Sin v1.00

Sin v1.00

Taking advantage of being able to now play over the internet and the ability to have more than four people in each game, Sin is a deathmatch level designed f...

Filenames
sin.wad
Size
230.28 KB
MD5
8f449c3a62488866649b61ef7c7e49a6
SHA-1
f5fc99f890cdaee97ad5e79843a268efad7340dc
SHA-256
0fc1256b48a39739816d216b3c96b0e075f54521ee9a8fa8094ce89647fd27dd
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
21
Maps
MAP01

Read Me

=====================================================================
Date Completed         : June 8, 1999
Title                  : Sin v1.00
Filename               : sin.wad
Other Works            : Dead Zone
Author                 : Brad Carney (Carnevil)
			 http://www.doomworld.com/skulltag
Email Address          : [email protected]
Description            : Taking advantage of being able to now play
                         over the internet and the ability to have
                         more than four people in each game, Sin is a 
                         deathmatch level designed for between 4 and
                         16 people. The level is composed of three
                         distinct bases, with large outdoor areas
                         between them. It also includes special effects
                         now possible with Boom and ZDoom, including an
                         underwater area, a wind tunnel, and colored 
                         lighting. With a great deal of thought put
                         into the design, hopefully this is a level
                         people will be playing for quite some time.
Additional Credits to  : id Software, Randy Heit (ZDoom), the authors
                         of DETH and ZETH, 

=====================================================================

* Play Information *

Game                    : ZDoom with Doom II
Level #                 : MAP01
Single Player           : Yes
Cooperative 2-8 Player  : Yes, but no extra monsters or weapons.
Deathmatch 2-4 Player   : Awfully big level for that many
Deathmatch 5-16 Player  : Oh yeah!
Difficulty Settings     : No. It wasn't really meant to be a SP level,
                          anyway.
Demos Replaced          : No, but I'd love to see some.

* Construction *

Base                    : Level and script from scratch

Editor(s) used          : Deth, Zeth, BSP v2.5 (?)

Build time              : About two weeks

Known Bugs              : If you jump down the ladder shaft while
                          looking at the ladder, everything gets funny
                          looking for a second or so. Weird. The random
                          "big item" spawn near the end seems to be
                          severely misbehaving, too. Oh well.

 * Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You may distrubute this file in any format (CD ROM, FTP, whatever),
provided that you include all files included in your distribution (as
in, this text file).

Where to Get this wad:

http://www.doomworld.com/skulltag/download.html

Maps

MAP01

MAP01

Deathmatch Spawns
15
Co-op Spawns
8