SOCCOR CTF

SOCCOR CTF

I started constructing this WAD back in March of 2012. It started off as a simple Deathmatch WAD, but I wasn't very pleased with the gameplay at all. In Nove...

Filenames
socr_ctf.wad
Size
787.42 KB
MD5
8aac5aa1779c193b3f8dc1df94cf0ce5
SHA-1
f60330f028c888b5db70b06ee8df663b4560140b
SHA-256
d329f30352ecac33e20dc75e8f715ed09d07f140f216fe03234a8db0e171b6f9
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
45
Maps
MAP01

Read Me

Title                   : SOCCOR CTF
Filename                : Socr_CTF.zip
Author                  : Michael M. "DG93" (AKA: Doomguy93)
Email Address           : [email protected] or just look me up on Doomworld Forums: doomguy93

Misc. Author Info       : This is my first CTF WAD!



			  
			  * This WAD file runs with any version of Skulltag or Zandronum.


===============================================================================================================================
					**Primary Purpose: CAPTURE THE FLAG**			
===============================================================================================================================		

Description          	: I started constructing this WAD back in March of 2012.
			  It started off as a simple Deathmatch WAD, but I wasn't 
			  very pleased with the gameplay at all. In November of 2013,
			  I significantly edited the map and removed all DM player starts 
			  with CTF team players.

			  The action takes place in a Soccor Stadium. 
  
			  This level is designed for playing team capture the flag only (RED vs BLUE).
			  Play against the computer marine bots in skulltag or zandronum 
			  or distribute this file to your fellow Doom buddies and play online!

					< Completed on ***December 2nd 2013*** >			 

			    

			  Some sprites and sounds have been altered.


			  Title/Intermission screens have also been replaced.


			  **Please give me some feedback** 


===============================================================================================================================			  
								**CREDITS**
===============================================================================================================================	

Additional Credits to   : Ok so besides myself for customizing a few sounds/sprites/creating 1 level from scratch, I would like to thank the following
		          people for helping me construct this WAD:
		          
			  -The Creators of Doombuilder and XWE.

			  -Doomkid92 from doomworld.com for some gun sounds.

			  -The creators of Blood.wad for the blood sprites.

			  -Jay R. from Zorasoft.net for the kick ass Dragon Ball Z Budokai MIDI files.
			   

===============================================================================================================================			  
								**INFORMATION**
===============================================================================================================================		
Episode and Level #     : map 01 only


Single Player           : No monsters have been incorporated into the level. However, there is a player1 start, so feel free to 
			  summon enemies for fun using the command prompt. 


			 				< Scroll to the bottom of text for instructions on how to summon enemies > 

Cooperative 2-8 Player  : No

Deathmatch 2-8 Player   : No 
			  

Difficulty Settings     : Not implemented.  
			 
New Sounds              : Yes

New Graphics            : Yes
			  
New Music               : Yes

			  Title Screen Music: DRAGON BALL Z BUDOKAI "World_Tournament_II"
			  Intermission Screens Music: DRAGON BALL Z BUDOKAI "Planet_Namek_Stage"
			  MAP 01 Music: DRAGON BALL Z BUDOKAI "Cell_Games_Arena_Stage"

Demos Replaced          : none

Base                    : level made by me from scratch
Editor(s) used          : "Doombuilder"  "XWE"   "Microsoft Paint"
Known Bugs              : I checked/ tested it out many times
			  and noticed no bugs.
			  Please notify me via email address or my Doomworld.com forums account "doomguy93"
			  if you spot any game glitches.
			   

COPYRIGHT & PERMISSION  : Authors are NOT to use the contents of this file as a base for modification or
			  reuse. Permissions have been obtained from original authors for any of
			  their resources modified or included in this file.

**You MAY distribute this WAD in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

Enjoy! 


===============================================================================================================================			  
							**HOW TO SUMMON ENEMIES**
===============================================================================================================================	


Summon Commands:  To summon enemies using your command prompt, type "summon" leave a space and type the name of the enemy you
want to summon.  Examples:  "summon zombieman"   "summon shotgunguy"   "summon doomimp"  etc....

Here is a list of the Doom 2 enemies that you can summon:

Zombieman = Former Human
ShotgunGuy = Former Human Sergeant
ChaingunGuy = Former Commando
DoomImp = Imp
Demon = Demon
Spectre = Spectre
LostSoul = Lost Soul
Cacodemon = Cacodemon
HellKnight = Hell Knight
BaronofHell = Baron of Hell
Arachnotron = Arachnotron
PainElemental = Pain Elemental
Revenant = Revenant
Fatso = Mancubus
ArchVile = Arch-Vile
SpiderMastermind = Spider Mastermind
Cyberdemon = Cyberdemon
WolfensteinSS = S.S.
CommanderKeen = Commander Keen
BossTarget = Spot where a boss cube lands
BossEye = Invisible thing that "sees" the player and emanates the final boss sound, as well as the location that actually launches the boss cubes
BossBrain = Romero's Head

===============================================================================================================================			  

===============================================================================================================================	

Maps

Soccor_CTF

Soccor_CTF (MAP01)

Deathmatch Spawns
16
Co-op Spawns
1

Graphics