Doom with MIDI-Converted Sound Effects

Surely this is an objective improvement to the soundscape, like someone wired the brain of Beethoven himself to a 386. Every sound has been carefully run thr...

Filenames
midiconv.wad
Size
6.93 MB
MD5
d762f0a2f7fc432ccd31451d46a805c4
SHA-1
f34d75f20f26081a0c45f904eeffe763e5969c06
SHA-256
266af1d7848cfe6a4b8c5dfbf4603a54f45708e15268537a34cd04669e21769f
WAD Type
PWAD
IWAD
Final Doom: TNT
Engines
Doom II
Lumps
120

Read Me

===========================================================================
Primary purpose         : No levels included
===========================================================================
Title                   : Doom with MIDI-Converted Sound Effects
Filename                : midiconv.wad
Release date            : 10-3-16
Author                  : Jaxxoon R
Email Address           : [redacted]

Description             : Surely this is an objective improvement to the
                          soundscape, like someone wired the brain of
                          Beethoven himself to a 386. Every sound has been
                          carefully run through one of those infamously
                          shitty online mp3-to-midi converters, recorded, and
                          then converted back to Doom format. It's like that
                          weird Vanilla Doom hack that plays the PC speaker
                          sound effects as piano midis, only now you can use
                          it anywhere and anytime at all, from Chocolate to
                          Z.

Additional Credits to   : ofoct audio converter
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A day or two
Editor(s) used          : Slade, Audacity, Sekaiju
May Not Run With        : I don't know
Tested With             : Chocolate Doom 2.1.0, GZDoom 2.2


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors