WHATTHE.DZG

WHATTHE.DZG

WHATTHE.DZG (Doom II) is a PWAD featuring 1 map (MAP02)

Filenames
WHATTHE.DZG, WHATTHE.WAD
Size
106.95 KB
MD5
2efcda06b3918f5bd8882f0d541c337e
SHA-1
f6b23e2d6e17992c1a3e7d9e6069ecf955fd0f06
SHA-256
02c129577d4f1ae0bdf79c01b8d397607d9ff844adb49e86358409634a027eed
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP02

Read Me

Tom Evans
[email protected]
Author of Fate01.wad Fate02.wad & Getem!.wad

-----------------------------------------------------------------------------
This wad is has a strange bug.  I believe it is caused by a floating sector --
which happens when you delete the lineDefs and vertices, but don't delete the
sector that goes with them.  I really don't know why it happens at a certain
point or anything else about it.  It's a new Doom mystery.

Anyway, what you should look for comes after the lift (there's only one).  
Do 'IDFA' so you have all the weapons and then fire a rocket against the wall,
it won't hurt... nothing will.  IDDQD is not set, but you are still unhurtable.
Not only that, but the rocket blast does'nt even move you back... it has no
effect on you.  If you step back on to the lift, it will go back to normal.
Strange!

To top that off, check out the monster activity.  I added a couple of them so
you can see what's going on.  They refuse to mess with you.  It's very weird.
They seem to be blind.  You can walk right up to their face, and they don't
even flinch.  But shoot and they come to life -- yet they still won't hurt
you.

This file comes from a level I created, Fate02.wad.  So the same things apply
as with all other levels people make:

You MAY distribute this BUG wherever and do whatever with it.

You MAY use this for additional levels, just let me know about it... and 
give me credit.

This level is for Map02 
None of the other stuff applies.

If someone uses this bug for a neat affect in a level, let me know . . . I'd 
love to see it!
Tom Evans
[email protected]
Author of Fate01.wad Fate02.wad & Getem!.wad

-----------------------------------------------------------------------------
This wad is has a strange bug.  I believe it is caused by a floating sector --
which happens when you delete the lineDefs and vertices, but don't delete the
sector that goes with them.  I really don't know why it happens at a certain
point or anything else about it.  It's a new Doom mystery.

Anyway, what you should look for comes after the lift (there's only one).  
Do 'IDFA' so you have all the weapons and then fire a rocket against the wall,
it won't hurt... nothing will.  IDDQD is not set, but you are still unhurtable.
Not only that, but the rocket blast does'nt even move you back... it has no
effect on you.  If you step back on to the lift, it will go back to normal.
Strange!

To top that off, check out the monster activity.  I added a couple of them so
you can see what's going on.  They refuse to mess with you.  It's very weird.
They seem to be blind.  You can walk right up to their face, and they don't
even flinch.  But shoot and they come to life -- yet they still won't hurt
you.

This file comes from a level I created, Fate02.wad.  So the same things apply
as with all other levels people make:

You MAY distribute this BUG wherever and do whatever with it.

You MAY use this for additional levels, just let me know about it... and 
give me credit.

This level is for Map02 
None of the other stuff applies.

If someone uses this bug for a neat affect in a level, let me know . . . I'd 
love to see it!

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1