ECHELON v1.2
A 30-map mega wad. Yes! Finally made one... The project's chief goal was to create a full set of bite-sized maps. Some maps grew a little larger. A reimagini...
Filenames
echelon.wad
Size
26.52 MB
MD5
06ebd5976ae930c1cbebc5ec54e7b88d
SHA-1
f2633cf56ae26b0d421a3b9d5acd01a67c1ccdc6
SHA-256
660e53b79b581081acb8321638bd53f385160e50a66159cb8155396062b14675
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Edge
Lumps
1923
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30
Read Me
========================================================================================== Advanced engine needed : ZDOOM Primary purpose : singleplayer ========================================================================================== Title : ECHELON v1.2 Filename : echelon.wad Release date : October 12th - 2016 Author : Sverre Andre Kvernmo, aka Soundblock. Msg me on Doomworld if you have feedback, or post in the WADs & mods thread for Echelon: https://www.doomworld.com/vb/wads-mods/91053-new-megawad-echelon/ Web Page : www.monstercute.com Description : A 30-map mega wad. Yes! Finally made one... The project's chief goal was to create a full set of bite-sized maps. Some maps grew a little larger. A reimagining of the Doom II storyline. Additional credits to : Noisyvelvet, for breathing life into the monsters. Fonze, for playing the beta and giving invaluable feedback. Doomworld.com in general, Echelon post contributors in particular. Texture resource credits: About half the featured textures were done by me for this project but I also lifted a lot from "Community Chest 4" and "The Afterglow Collection"; www.doomworld.com/afterglow/textures.shtml Some textures used from the "Crucified Dreams" project. "Eternal Doom" material also used, some of which I created my self. More complete texture credits at the end of the doc. ========================================================================================== * What is included * New levels : 30 Sounds : new SFX for the Clusterfiend/Midasfiend. Music : Zachary "Ribbiks" Stephens - maps 01, 03, 05-09, 11-13, 15-17, 20, 21, 24 & 28. Lewis "Blueworrior" Harvey - map 14 Santtu "MFG" Pesonen - maps19 & 22, plus opening title. James "Jimmy" Paddock - maps 02, 04, 10, 18, 23, 25-27, 29, 30, end titles and the text intermission tune. Mark Klem, for the tally intermission tune, lifted from Memento Mori. Extra special thanks to these MIDI masters for making their creations free to use. Complete track listing available at the end of this document... Graphics : Plenty of new textures. Three new monsters - Viper, and Clusterfiend/Midasfiend. The latter have featured before in my "Plasmaplant" map. Special thanks to the participants in this thread, which yielded much cool grafitti: www.doomworld.com/vb/wads-mods/70073-pimp-my-texture-now-downloadable/ Other files required : doom2.wad, zdoom.exe * Play Information * Game : DOOM2 Map # : MAP01-MAP30 Single Player : designed for Cooperative 2-8 Player : not tested, but 4 starts have been placed in each map. Deathmatch 2-8 Player : not designed or tested for this, but startpoints have been placed. Difficulty Settings : Skill 1 - (Hey Not Too Rough) Early BFG/SSG. Fewer and weaker monsters. Skill 2 - (Hurt Me Plenty) BFG and SSG featured. More ammo and items. Skill 3 - (Ultra Violence) No BFG and very late SSG. Designed around this skill, for that original Doom feeling. Pistol starts from here might be the most challenging way to play this wad, beyond... Skill 4 - (Nightmare) not tested. Play Notes : Feel free to use jump and duck if you so please, but these new functions aren't neccessary to finish the maps. Some shortcuts may be obtained this way. This wad is deemed complete and is not in beta, but any bug reports of note will likely spur an update. I don't predict very many changes at this point. * Construction * Base : New verteces, linedefs and sectors from scratch. 