Vanilla Sky
Winner map of the "12th Cabro's Map Tournament" of Arcades3d.com. The rules of this tournament were: Only doom classic format, but could exceed the limits of...
Filenames
vanilsky.wad
Size
7.14 MB
MD5
259a92b329214829c6f89c03036284ac
SHA-1
f674b369e0603b59b0c4feab6180f46d4069c9c6
SHA-256
d6f099e03d803b880c3242b4185a83f4fcac655067321e33bba7b3ba9ed009ff
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
16
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Limit removing and wall/flat mix able port Primary purpose : Single play =========================================================================== Title : Vanilla Sky Filename : vanilsky.wad Release date : 07/01/2013 Author : DooMknight Email Address : [email protected] Other Files By Author : Europe, The Power Supply Remake. Misc. Author Info : Spanish mapper for many years (since 2004), sorry for my poor english :P Description : Winner map of the "12th Cabro's Map Tournament" of Arcades3d.com. The rules of this tournament were: Only doom classic format, but could exceed the limits of vanilla. Texture / Flat mix also permitted No new textures, can only change the SKY texture New music allowed, but only on MIDI / MUS format It is a large size map in which I try to recreate a city that is being invaded and the mission is to escape alive. The difficulty is high and requires concentration and skill, although there is much ammo and medikits scattered around the map The map is designed for vanilla Doom 2 but due to the large number of sectors (11718) and linedefs (65522) must be played on a source port. I recommend using ZDoom, GZDoom, Zandronum as they are not giving any problem with rendering. Other ports such as Eternity, Legacy, PrBoom (plus) or Doomsday Engine does not work well or do not load the map. This is not the tournament version, in this wad I have fixed a few graphic bugs found during the ratings of the tournament. Finally I hope you enjoy playing it as much as I enjoyed making it. Additional Credits to : To Doomworld and Arcades3d communitys to keeping DooM and other good&old games more alive than ever with their contributions. And finally this is dedicated to my girlfriend. For her support and help these three months while I was creating the map. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes, MAP01 Graphics : Yes, only the sky Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes, Ultraviolence is really challenging! * Construction * Base : New from scratch Build Time : 3 months Editor(s) used : DoomBuilder 2, XWE Known Bugs : None May Not Run With... : Any port that is not able to mix wall/flats textures * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: Arcades3D.com DooMWorld.com