SMEDLEY

SMEDLEY

A remake of the Doom 2 level "Entryway" (map01).

Filenames
smedley.wad
Size
4.76 MB
MD5
db13bab049c753fd213d94a89a83758e
SHA-1
f27b3705dd4f34edd504e92ae6fab47858314806
SHA-256
fe80ae7c1de68f7a368378fbb10a664d8e375daee16ff152e9df9bf0fecf7a18
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
534
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : ZDoom (tested with ZDoom 2.2.0)
Primary purpose         : Single play
===========================================================================
Title                   : SMEDLEY
Filename                : smedley.wad
Release date            : July 3, 2008
Author                  : id Software, TimeOfDeath (Chris Balch)
Email Address           : [email protected]
Other Files By Author   : Drown in Blood map01,03,04,05,09,22,23,26,27,28
                          2sector map07
                          sloth & rjsloth
                          masterjumps map06 (co-author)

Description             : A remake of the Doom 2 level "Entryway" (map01).

                          I started by building Entryway from scratch,
                          exactly like the original (no copy/pasting), then                           added the new stuff.

                          One of the secret areas is a remake of the
                          starting room in the Quake level "The Tomb of
                          Terror" (E3M3). I had that Quake level playing on
                          a laptop and tried to build it in Doom Builder on
                          my desktop computer. I gave up after only
                          building the first room and a hallway because
                          it was taking too long.

                          "Smedley" is the name of one of the racers in the
                          game Road Rash 64. I like his name because I
                          think it's funny.

                          Designed with jumping and freelook in mind.
                          Not designed for crouching or bfg aiming.

Additional Credits to   : id Software for Doom and Quake -
                          Sandy Petersen for doom2.wad map01 layout -
                          American McGee for Quake E3M3 layout -
                          Randy Heit for ZDoom
                          Afterglow for the Quake texture wad (q1tex.wad) -
                          Akira Yamaoka for his music from Silent Hill 2 -
                          Jodwin, EarthQuake and K!r4 for suggestions -
                          Death-Destiny for demoing -
                          GreyGhost for the names of the authors of
                          "Entryway" and "The Tomb of Terror"
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : Just the piano sounds
Music                   : E1M5 from Doom
                          "Fermata in Mistic Air" from Silent Hill 2
                            music by Akira Yamaoka
                            midi by TimeOfDeath
                          "Black Fairy" from Silent Hill 2
                            by Akira Yamaoka
                          AV10 from av.wad map10 (from Duke Nukem 3D?
                                                  My fav midi ever in a
                                                  Doom map)

Graphics                : Yes (Quake textures)
Dehacked/BEX Patch      : Yes (just to make the hidden Nazi for the piano
                               puzzle not count towards kill %)

Demos                   : Included in zip (all recorded with ZDoom 2.2.0)
                          DDSmedleyUVMax-2408.lmp (by Death-Destiny)
                          smedley-1424-max-tod-zd220.lmp (by TimeOfDeath)
                          smedley-nomo-zd220.lmp (by TimeOfDeath)


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Yes but untested
Deathmatch 2-4 Player   : No
Other game styles       : Beat it without using any invulnerabilities
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 5-6 weeks?
Editor(s) used          : Doom Builder 1.66, XWE 1.16, Paint Shop Pro 7,
                          Cool Edit Pro 2, Power Tab Editor 1.7,
                          Audiograbber 1.82, razorLame 1.1.5
Known Bugs              : There are always bugs...
May Not Run With...     : Not ZDoom


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com/doom

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
6