3 originally sprited monsters. Bunches of both new and reused textures. Build Time : Started life as Project PAR, back in 2013. Morphed into Echelon. Portions of the wad's architecture date back as far as 1996. I.e. Map 12 started life as a reject for Eternal Doom MAP 01 and MAP 29 was embarked upon in late 1998. Pieces of map throughout also contain some older stuff. Editor(s) used : GZDoomBuilder SLADE v3.0.2 Photoshop Elements Known Bugs : There are some "slime" artifacts along the way, here and there. May Not Run With... : Other Doom source ports than ZDOOM. Maps 28 & 29 are high detail and may not run well on slower PCs. * Copyright / Permissions * No strings. Author condones maps and original textures (lump category "PAR") for this project to be distributed (and modified, if need be). The remainder is up to the respective authors, but AFAIK they've let me use it freely, so go ahead. ------------- TRACK LISTING ------------- #: Name: Author: MAP01 Op7 Ribbiks MAP02 Insurgence Jimmy MAP03 Reaper Ribbiks MAP04 Harbor Jimmy MAP05 Rair Ribbiks MAP06 Chiggity Ribbiks MAP07 Demetria Ribbiks MAP08 Night Ribbiks MAP09 Toybox Ribbiks MAP10 Wicked Gods Jimmy MAP11 Satan Ribbiks MAP12 Dark Expanse Ribbiks MAP13 Shrine Ribbiks MAP14 FreeDoom D_E3M2 Blueworrior MAP15 NESA Ribbiks MAP16 Wishlist Ribbiks MAP17 Beehive Ribbiks MAP18 You Ain't The Boss O' Me Jimmy MAP19 Shadowed Hound MFG38 MAP20 Djeth Ribbiks MAP21 Underground Ribbiks MAP22 Once Belonged MFG38 MAP23 Shrouded in Darkness Jimmy MAP24 Psychosis Ribbiks MAP25 Fire Hive Jimmy MAP26 Rogue Prophets Jimmy MAP27 Cosmic Clash Jimmy MAP28 Triage Ribbiks MAP29 Sunset Over Babylon Jimmy MAP30 Baron's Province Jimmy D_M2TTL Alone In Hell MFG38 D_DM2INT Memento Mori D_DM2INT Mark Klem D_READ_M In My Mind Jimmy D_EVIL Evil Hero Jimmy ---------------------- Texture credits, cont. ---------------------- Lump category: Project: Author/Facilitator: -------------- -------- ------------------- 2MB Too Much Brown various authors/Daniel "Tormentor667" Gimmer CRUC Crucified Dreams various authors - http://www.doomworld.com/crucified_dreams/credits.shtml CC4 Community Chest 4 various authors - https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/cchest4 DARKB DarkBase Texture Wad David Gevert DECON deConstruct Industrial Textures "stecki" EDOOM Eternal Doom various authors, Raven Software - https://www.doomworld.com/idgames/themes/TeamTNT/eternal/eternal EPOCH Malice Texture Pack Nick Baker IKD IK Texture Pack Iikka "Fingers" Keränen JGRAF Graphtallica Texture Pack Sean Johnson MORIS Mortres.wad Nick Baker NB5 nb5texd2.wad Nick Baker NBFLT nb_flats.wad Nick Baker NMN1, NMN2 NMN Corporation Texture Set Pawel Zarczynski OGRO Ogro Texture Pack François-Xavier Delmotte PSY psyren textures J.S. "psyren" Graham PAR Echelon.wad Sverre "Soundblock" Kvernmo RECOL nb_recol.wad Nick Baker SILV nb_silv.wad Nick Baker Q1 q1tex.wad id Software/Derek "Afterglow" Mac Donald Q2 q2tex.wad id Software/Derek "Afterglow" Mac Donald SSTEX SailorScout's Textures Pack v1.0 J.C. "SailorScout" Bengtson WALLY Wally Example Textures various authors (defunct Telefragged link)
Maps
Apparently The Apocalypse (MAP04)
Deathmatch Spawns
7
Co-op Spawns
4
Par Time
180
Starport Departures (MAP08)
Deathmatch Spawns
6
Co-op Spawns
4
Par Time
225
Center Of the Unknown (MAP21)
Deathmatch Spawns
5
Co-op Spawns
4
Par Time
780
Fire And Brimstone (MAP27)
Deathmatch Spawns
5
Co-op Spawns
4
Par Time
390
The High Places of Baal (MAP28)
Deathmatch Spawns
8
Co-op Spawns
4
Par Time
480