The Deadly Harvest

The Deadly Harvest

This is a deathmatch level. We've played it for a few days and fragged each other a million times. Though the WAD is deathmatch only, I didn't just put a few...

Filenames
harvest.wad
Size
93.04 KB
MD5
78f86df02a452a8b731b391742320009
SHA-1
f0db2a432d3d68c737b620697406ce49375f0f88
SHA-256
9a509ec859efafd0ec202e77f3bb5212083f733b21a32904f9e652b034b2ba6b
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
14
Maps
MAP01

Read Me

================================================================
Title                   : The Deadly Harvest
Filename                : harvest.wad
Author                  : Grzegorz Werner
Email Address           : [email protected]
Misc. Author Info       : I'm studying English... nah, what I'm 
			  really doing is designing WADs. This
			  is much more fun.

Description             : This is a deathmatch level.  We've
			  played it for a few days and fragged
			  each other a million times.  Though
			  the WAD is deathmatch only, I didn't
			  just put a few rooms here and there,
			  but also did my usual work of texture
			  choosing and aligning to make it not
			  only play good, but also _look_ good.
			  I've seen too many levels which might
 		  	  be quite playable, if their authors
			  had spent more time on giving them
			  the right look.

Additional Credits to   : Those great guys who created the most
			  brilliant game of all time... and
			  also the makers of DEU, DETH, ZENNODE
			  WINTEX, TED and other editors I use.
			  Very special thanks to my friends, who
			  are playtesting the levels I create:
			  Tomek Slonski, Mariusz Potocki and
			  Jacek Makolondra.

My other WADs available:  Die Young! (dieyoung.wad), A Hidden 
	                  Mountain Factory (mtfactor.wad).
			  These are single player WADs, and they
			  are _very_ good looking!
			  A few other levels are coming soon...
			  Look out for the Grim Reaper!
================================================================

* Play Information *

Game                    : DOOM II
Episode                 : MAP01
Single Player           : No, only to look around
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : That's it!
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Just a few
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.
Editor(s) used          : DETH 3.00 (still can't trust newer
			  versions, but I hope for the best)
			  ZENNODE, TED, WINTEX 4.2
			  Long live DETH! There never was any
			  better editor, and there will never
			  be! Antony Burden and Simon Oke,
			  you are my personal GODS...
Known Bugs              : none


* Copyright / Permissions *

You may do whatever you want with this file. But please,
if you do, mention my name.

* Where to get this WAD *

FTP sites: ftp.cdrom.com and mirrors

Other: my homepage (http://alpha.ok.ae.wroc.pl/~slon)

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
1

Endoom

ENDOOM

ENDOOM

 
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                DOOM II(tm) Deathmatch Level: The Deadly Harvest                
        ────────────────────────────────────────────────────────────────        
             Created by Grzegorz Werner ([email protected])              
           If you enjoyed playing my level, try also WADs that were             
             designed for single player challenge: dieyoung.wad and             
          mtfactor.wad, which are available on ftp.cdrom.com and its            
          mirrors (and my homepage: http://alpha.ok.ae.wroc.pl/~slon)           
             Doom is The Best Game Ever Written... thank you, id!               
                                                                                
                Of course, DOOM II is a trademark of id Software,               
          copyright 1994-95, so don't mess with it. Remember, if you            
          are playing a pirated copy of DOOM II you are going to HELL.          
          Buy it and avoid an eternity with all the other freeloaders.          
           If you have any problems playing DOOM II, please call our            
                  technical support line at (212) 951-3126.                     
                                                                                
                       DOOM II WAS CREATED BY id SOFTWARE:                      
              Programming: John Carmack, John Romero, Dave Taylor               
                         Art: Adrian Carmack, Kevin Cloud                       
                   Design: Sandy Petersen      BIZ: Jay Wilbur                  
                            BizAssist: Donna Jackson                            
                 Design and Support: Shawn Green, American McGee