Vaporware: Preview Version
A preview of the Vaporware map pack for The Eternity Engine, containing the project's first map, "Cargo Transfer" by Esselfortium. MAP01: Cargo Transfer Map ...
Filenames
vaprdemo.wad
Size
21.98 MB
MD5
b3ced7371d4fbe60469b3fb58e40c390
SHA-1
f635b33055b60162796645c5e91f4157e799c6bd
SHA-256
f1a741cda82638784bcbd9bb03d1cc0eaf8aca3d21df523189be04d58110a254
WAD Type
PWAD
IWAD
Doom II
Engines
Edge, Eternity Engine
Lumps
1280
Maps
MAP01
Read Me
\ | _____ _____ _____ ______ _____ ______ ______ \ | /_____| /_____| / | |_____/ \ _ | /_____| |_____/ /_____ \_| | | | |_____| | \ \_/ \_| | | | \ \______ - Preview Version - =========================================================================== Advanced engine needed : The Eternity Engine Primary purpose : Single play =========================================================================== Title : Vaporware: Preview Version Filename : vaprdemo.zip Release date : 05/02/2011 Author : Esselfortium Email Address : [email protected] Version : 1.01 Other Files By Author : SpaceDM9, Testing Facility, Claust1024 map19, various contributions to Greenwar 2 and the 32in24 series, Flashback, SpaceDM5 Misc. Author Info : Mapper, musician, texture art guy. Check http://essel.spork-chan.net/ for stuff, or find me on Doomworld Forums for more or different stuff. For more information on Vaporware itself, check out http://vapor.spork-chan.net/ Description : A preview of the Vaporware map pack for The Eternity Engine, containing the project's first map, "Cargo Transfer" by Esselfortium. MAP01: Cargo Transfer Map by Esselfortium Original Music by Esselfortium This map is actually part 1 of an in-development mini-episode that makes up part of Vaporware. The full Vaporware project is in glacially-paced development by a team including AgentSpork, Vader, Esselfortium, Tango, 5hfifty, Kristus, Mechadon, Brinks, and SoM. Additional Credits to : Vaporware features textures, sprites, and sounds from the following fine folks: NiGHTMARE Espi Perkristian Cage Esselfortium RottKing Vader Eriance AgentSpork NMN Lut SoM Stecki Tormentor667 Gothic Team id Software Raven Software Monolith Productions Thanks to Quasar and SoM for all their work on Eternity Engine. Thanks to AgentSpork for hosting the project website and files. Thanks to Mechadon, Phobus, Vader, AgentSpork, CSonicGo, and everyone else who's playtested or given advice on this map over the course of its development. (I'm sorry if you did something important and I forgot about you, whoever you are .____.) =========================================================================== * What is included * New levels : 1 (MAP01) Sounds : Yes Music : Yes (OGG format) Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes Jumping : Allowed * Construction * Base : New from scratch Build Time : 2+ years Editor(s) used : Doom Builder 2, Slade, SLumpEd Known Bugs : Vaporware depends on some functionality that is not yet fully implemented. The map is tested and completely playable, but you may run into a few oddities, such as: * When crossing portal boundaries, it is sometimes possible to telefrag monsters that stand in your way. * Hitscan weapons cannot currently be fired through portals. If you're seeing your bullets disappear or hit an invisible wall, try taking a few steps forward. * A small blip is sometimes noticeable when riding up a lift through a portal boundary. May Not Run With... : The ZDooms * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors