CLDF2DM.WAD

CLDF2DM.WAD

CLDF2DM.WAD - cldf2dm.wad (Doom II) is a PWAD featuring 1 map (MAP01)

Filenames
cldf2dm.wad
Size
246.50 KB
MD5
73253ab2fdd1b49d8dd260848b517ac1
SHA-1
f3ff9ce2083fe3a755a28353b10340a82b83bdda
SHA-256
2d47002c0af37618b348b361e2da0a962da7d6ae1d817cb97cb5bd8a4819bfb9
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Read Me

==========================================================================

Title                   : CLDF2DM.WAD
Date Finished           : 10/26/95
Author                  : Daniel Weed
Email Address           : [email protected]
Other Files By Author   : FACILTY1.WAD, CLDF1.WAD
Misc. Author Info       :

Description             :

Evil aliens are dismayed by the progress being made on America's
International Space Station Alpha.  They fear we will become a threat
to them once we become a true space faring power.  To stop this, they
have invaded the Clear Lake Development Facility (CLDF) where the space
station is being designed and built!

They descended from space and blasted a hole through the second floor
roof and entered in force, killing anyone who resisted.  A short radio
transmission from one of the survivors indicated the engineers and
personnel put up a good fight but were all either killed or mutated
into servents of their alien masters.  Some alien structure of unknown
purpose was being erected in the high bay area; human to mutant
machines were installed in one of the computer labs. The radio
operator's last comment, just before the sound of a chainsaw, was "We
tried, but our only weapons were VAX workstations."

Your mission is to infiltrate the CLDF and kill all of the aliens
inside.  They have erected a wall around the facility, but we've found
a crack in the wall you will be inserted in.  When you complete your
mission, find your way to the extraction point at the end of the red
walkway.

This is yet another blow to America's International Space Station, but
perhaps you can at least save humanity.

Good luck.


Disclamer:  Any resemblance between the actual persons working in the
CLDF or on the ISSA project, and the alien creatures depicted in this
WAD, is purely coincidental.

This WAD is based on the CLDF1.WAD released earlier this year.  CLDF2DM
was upgraded to DooM ][ and specially modified for Deathmatch.  It is
good for both single, coop, and deathmatch.  This level isn't as large
as it looks, and transporters were added to easily move from one
killing field to another. ;-)

Have fun,

-- Dan

==========================================================================

New level WAD           : Yes DOOM ][
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No
Other                   : n/a

* Play Information *

Episode and Level #     : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes!
Difficulty Settings     : Yes - see note
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : lots
Editor(s) used          : DETH263, IDBSP11b, RMB21
Known Bugs              : none
May Not Run With...     : earlier than DOOM 1.666.
                          486DX66 or better recommended.

NOTE: No special REJECT effects are used.  This is a large PWAD with
almost 400 sectors.

Difficulty Settings: Level 1 was designed for Deathmatch 1.0 with
respawn; only ammo carrying monsters inhabit this difficulty level.
Other difficulty levels add more monsters and less health and weapons.

Deathmatch Notes:  There are 10 deathmatch starts. Each is not too far
from at least the chain gun or super shotgun.  Power weapons will be
more difficult to come by but there are at least two rocket launchers
and two plasma guns.  There is a BFG available, but not on the easy or
hard setting.  There are 4 main combat areas and the design is fairly
open so movement between them is easy. During playtest we decided
the upstairs area was not used much for deathmatch, so all deathmatch
starts are either in the lower floor or the high bay.

* Copyright / Permissions *


You MAY distribute this WAD, provided you include this file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  You
may NOT include this wad with other levels without explicit
permission.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

BBS numbers:

Other:  AOL software library


==========================================================================

Title                   : CLDF2DM.WAD
Date Finished           : 10/26/95
Author                  : Daniel Weed
Email Address           : [email protected]
Other Files By Author   : FACILTY1.WAD, CLDF1.WAD
Misc. Author Info       :

Description             :

Evil aliens are dismayed by the progress being made on America's
International Space Station Alpha.  They fear we will become a threat
to them once we become a true space faring power.  To stop this, they
have invaded the Clear Lake Development Facility (CLDF) where the space
station is being designed and built!

They descended from space and blasted a hole through the second floor
roof and entered in force, killing anyone who resisted.  A short radio
transmission from one of the survivors indicated the engineers and
personnel put up a good fight but were all either killed or mutated
into servents of their alien masters.  Some alien structure of unknown
purpose was being erected in the high bay area; human to mutant
machines were installed in one of the computer labs. The radio
operator's last comment, just before the sound of a chainsaw, was "We
tried, but our only weapons were VAX workstations."

Your mission is to infiltrate the CLDF and kill all of the aliens
inside.  They have erected a wall around the facility, but we've found
a crack in the wall you will be inserted in.  When you complete your
mission, find your way to the extraction point at the end of the red
walkway.

This is yet another blow to America's International Space Station, but
perhaps you can at least save humanity.

Good luck.


Disclamer:  Any resemblance between the actual persons working in the
CLDF or on the ISSA project, and the alien creatures depicted in this
WAD, is purely coincidental.

This WAD is based on the CLDF1.WAD released earlier this year.  CLDF2DM
was upgraded to DooM ][ and specially modified for Deathmatch.  It is
good for both single, coop, and deathmatch.  This level isn't as large
as it looks, and transporters were added to easily move from one
killing field to another. ;-)

Have fun,

-- Dan

==========================================================================

New level WAD           : Yes DOOM ][
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No
Other                   : n/a

* Play Information *

Episode and Level #     : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes!
Difficulty Settings     : Yes - see note
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : lots
Editor(s) used          : DETH263, IDBSP11b, RMB21
Known Bugs              : none
May Not Run With...     : earlier than DOOM 1.666.
                          486DX66 or better recommended.

NOTE: No special REJECT effects are used.  This is a large PWAD with
almost 400 sectors.

Difficulty Settings: Level 1 was designed for Deathmatch 1.0 with
respawn; only ammo carrying monsters inhabit this difficulty level.
Other difficulty levels add more monsters and less health and weapons.

Deathmatch Notes:  There are 10 deathmatch starts. Each is not too far
from at least the chain gun or super shotgun.  Power weapons will be
more difficult to come by but there are at least two rocket launchers
and two plasma guns.  There is a BFG available, but not on the easy or
hard setting.  There are 4 main combat areas and the design is fairly
open so movement between them is easy. During playtest we decided
the upstairs area was not used much for deathmatch, so all deathmatch
starts are either in the lower floor or the high bay.

* Copyright / Permissions *


You MAY distribute this WAD, provided you include this file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  You
may NOT include this wad with other levels without explicit
permission.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

BBS numbers:

Other:  AOL software library


Maps

MAP01

MAP01

Deathmatch Spawns
11
Co-op Spawns
4