SERIOUS DOOM

SERIOUS DOOM

Inspired by Serious Sam. Except that story in the end.

Filenames
seriousd.wad, SERIOUSD.wad
Size
126.76 KB
MD5
caabbbfb02b246e6b24bf20c33d87164
SHA-1
f580a855312e8892ca3cfcf921101b9fb1f41c86
SHA-256
1908a4f0a041403647f234355652d001fe96568c986f3d78ac932ef1ce1ea7b8
WAD Type
PWAD
IWAD
Doom II
Engines
Doomsday Engine, Boom
Lumps
12
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Doomsday/jDooM
Primary purpose         : Single play(ONLY)
===========================================================================
Title                   : SERIOUS DOOM
Filename                : SERIOUSD.WAD
Release date            : 24.03.2004
Author                  : Jimi
Email Address           : [email protected]
Other Files By Author   : check http://koti.mbnet.fi/jeejeeje
Misc. Author Info       : I rock!

Description             : Inspired by Serious Sam. Except that story in the end.

Additional Credits to   : The army of the tomatos.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Kinda. Ambient sounds... so disable music...
Graphics                : No
Dehacked/BEX Patch      : Yes, DED definitions included in the wad file.
Demos                   : No
Other                   : Yes, a PK3 resource file.
Other files required    : SDOOM.PK3


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Maybe run and dodge monsters?
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Some 16 hours
Editor(s) used          : Doom Builder and Sound Forge 5
Known Bugs              : Some monsters usually wakes up in the outside area. They shouldn't do that...
May Not Run With...     : Other ports than jDooM. You'll be stuck in the first room if you run it with some other port.

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

You may use the sounds from the SDOOM.PK3, if you credit me.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://koti.mbnet.fi/jeejeeje/
FTP sites:


* Story *

As usual, you find your self in some weird base holding a pistol in your hand and fifty bullets in your pocket... 
Something stinks here... Oh wait, it was me.. heheh.... There's a door in front of you. If you look backwards, you'll
see another door there. You came from that door. That door got jammed after it closed. Cool, there's a shotgun right in
front of your feet. But the door. We're interested about that? Right? Well, I'm not gonna tell you what is behind it.
Ops... I'm talkin to myself... I'm going crazy and I think I have bumped my head so badly that I don't remember anything.
Damn... f***ing demons, causing me memory loss. Meh gotta kill 'em ool! Let's rock with da boomstick! My sixth sense is
telling me that I'm gonna meet a lot demons... Ok, time to open that door in front of me.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1