AROUND THE SKYPORT (01arnd.wad)
DEATHMATCH, 2 to 4 players. - Easy to identify exit. Circular court yard. New type of windows, (never used before, to my knowledge!). Circular lift to obser-...
Filenames
01arnd.wad
Size
119.23 KB
MD5
367fe2c400a954c0de517b3f714fc7d3
SHA-1
f2721feb232f2457da39501423b94d5114c0c7e1
SHA-256
498672dfffd62653f7b57a4712f423f2d6e3cec9619d2a8cf012aba6d7ff92f5
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP05
Download
Read Me
================================================================ Title : AROUND THE SKYPORT (01arnd.wad) DeathMatch for Doom 2 Release date : 7-20-96 Note : This wad is DEATHMATCH, for the newer versions of Doom 2 ................. It will not work with Doom 1,------or The Ultimate Doom Note 2 : Wad authors.... check out the curved windows, in the tower room, without the disadvantage of an attached court yard! All the windows, in this wad use the F_SKY1 texture, with no court yard attached, and no white spaces, or flashes at the bottom of the window. The advantage to this type of window design, is being able to put a room directly behind, (or next to), an open window, (windows in the center of rooms, better looking towers and many other possibilitys!). (This should be the hottest trick to come along in a long time! It will be worth your time to figure out how I did it! ....:) Author : Daniel Huff other wads by author : 01phbwar.wad 02phbwar.wad 01mratlt.wad 01fragem.wad 01cybrdk.wad 01gorry.wad 01jmp4it.wad 01mkstnd.wad email Address : [email protected] Description : DEATHMATCH, 2 to 4 players. - Easy to identify exit. Circular court yard. New type of windows, (never used before, to my knowledge!). Circular lift to obser- vation tower. Lots of teleporters. A few secret rooms, hidden pannels, and invis- ible walls (the hidden panels and walls -Do Not Have- mis-aligned textures, and are difficult to find by design... :) This wad is set up like a war zone, many locations to snipe from, but all have an entrance and an exit to dis- courage camping out! The BFG and Plasma gun are harder to find, depending on the skill level. On skill level (1-2), which only has shotguns, chainsaws and the chaingun, .....the chaingun is harder to find. The backpack is available on skill levels 3, 4, and 5, and is also harder to find. Credits : id software for the best game ever!; And to John Braun for the encouragement to keep building wads! ================================================================ * Play Information * Map # : MAP05 01arnd.wad file size : 122088 bytes DeathMatch 2-4 Player : YES..(KILL!) single player : Yes, - but only for recon. cooperative 2-4 Player: Yes, -- (my grandmother plays this way!; she's 87, ------ call her for coop play at......... 1-666-grandma)! She'll help ya fight monsters, wimp, or better yet, ............................Get a Life! Difficulty Settings : YES, (1-2) shotgun, chainsaws and the chaingun, (3) adds a rocket launcher and a plasma riffle, and (4-5) adds the bfg. There are various monsters in this wad; so if you don't like monsters in a DeathMatch, then simply choose (*) no monsters, in the DeathManager---- or ****(see below!) Monsters : one Cyberdemon one Spyderdemon and some Imps new demos : No, (a waste of time!) new graphics : No, (new use of old graphics!) new sounds : No - (Stereo alert!, - let's ROCK!) * Construction * Base : New level from scratch. Editor used : Ed209 (BSP included), - RMB and Zennode. Equipment used : This wad was built and play tested on 386, 33's, with 5 and 6 megs of ram and it played at above average speeds, so it should scream, ......................on non-antiques! Known Bugs : None ===================================================================== This is my challange to everyone on the Internet and anyone else who reads this text file.----- In order to promote better wad files,- (ever downloaded one that just don't work at all, or runs so slow its like playing in peanut butter, or it has so many missaligned textures, or worst yet, the same texture through-out the wad,.... that it makes you want to puke!) I offer the following: (Not a new idea; I've heard of others doing the same.) 1. Use this wad as a base to build your own wad, (I encourage you to to so; Don't even ask me!; just change it, - anyway you want. Distribute it any- where and everywhere, and in any format you want, for profit or for free!. And also, I challange all other wad authors to do the same!, (after all, the majority of us don,t get paid for making wads anyway!; so not letting anyone use your wad as a base, is really just an ego trip;---Isn't it? !!!). ...............Too Bad--So Sad!!.................. At least beginners would have a good place to start; then mabe we won't have to wade through as many bad wads, to find the good ones! This concept should eventually make all the wads offered, on the Net, better. 2. After you have completed your new wad, (using mine as a base), put your name on it, take full credit for it! -You don't need to mention my name anywhere, (but I would be happy if you did so, in your text file; but it's not manditory!). Just remember, your new wad will have YOUR NAME on it, so just make sure its better than mine!, or else what's the point!!!!! 3. If you want different weapons placement or different monsters, in different places, I would encourage you to download ED209, (probably the easiest wad editor to use, to change, weapons, monsters and textures). (You can do most of the weapons and monster changes in less than 5 minutes!). - If you noticed, I also used a program called RMB, and another called Zennode. RMB and Zennode are not needed to build or change wads, they just help to speed up the wad a little. --- All of these fine programs are available, as Shareware, many places on the Net. 4. If your wad has any bugs, even just a small one, that's hard to find, even if your looking for a mistake, then, don't put it on the Net!. Fix it first, or get some help to fix it, or delete it!!!. People can forgive you for making boring wads once in a while, but not defective, ugly, trash. (I go over my wads in great detail before releasing them; we also play test em for weeks, sometimes months, working on the layout, weapons and monsters, ect. I would be totally ashamed of some of the garbage that's on the Net, if my name was attached to it. You have to be a perfectionist, to produce even a boring wad that works good, without bugs; even a bad wad takes a little time and effort to make, so why go to all the time and trouble........... to produce garbage!!!! ========================================================== * Copyright Permissions * Authors MAY use 01arnd.wad, as a base to build their own wad or wads, providing they give their wad or wads a name other than 01arnd.wad or 01around.wad. You MAY distribute 01arnd.wad to anyone you want, for any purpose, and in any electronic format, (bbs, diskette, cd, etc.), provided you include this file, 01arnd.txt, with no modifications to it, or 01arnd.wad. You MAY ALSO, if you deem the level good enough, include 01arnd.wad, in any PWAD compilations you wish, so long as credit is given to me, and 01arnd.txt, (unmodified), is included with the new combo wad or wads. (c) Copyright, 7-20-96 by Daniel Huff, All Rights Reserved [email protected] =================================================================