributing Author to Bill McClendon's "WAD
                          Designer Technical Handbook" Get it.

                          I've designed PWADs since DOOM 1.1

Description             : Inspired by Lachlan Stewart's excellent "Dandy3"
                          level. In it, I discovered the joys of crossfire,
                          plus I've had this general layout floating around in
                          the noggin for a while. Plenty of action and lots o'
                          strategy. Weapons are abundant and their locations
                          vital to some of the more subtle strategies involved.
                          
                          I'm semi-retired from .WAD making, so I took no
                          steps to align any textures. If this just totally
                          spoils the level for you, so be it, but I don't have
                          the time anymore to devote to making these things.
                          Unless of course, you want to pay me... ;)

                          I mention this, because the last two 3-D games I
                          played, Dark Forces and Witchaven, had noticeable
                          "newbie" level mistakes, and on the whole were just
                          not that impressive. (Compare Episode 1 of DOOM to
                          the illogical structures of DOOM 2 for a good
                          example of this..) 

                          I say this shit about retirement, but it has been
                          like a week or so since I last released a .WAD, so
                          you can tell I'm hooked.


Additional Credits to   : Cory Tucker for his excellent playtesting
                          abilities and patience. Cory also provided the
                          majority of the sounds in this .WAD
                          
Greetz:                   All the regulars on FIDO DOOM: Eric Schreiber, Doug
                          Bora, Bill McClendon, Jim Kennedy, Chris Roberson,
                          Mackey McCandlish, Lowell Hamilton...

                          All of these guys are very knowledgeable in the DOOM
                          department, so stop by and ask away. One of us will
                          be glad to help.

================================================================

* Play Information *

Episode and Level #     : DOOM II MAP01
Single Player           : Yes, but why?
Cooperative 2-4 Player  : No. 
Deathmatch 2-4 Player   : Absolutely.
Difficulty Settings     : Barely implemented. Play in hard for Xtra Viles.
New Sounds              : Yes. My favorite replacements.
New Graphics            : Yep. My fav sky.
New Music               : No.
Demos Replaced          : None

* Construction *

Base                    : Scratch.
Editor(s) used          : DETH. Finest editor I've ever used. 
Known Bugs              : None found.

* Copyright / Permissions *

Authors (MAY) use this level as a base to build additional levels.  
Credit me, please.

You may distribute this WAD, provided you include all the files
in the archive, with no modifications.  You may distribute this 
file in any electronic format EXCEPT for CD compilations; if you
put this WAD on a CD, I MUST receive a contributors' copy.  If 
you want to make money off of my work, you'd best be prepared to
pay for it.  This work is (c) 1995 by Stephen Long.

* Note: All of my levels may be placed on CDs distributed by the following
  magazines: PC GAMER, and Computer Gaming World. 

* Where to get my other WADs *

FTP sites: Standard ones

BBS numbers: Neurotica BBS 1:388/12 (817) 757-0008 (Waco,Tx.)
             The Aircrash Bureau 1:115/327 (312) 278-1195 (Chicago, Ill.)

Other: All of my PWADS begin with DRD

Maps

MAP01

MAP01

Deathmatch Spawns
7
Co-op Spawns
1