CoDead II

CoDead II

CoDead II - codead2.wad (Doom II) is a PWAD featuring 1 map (MAP01)

Filenames
codead2.wad
Size
1.28 MB
MD5
8f2bb6fce91599af8a6510f2ce0a430e
SHA-1
f4fa3cae3a12b23311bbd77c7a74e6a20540e2a7
SHA-256
7bd69999e3dec1d12665982b1038c90550ada560ec09b18109a5ac6680d49861
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
15
Maps
MAP01

Read Me

 
================================================================
Title                   : CoDead II
Filename                : codead2.wad
Author                  : Emil Harold Brundage
Email Address           : [email protected]
Editors used            : Deth 4.14, BSP node builder ver 2.3, RMB v 2.3 
Base                    : New level for BOOM engine
			: Requires DOOM2.wad
Known Bugs              : Some of the monsters don't come back to life
			  as they should.
Thanks To               : You.
			  Arioch from Doomworld for uploading this for me.
                          My playtesters:
                                Julian Brooke 
                                Robert Thompson
                                Jeff


================================================================

* General Information *

Codead 2 is a little different then most maps. It is meant to be played as 2-on-2 capture
the flag. The level was designed to be played in coop mode, not deathmatch mode. A little
crazy, I know.

I originally released this map in '98, but have decided to re-release it for the hay of it.

The general idea - Each team has its own base. The goal is to infiltrate the enemy team's
base and nab the flag (key) that they gaurd. They are trying to do the same to you.

The shotgun and chaingun are provided near the player starts. If extra time is taken a
player can locate a rocket launcer and double barrel withen his base.

The player can come and go easily through his base, thanks to a key he starts with that 
allows him easy access. The opposing team, however, must work their way through his base
through one of two paths that may or may not kill them. These paths contain all sorts of
obsticles, from crushing ceilings to lava floors to monsters. The player must work his way
through these obsticles, unless he and his teammate work together. If they do, one can
lower a teleporter for the other that allows him to zap directly into the heart of the
opponent's base, with easy access to the flag.

Once a player penetrates his enemy's base and locates the flag, he will find a plasma gun
and a quick escape out of the back of the enemy base. He must then carry the flag, without
being gunned down, back to his own base. The key he has captured shall open a door in his
base that leads to the exit. At this point the opposing team has one last chance to
stop him from winning. In their start room is a teleporter that leads into the heart of the
enemy's base, not allowing them to capture a key, but allowing them to take their last shots
at the player while the final door slowly opens.

If the player reaches his exit before the opposing team reaches theirs, he wins. He hits a
switch and watches as the enemy base blows up. His opponents also drop dead.

A few notes:

If you hear a switch, it means one of two things. Either someone just picked up a flag, or
someone is about to win.

Remember this is co-op mode. You can see where each other is on the map, and you can look
through each other's eyes.

There is a demo as part of this wad. Please watch it to help figure out where everything is
in this map. I only hope it still works... it glitches halfway through when i use Prboom.
I'm not sure if it works all the way through using Boom.

Sadly, I remember this map to be a little unbalaced. The tech base is easier to get through
than the goth. I have a few ideas on how to fix this, but it has been so long since I have
edited maps I can't figure out how to get any of the tools to work anymore.

I put in different items for different skill levels, so feel free to
see what is different when you change the difficulty setting. I recommend Ultraviolence
for the best results, however.


================================================================

* Play Information *

Game                    : BOOM Doom2
Level #                 : Map 01
Single Player           : Yes (take a look around)
Cooperative 2-4 Player  : Yes, Cooperative Death Match!
Deathmatch 2-4 Player   : Ya, but don't.
Difficulty Settings     : None
New Sounds              : No
New Graphics            : No
New Music               : Yes
Demos Replaced          : Yes
Monsters                : Yes
Status                  : Still want to fix things, but can't remember how to edit anymore.

* Copyright / Permissions *

Authors may do whatever they want with this wad, just don't release anything
based on this wad without letting me know and getting my permission. But please, work on it
for me and make it balanced. I'll give you a shiney nickle.
     
================================================================

Maps

MAP01

MAP01

Deathmatch Spawns
2
Co-op Spawns
8