Not Quite Vegas
A short map making use of Nick Baker and Sam Woodman's Morister Resources texture pack. MAP01 is based off an older speedmap of mine done in late 2006, inclu...
Filenames
t-vegas.wad
Size
4.64 MB
MD5
48aeebb7c415562a5976ba170a24df54
SHA-1
f4ba0a918e9cd6f91cb5f5cd24041ebbe7455999
SHA-256
3b48f6b055e09a3368fc65c7ecc23777874547ebee492f8c8bd9314987b1d2b4
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
516
Maps
MAP02, MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Limit Removing Primary purpose : Single play =========================================================================== Title : Not Quite Vegas Filename : t-vegas.wad/zip Release date : December 31st, 2008 Author : Tango Email Address : [email protected] Other Files By Author : M2 Mix http://www.doomworld.com/idgames/index.php?id=14498 M3 Mix http://www.doomworld.com/idgames/index.php?id=14499 Stone Turmoil http://www.doomworld.com/idgames/index.php?id=14725 Gyrotechnics http://www.doomworld.com/idgames/index.php?id=14762 Systematic Corruption http://www.doomworld.com/idgames/index.php?id=15038 Toxic Cove http://www.doomworld.com/idgames/index.php?id=15050 Misc. Author Info : ~~~ Description : A short map making use of Nick Baker and Sam Woodman's Morister Resources texture pack. MAP01 is based off an older speedmap of mine done in late 2006, included as MAP02 of this pack. What is here MAP01 was started sometime near summer 2007 and was, if I recall correctly, originally intended for "Tango and DomRem go to Vegas," a speedmegawad by DomRem and myself. That idea died out and DomRem disappeared from the internet, but since then I've been opening up the map in Doom Builder to make changes from time to time. Unlike some of my previous speedmapping revamps, I've made some extremely noticeable changes in the map's overall structure, and have, of course, added a nice amount of detail that makes me look like an Erik Alm wannabe. Additional Credits to : Nick and Sam for the fantastic texture pack. Hobbs, Esselfortium, Belial for the invaluable feedback and testing. Various other Doomers for additional testing in the map's later stages. Myk for pointing out some texture errors. DomRem and the rest of #dmclub for the 2-hour speedmapping session that created MAP02. Mark Klem for the music. Me for the sky. =========================================================================== * What is included * New levels : 2 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-02 Single Player : Designed for Cooperative 2-4 Player : Designed for but not tested Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 hours for MAP02, over a year and a half for MAP01 Editor(s) used : Doom Builder, SLumpEd, XWE Known Bugs : none? May Not Run With... : ~~~ * Copyright / Permissions * You MAY use this file as a base so long as you credit myself and the authors of the other resources that I used (mortres.wad). Contacting me prior to/at the time of release would be nice but is not necessary. Don't try selling the WAD or anything else stupid like that. Please keep this txt file with the WAD file itself when distributing. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors