XMas-themed .wad compilation

XMas-themed .wad compilation

Christmas are very soon, but you still aren't in a Christmas mood? Well, try playing Doom with this! This probably won't help, but will still be pretty fun. ...

Filenames
xmasadon.wad, XMasAdon.wad
Size
4.90 MB
MD5
fc25f5fccdbac5d5fe27b9425b552747
SHA-1
f210b6f83536ed3bae7465aa20443c642be70491
SHA-256
bd79822ba395b9f6a84acab8f2f6e6ed308da3e2cd10de3b4970381074956b86
WAD Type
PWAD
IWAD
Final Doom: Plutonia
Engines
GZDoom, Zandronum, ZDoom, Doom II
Lumps
665

Read Me

===========================================================================
Archive Maintainer      : Put in themes/xmas, please.
Advanced engine needed  : ZDoom or GZDoom (NOT Zandronum!)
Primary purpose         : No levels included
===========================================================================
Title                   : XMas-themed .wad compilation
Filename                : XMasAdon.wad
Release date            : 23th of December 2013
Author                  : mallo
Email Address           : [email protected]

Description             : Christmas are very soon, but you still aren't in
                          a Christmas mood? Well, try playing Doom with
                          this! This probably won't help, but will still be
                          pretty fun.
                          
                          Basically, I've taken resources from various
                          Christmas-themed .wads, and put them all in one
                          awfully big file. Also, I've made one or two
                          graphics (like new Cacobauble's sprites, or voxel presents).
                          
                          This is supposed to work with every map that
                          doesn't change textures and Zombieman's and Baron
                          of Hell's sprites. (If it changes only the
                          textures and sprites, just change the load
                          order.)

Additional Credits to   : The creators of the WADs I've taken resources
                          and/or ideas from (this is going to be long):
                          
                          - Tormentor667 and AcidFlash for "X-Mas
                          deathmatch"
                          
                          - Chrozoron, Gemini, Darkfang and Zsignal for
                          "XMas Doom 99"
                          
                          - SillySft, Mal, FireHawk, Vortex, Lithium,
                          ChainsawJim, VT102 and Hygelic for "XMas Doom"
                          
                          - Martin Hajek and Harry Nurmohamed for "X-Mas
                          Nightmare"
                          
                          - Joe Wilcox, V. Andre Lowe, Mark Gundy, and
                          H2HMud for "H2H-XMas" (or should I say, Santa
                          Claus graphics from it.)
                          
                          - Mem Scuba Steve, Enjay and WViperW for
                          "Massmouthmas"
                          
                          - Raven Software for Hexen I've stol-... er,
                          "borrowed" Ice texture from.

			  - Bloax for Doomguy'ed Cleric's (from Hexen) hand sprite.
                          
                          - Scott Gustafon for Between-level image (really
                          great artist!)
                          
                          - Unknown (?) author for picture at the cast
                          list. (Really, I couldn't find who created it!)
                          
                          - Authors of all the great MIDIs I've found in
                          the internet!
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : A tiny bit of DECORATE.
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : 2-3 weeks because I'm a lazy-ass.
Editor(s) used          : SLADE3, Adobe Photoshop, SLAB6
May Not Run With...     : any .WAD file that changes both Zombieman's or
                          Baron of Hell's sprites and wall textures.
			  Also, due to palette limits in ZDoom, the mod looks better in GZDoom.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors