Degeneration I
Filenames
75wads.zip, degenrte.wad, degenrte.zip, dmdeg1.zip
Size
114.12 KB
MD5
887a2390f113c4ff574882f2fcd6d2d3
SHA-1
f0d675417a934f6a62adee871b1d8bd026bf4a3a
SHA-256
c70479cd33d8bda0ac6611267c6419c13023d4aafa7e13c2cc7567ee27513b19
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E2M1
Download
Read Me
DOOM: Degeneration I By: Brian J. "Blazkowicz" Rowan PLAY THIS LEVEL by typing DOOM -FILE DEGENRTE.WAD This level was created from scratch with DEU 5.0. It is possible to play it in 1-player, multiplayer cooperative, or Deathmatch modes. This level took a long time to make, and a lot of debugging to fix stuff like texture offsets. I built this level with looks in mind rather than the challenge factor. Still, it's moderately hard to get through on Ultra-violence. As far as Nightmare goes, I haven't beat it yet on that mode. If anyone manages to beat this, send me a LMP demo file of your victory. (My CIS address is at the end of this file). This level is Episode 2, Mission 6. If you have the program MOVELEV (by Steve Simpson) you can change this, but if you don't and you want to get there in a hurry, start the game on any episode and type IDCLEV26. You'll lose your ammo and any cheat modes you've got working, so don't bother activating all that stuff beforehand. Oh, yeah, please try playing this level without using any codes! Not only will using codes spoil all the surprises, but it might also ruin the look of the level (especially if you turn the lights on!) Finally, this is called "Degeneration I" because it is mission 1 of a series which I'll be appending to over the next few months. It takes a while to make a level this big, but now that I've got some experience, things should move along a little faster. Feel free to E-mail me any comments or questions (or especially any errors and a way to fix them!). Thanks. WARNING: I am not responsible for any damage to your hardware or software resulting from the use of this level. Brian J. "Blazkowicz" Rowan CIS: 73552,3423