Cleimos 2 (pronounced "clay-mos") (ok, ok, "clay-mos too") A complete 32-level replacement for DOOM 2.
This is a reupload of the 1995 megawad Cleimos 2 to repackage it in a manner suitable for modern users. T...
Filenames
cleim20.wad, CLEIM20.WAD
Size
5.69 MB
MD5
d009de001d63f37069f198ee906ca7c6
SHA-1
f6ddbe514aa3166796ab95a227197e6339e67250
SHA-256
2dc802abdeb66dd344c67496d39928bf584a9ed90aaecdb14495b7caf76025a6
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
537
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Download
Read Me
Introduction ------------ This is the text file for CLEIMOS 2, a full 32-wad replacement for registered DOOM 2. CLEIMOS 2 is available from your favorite DOOM mirror site, either in the "incoming", "newstuff", or alphabetized level directories. Look for: cleim20a.zip cleim20b.zip These are sized to fit on 3.5" floppies. How to install CLEIMOS 2 ------------------------ 1. You'll need 13mB of space on your hard disk to unzip and install CLEIMOS 2. 2. Unzip the two files cleim20a.zip and cleim20b.zip in the same directory where you keep DOOM 2. The following files will be unpacked: CLEIM20.TXT This file CLEIM20.000 The first half of the wad file CLEIM20.001 The second half of the wad file C2INSTAL.BAT Main installation script C2DEUINS.BAT DeuSF modification script C2RUN.BAT Script for running CLEIMOS 2 C2LEVELS.GIF Level names C2CREDIT.GIF Credits DEUSF.EXE For adding DOOM 2 sprites to cleim20.wad C2CLEAN.BAT For when you're finished with CLEIMOS 2 and ready to move on 3. Run the C2INSTAL.BAT script. This will create the cleim20.wad file and prepare it for running with DOOM 2. *** None of your existing DOOM 2 files will be changed **** 4. Our demos were prepared using DOOM 2 v1.666. If you are running v1.7 or v1.9, our demos will cause the game to abort when DOOM 2 attempts to play them. You can either: a. make your choices at the initial menu fast enough to avoid the demos. b. download a copy of Paul Hermann's killdemo program from ftp.cdrom.com or any doom mirror site. Look for killdemo.zip in the wad_tools directory. ================================================================ Title : Cleimos 2 (pronounced "clay-mos") (ok, ok, "clay-mos too") A complete 32-level replacement for DOOM 2. File Name : cleim20.wad Authors : Rand and Steven Phares (Steven just had his 16th birthday this weekend!) Email Address : [email protected] (send Steven a birthday greeting!) Additional Credits to : id Software, Inc. & the authors of: WinDEU wintex idbsp warm rmb DeuSF the FAQ the SPECS Special Thanks to : Beta testers - Loyal Bassett, Peter Brown, Richard Clements, Beth Madry, Peter Morgan, Karl Owen, Chris Sharpe WinDEU - Renaud Paquay, for additional WinDEU features (excellent customer service!) ================================================================ * THE LEVELS * 1 Advent NOTE: Barrels act differently in CLEIMOS 2. 2 Holding Pens Considering that they contain 3 No Quarter radioactive material, they will harm 4 Torment you if you get too close. Blow them 5 The Cleansing up, and the spot where they were 6 Enclave standing continues to be radioactive, 7 Bastion and can still harm you. 8 Hazard Base 9 Cauldron 10 Veil of Blood NOTE: The automap names don't match the 11 Annihilation CLEIMOS 2 level names, since we 12 Trapped followed id's desire to not touch 13 Ground-Zero their binaries. 14 The Five 15 Stairway to Hell NOTE: Ignore all the intermission and 16 Bulletproof end-level text. We didn't change 17 Sole Survivor it, for the same reason given in 18 Scent of Death the previous note. 19 Rise & Fall 20 Hip Deep NOTE: We've kept the level sizes under 21 Full Metal Island 230k to minimize save/load problems 22 Rosewood under heavy fighting conditions. If 23 Castle of the Ancients you have a 4mB system, and you 24 The Ungathered experience problems, let us know. 25 Well of Fire 26 Release Me 27 Entr'acte (DM) 28 Axis (DM) 29 The Hive (DM) 30 Temple of Lost Souls (DM) 31 Command + Control 32 Tomb of the Forsaken ================================================================ * THE STORY SO FAR... * [The original CLEIMOS story is available in cleim10.zip, released in August '94 for DOOM.] It's the year 2112. "Nuts" Kelton had plowed his way through the holographic images of Cleimos Island. He reached what appeared to be the main communications tower, and activated the console controls to set up a link back to Connors, who had sent him to the island to clean it up. After a long silence as he adjusted the controls, the headphones suddenly came to life with a crackling static. He pushed the transmit button on the console. "Comm Base, this is Kelton. Over," he said. The headphones continued to spit. "Shit," he said. This time he punched the button hard. "Comm Base, this is Kelton. Connors, get your ass on the line." Nothing. "Connors, the island's clean. You can call off the hot bird. You hear me? YOU DON'T NEED TO NUKE THE PLACE!" Still nothing. Disgusted, Kelton threw off the headphones and they clattered across the console, smashing hard into the wall behind. Suddenly, the lights flickered. From somewhere, a pleasant voice began to speak softly... "Program reset... "System initialization engaged... "Image construction engaged..." Kelton instinctively picked up the weapons he had tossed aside when he had entered the room. What the hell is this? he thought. The voice continued... "Insertion coordinates established... "Intruder coordinates established... "System initialization complete... "Image construction complete... "Gates engaged..." The room