Jailbreak 0 - Example WAD

Jailbreak 0 - Example WAD

Jailbreak 0 - Example WAD - jailbrk0.wad (Doom II) is a PWAD featuring 1 map (MAP01)

Filenames
jailbrk0.wad
Size
143.53 KB
MD5
2e8a5d73a2bfd679252a8214f242fba9
SHA-1
f21ab9396ef486eaafc9765a8c22af9c7acbd548
SHA-256
31decfb3f4b2cada38ad5f90c8b28a0e2340a54fc8f1662986f8813a0915361a
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
27
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed	: None
Primary purpose         : Deathtag (alternative rules)
===========================================================================
Title                   : Jailbreak 0 - Example WAD
Filename                : jailbrk0.wad
Release date            : May 8th, 2004
Author                  : Dean "deathz0r" Joseph
Email Address           : [email protected]
Other Files By Author   : UDM series, mydoom.wad, Mock 2, countless other
			  junk
Misc. Author Info       : Ex-/newstuff reviewer. Totally awesome DMer.
			  Something else as well, but I forgot.

Description:
~~~~~~~~~~~~
To start off, I actually made this in mid-January 2004, but I never decided
to do something with it until now. Anyway, this is basically an example WAD
showing off an alternative type of Deathtag which only uses doom2.exe 
limits, which is somewhat similar to a Jailbreak sort of system, I guess.

There are two teams, Red and Blue. In this example WAD, it is not really
possible for either team to score, but when I finish Jailbreak 1, it'll 
only be possible for the Red team to score. If you want to determine which
team is better in Jailbreak 1, fire off two rounds with both teams swapping
their positions in the second round, and see who does it quicker.

Back to Jailbreak 0, this level shows off a fair few things you may not
realise, like the different coloured lights that are at the side of doors.
They mean the following:

* Red doors are suited for Red team members to go through, but it is also 
  possible for Blues to use.
* Blue doors can only be open by Blue members, as they only open on one side.
* Green doors are to protect Red members from being spawn killed by Blues,
  but they also act as a double-edged sword. If anyone tries to go outside, 
  they will be teleported into a dark crusher sector.

As you may have noticed by now, the Red team are the offending team, and the
Blue team are the defending team. Since my idea of Jailbreak is only
recommended for four players, I suggest the following layout:

* One Jailbreaker, one Criminal for Red
* Two Guards for Blue

The Jailbreaker only has access to a normal shotgun and a chaingun, with no
additional ammo or armour. They're the underdogs in this, and they have to
somehow topple the Blues, which have super shotguns, not to mention 100
shells and blue armour to top things off. The Criminal cannot do anything,
yet he is crucial for the Red team to score. Once the Jailbreaker hits the
switch that lowers a secret passage in the Criminal's jailcell, the Criminal
makes a dash for that passage and well, scores. I also made it that if 
you're playing with more than two Reds, that only one Criminal may escape
at a time. Actually, it's not included in Jailbreak 0, but it defintely will
be in Jailbreak 1.

I also have an objective-based idea for Jailbreak 1, in which the Jailbreaker
will have to perform multiple tasks in order to release the Criminal. If he 
dies, he'll have to do it all over again! Of course, I haven't actually
started on Jailbreak 1 yet, so I'll have to experiment a bit here and there
while I'm creating it.

By all means, feel free to give me comments about Jailbreak 0. Seeing as
this is an example map, I don't really care about the detail of the map, but
more or less the layout of the map.

Another thing, this map was not made for jumping, so don't tell me about the
windows looking all screwy when you jump. It's a doom2.exe trick, mmkay?

Additional Credits to   : Ace, Ralph, and DevastatioN for testing it.
===========================================================================
* What is included *

New levels              : One
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Two hours
Editor(s) used          : Doom Builder
Known Bugs              : No
May Not Run With...     : Maybe GL ports


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://unidoom.org/ perhaps
FTP sites: Don't know, would be cool however



Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4