BCDEATH6.WAD

BCDEATH6.WAD

.............:Another favorite of mine for both

Filenames
bcdeath6.wad, BCDEATH6.WAD, bcdeath6.zip
Size
100.02 KB
MD5
346edd6f1bd86e5153bafe1c7ac69103
SHA-1
f6e8bb3806c9eff01dcf30448d97b5adf2b492f0
SHA-256
6e40a108411646d234033d017eda58df7c55c162723934fcc36affd246913bcc
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E2M6

Read Me

================================================================
Title                   : BCDEATH6.WAD
Authors                 : Brian and Craig Sparks
Email Address           : [email protected]
Background              : This series, BCDEATH2 thru BCDEATH6, 
was made with Deathmatch in mind (Secret Passages, Open spaces,
 good weapon selection, and tons of ammo to continuously kill 
your buddies with)  They are all very well done and debugged. 
We have collectively made over 25 levels to date. This series 
represents some of the best we have made. A lot of care and 
work went into the look and theme of the levels in this series 
You will not be disappointed. 

We have played these levels many times in four player Deathmatch
 and they are a lot of fun and although these levels were 
designed with Deathmatch in mind they are all still designed 
for single player mode.

Description.............:Another favorite of mine for both 
Deathmatch and single player.  There is a seemingly impossible
 room with filled with barons and some blue armor.  Its not 
that hard though, there are several ways to get it. Once you 
figure it out you should be the first to get it in Deathmatch
.  Tons of ammo located in a huge indoor (what's behind this 
door) room. And of course in keeping with the theme of the 
other levels there is a snipers window looking down into this
 room.  There are some long running secret passages.  There is
 a large vertical differential in this level that leads to a 
very long elevator ride.

Good luck.  They are all challenging in that Hurt Me Plenty is
challenging enough and Ultra Violence is what it should be, 
very hard.

We welcome any feedback you might have.

================================================================

* Play Information *

Episode and Level #     : E2M6
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes!!! 
Difficulty Settings     : only 3 and 4.
New demos               : No
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : We lost track.
Editor used             : DEU 5.2

* Copyright / Permissions *

You may do as you please. Just give us credit if you modify it.
================================================================
================================================================
Title                   : BCDEATH6.WAD
Authors                 : Brian and Craig Sparks
Email Address           : [email protected]
Background              : This series, BCDEATH2 thru BCDEATH6, 
was made with Deathmatch in mind (Secret Passages, Open spaces,
 good weapon selection, and tons of ammo to continuously kill 
your buddies with)  They are all very well done and debugged. 
We have collectively made over 25 levels to date. This series 
represents some of the best we have made. A lot of care and 
work went into the look and theme of the levels in this series 
You will not be disappointed. 

We have played these levels many times in four player Deathmatch
 and they are a lot of fun and although these levels were 
designed with Deathmatch in mind they are all still designed 
for single player mode.

Description.............:Another favorite of mine for both 
Deathmatch and single player.  There is a seemingly impossible
 room with filled with barons and some blue armor.  Its not 
that hard though, there are several ways to get it. Once you 
figure it out you should be the first to get it in Deathmatch
.  Tons of ammo located in a huge indoor (what's behind this 
door) room. And of course in keeping with the theme of the 
other levels there is a snipers window looking down into this
 room.  There are some long running secret passages.  There is
 a large vertical differential in this level that leads to a 
very long elevator ride.

Good luck.  They are all challenging in that Hurt Me Plenty is
challenging enough and Ultra Violence is what it should be, 
very hard.

We welcome any feedback you might have.

================================================================

* Play Information *

Episode and Level #     : E2M6
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes!!! 
Difficulty Settings     : only 3 and 4.
New demos               : No
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : We lost track.
Editor used             : DEU 5.2

* Copyright / Permissions *

You may do as you please. Just give us credit if you modify it.
================================================================

Maps

E2M6

E2M6

Deathmatch Spawns
4
Co-op Spawns
4