suddenly filled with green light, and something huge roared to life before him... ### Connors faced the team assembled in his office. Outside, the skies had opened, and a torrential downpour was washing across the base. In the distance, the ocean had turned gray, white swells rising and breaking against the docks on the north end of the island. "We've had no word from Kelton," Connors said. "So you'll be going in after him. I told him we would nuke the island if we hadn't heard back from him in 24 hours." He checked his watch. "That deadline passed 30 minutes ago." He looked back at the team. "We can't afford to lose Kelton. There's too much research tied up in him. You'll have to go to Cleimos Island, track him, and find him. You've all been briefed on what you may find there." He paused, scanning the faces before him. "Any questions?" The team leader spoke up. "Sir, we'll do our best." Connors looked the young man in the eye. "And that, son, better include getting your asses back here in record time, *with* Kelton in tow. Now get out of here." The team snapped to attention, saluted, and filed quickly from the room. Connors turned and peered out the window. Rain spattered across the glass. He peered down at the dock, and at the transport that would take the men to Cleimos Island. He thought of Kelton, and the years he had invested in the experiment. He didn't want to lose it all now, but somewhere inside him, as he watched the transport rocking hard against the storm's fury, he felt a rising dread that he would never see Kelton again. Outside, a shuttlebus arrived at the dock, and the small figures of the rescue team moved quickly up the walkway to the transport deck. Connors leaned against the window, cold glass against his forehead. "Good luck, men," he said. As if in answer, the rain smashed hard and gray against the window... ================================================================ * PLAY INFORMATION * Maps : Maps 1-32 Dependencies : DOOM 2 v1.666 (registered) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds/Music : Sounds yes, music no New Graphics : Yes Demos Replaced : Yes ================================================================ * CONSTRUCTION * Base : 32 new levels from scratch Build Time : Nine months Tools used : WinDEU - designing the levels idbsp - building nodes warm - building nodes rmb - building special reject tables dshrink - reducing sidedef info in wads wintex - assembling pwad DeuSF - inserting sprite info into wad Known Bugs : None known. You find 'em and let us know. ================================================================ * COPYRIGHT / PERMISSIONS * Users may NOT use these maps to build additional maps. You wouldn't be able to anyway, since the maps have been compressed by removing redundant sidedefs (using dshrink). They can be viewed using level editors, but changing them is next to impossible! If this addon is packaged with other addons for further distribution, all files must be included in their entirety. ================================================================ * WHERE TO GET THIS WAD * ftp.cdrom.com and all the DOOM mirror sites. ================================================================ * UNSOLICITED PRAISE FOR CLEIMOS (for DOOM) * "I tried playing the beginning part of your episode cooperatively with one other player. It was great! I really liked the radioactive-berserker part! So far I like it quite a bunch! It rocks. I feel that you did an awesome job..." "Myself and my friends agree, CLEIMOS is the most impressive DOOM wad ever written (that we have experienced), including DOOM.WAD. Very very nice job. My congratulations." "I just tried your cleim10.wad file... Excellent!!!!! Nice job. How long did it take you to do that?" "I've finished working my way through your DOOM episode 'Cleimos'. Congratulations, guys! You must be very proud of it. It's the most attractive and coherent set of levels I've ever had the pleasure of battling through. I particularly like that way that where you end off one level is where you start on the next. Very clever." "Just e-mailing to tell you how cool your CLEIMOS DooM level was. I also build my own levels, although mostly deathmatch levels. I realise that it must of taken a HELL of a long time to complete all the levels for CLEIMOS. Although the average DooMer may not notice all the little touches that you put into your levels. Let me say that your light sources were fantastic. You had them right on all occasions..." "I've just completed your cleimos wadfile and think it was very good. I liked the way each episode finished at the beginning of the next episode. Some interesting places to visit I think! Well Done and THANX!" "Thanks for one of the best wads I have ever played... You guys are just GREAT! If you two decide to go it again please let me know, I can't wait." "Just thought I would let you know that I am loving your wad. The dead-ends threw me for a loop at first (didn't read the .txt), but I like the touch." "I am very much looking forward to your new version of cleimos... cleim10.wad is my all time favorite for doom1." ================================================================ Well, that's it. Hope you enjoy our hard work. Let us know your reactions. We didn't notice any other full replacements out there, so CLEIMOS 2 may be the first. (Just barely, though, thanks to id deciding to publish the TNT project. Hey! 40 people worked on TNT. We only had the two of us...) It's been fun. Steven Phares Rand Phares Raleigh, NC November, 1995 [email protected]