I.S.M. - Incredible Shrinking Marine...
A report has been sent to you revealing the location of one the Icon's many homes. You will be beamed into a nearby office thought to be a cover for demonic ...
Filenames
ism.wad
Size
328.11 KB
MD5
e40bcfed141b77012c154607f7114092
SHA-1
f61242946fdc73322df0e6c779be773f3cd44dec
SHA-256
aa6e2bf82273656d4e9655ec1fec20affa4ef741281beeaf372c1d433d673b09
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
25
Maps
MAP02
Download
Read Me
* BEWARE! TAB SIZE IS 3 CHARS! 8 CHARS IS TOO MUCH, LADS. ================================================================ Title : I.S.M. - Incredible Shrinking Marine... Author : Symo Storr (C) 1996 Email Address : [email protected] Misc. Author Info : UK programmer muso to the world Description : A report has been sent to you revealing the location of one the Icon's many homes. You will be beamed into a nearby office thought to be a cover for demonic goings on. There are rumours that the Icon is in fact man-sized and uses machinery in this house to change to it's size to the more 'well-known' bulk. It would be nice if you could find this machine and trash it (have a go in it first if you find it.. go on!) Good luck. Beware that this level is a paradox! And don't be too greedy at the end!! New graphics created / modified on an Acorn RISC PC and converted to BMP's using !ChangeFSI and !ToBMP software. Additional Credits to : Mr Odessa for the transparencies hanging from the ceiling idea. If you haven't got any of the Odessa series, get them now! Also, 'I Anubis' is nice. Bloke who wrote !ToBMP/!FromBMP. Ben Hell for testing. ================================================================ * Play Information * Episode and Level # : Map 02 (bit hard for lev 1) Single Player : Yes, sir Cooperative 2-4 Player : Yes, sir Deathmatch 2-4 Player : Yes, sir Difficulty Settings : Yes sirree 'Bob' New Sounds : No (Acorn sound cards out of stock...) New Graphics : Yes, sir Demos Replaced : None * Construction * Base : New level from scratch Build Time : About a week on & off Editor(s) used : DeeP 7.11 & deepbsp for map + nodes, RMB21 for reject map, (use one people, not all of us have pentia (yet)) Acorn !Paint, !ChangeFSI & DA's Picture for gfx. !FromBMP, !ToBMP for gfx conversion, DEUTEX for gfx inclusion Known Bugs : A weird one. The green torches RAISE when you 'figure out' the first room (!?). Later on they come back! * Other Wads * WOLFIEN.WAD Wolfensteiny level (now finished). Large hidden bits. Free deathmatch arena! Cybo (telefrag him) SYMOHOME.WAD my house with ALL NEW TEXTURES! It really looks like that! Good for deathmatch. Hidden cybo on U-V. SYMOSHR.WAD my own little shrine. Cool puzzles, all new gfx (coming soon!) and lots of death. No cybo at all! All PWADS in Compuserve Action Games forum in the DOOM ][ libraries. * Misc * Pet Hates: slime areas, pits you can't get out of, cybos, wads you can't save, wads with no RMB, strobo fx that'll do for now * Copyright / Permissions * The map for this wad may only be used as a basis to build your own levels, if you give me a credit mention and/or a large bribe. You can't use the green double-S logo as this is copyrighted to me! (it's my company logo), use any other fx if you must. If you decide to distribute this pwad, make sure this file is included too, my friends. * PS everyone uses this file as a template for their descriptions. Who originally wrote it? *