Deathmatch Prison (DPRISON.WAD)
Deathmatch Prison is based on the simple idea that a deathmatch should involve players using one weapon of their choice, chosen before entering the battle ar...
Filenames
75wads.zip, dprison.wad, DPRISON.WAD, dprison.zip
Size
72.83 KB
MD5
ef5a7daf388b60f77fe23ecc9b3436d6
SHA-1
f275603f9f66d9f633849da01e1eedf73a3a0cea
SHA-256
12b236cc91f3ffa49f0b358067fe847c7d2693b8fccf956361af73d02cf21637
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E1M1
Download
Read Me
[ General Information ] ============================================================================ Title : Deathmatch Prison (DPRISON.WAD) Author : Justin Powell Email Address : Can be reached thru [email protected] Additional Credits to : The authors of DOOM, DEU, and especially BSP. Description : Deathmatch Prison is based on the simple idea that a deathmatch should involve players using one weapon of their choice, chosen before entering the battle area. All doors in the prison area stay opened when pushed until closed using one of the switches in the control room. The control block in the control room contains one switch for each cell door. The west row of switches controls cell doors for the southern cell block and the eastern row controls the northern cell block. I decided not to put an exit switch, although there IS an exit. It is located outside the prison, in the nitch to the left of the door. All far walls in the nitch will end the game when pushed. [ Play Information ] ============================================================================ Episode and Level # : Episode 1, Level 1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : No [ Construction ] ============================================================================ Base : New level, created from scratch. Build Time : 8 hours. Editor(s) used : DEU 5.0 and BSP 1.0 Known Bugs : DOOM seems to have a small problem with the small green switch tile. If you push any of the close cell switches on the control block twice in a row without waiting for them to reset, the lighting scheme will reverse, meaning instead of having the button light up when pushed then turn dark a few seconds later, it will turn dark then light up a few seconds later. As far as I know the cell doors will still operate normally if this happens, but it's pretty annoying. [ Copyright / Permissions ] ============================================================================ Authors may use this level as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file.
[ General Information ] ============================================================================ Title : Deathmatch Prison (DPRISON.WAD) Author : Justin Powell Email Address : Can be reached thru [email protected] Additional Credits to : The authors of DOOM, DEU, and especially BSP. Description : Deathmatch Prison is based on the simple idea that a deathmatch should involve players using one weapon of their choice, chosen before entering the battle area. All doors in the prison area stay opened when pushed until closed using one of the switches in the control room. The control block in the control room contains one switch for each cell door. The west row of switches controls cell doors for the southern cell block and the eastern row controls the northern cell block. I decided not to put an exit switch, although there IS an exit. It is located outside the prison, in the nitch to the left of the door. All far walls in the nitch will end the game when pushed. [ Play Information ] ============================================================================ Episode and Level # : Episode 1, Level 1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : No [ Construction ] ============================================================================ Base : New level, created from scratch. Build Time : 8 hours. Editor(s) used : DEU 5.0 and BSP 1.0 Known Bugs : DOOM seems to have a small problem with the small green switch tile. If you push any of the close cell switches on the control block twice in a row without waiting for them to reset, the lighting scheme will reverse, meaning instead of having the button light up when pushed then turn dark a few seconds later, it will turn dark then light up a few seconds later. As far as I know the cell doors will still operate normally if this happens, but it's pretty annoying. [ Copyright / Permissions ] ============================================================================ Authors may use this level as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file.