50 Shades of Graytall
50 Shades of Graytall is a project designed around creating maps with interesting architecture and gameplay despite being limited to a selection of arguably ...
Filenames
50shades.wad
Size
16.65 MB
MD5
5b3dad89151f6c23933a8694eac88a84
SHA-1
f09397f70acb00915a01f7057bcacb3a8761e46e
SHA-256
50a2e8cd334beee3a066f44a64761515f67609c3dac359035d23062a62b40c1e
WAD Type
PWAD
IWAD
Unknown
Engines
PRBOOM+, Limit Removing
Lumps
295
Maps
MAP04, MAP05, MAP03, MAP06, MAP08, MAP10, MAP11, MAP14, MAP15, MAP16, MAP17, MAP02, MAP07, MAP01, MAP09, MAP12, MAP18, MAP13
Download
Read Me
=========================================================================== Archive Maintainer : (special instructions if any) Update to : (original filename if updating an existing file) Advanced engine needed : "Boom" (PrBoom+ cl9) Primary purpose : Single+Coop play =========================================================================== Title : 50 Shades of Graytall Filename : 50shades.wad Release date : September 1st, 2015 Author : Various Email Address : [email protected] Other Files By Author : some maps in TWID wads and Mayhem Misc. Author Info : CGI sucks Description : 50 Shades of Graytall is a project designed around creating maps with interesting architecture and gameplay despite being limited to a selection of arguably hideous textures. Started in response to a silly post made in the Editing forum which led I and several others to attempt maps using the (slightly edited) rules in the post, hoping the result would be decent. Eventually opened up to the community and here we are! Hope you enjoy the maps and if you don't hey Doom projects cant be graytall the time Additional Credits to : Gez, for the dumb joke that started an even dumber project. Pinchy for the Title and intermission music. Everyone who mapped for this thing (credits are in the level names gfx), Xaser for taking infinity years to make an infinitely cool map. Alfonzo for the BDSM (pls do not misconstrue) =========================================================================== * What is included * New levels : 18 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01-18 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Other game styles : LMS may work I guess Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Longer than it should have been Editor(s) used : DB2, SLADE, GIMP Known Bugs : visual tricks are broken in OpenGL. Play software, don't be a scrub May Not Run With : Boom incompatible ports Tested With : PrBoom+ cl9 * Copyright / Permissions * Authors (may NOT) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites:
=========================================================================== Archive Maintainer : An update to 50shades.zip, includes a patch wad for some moderate issues Update to : (original filename if updating an existing file) Advanced engine needed : "Boom" (PrBoom+ cl9) Primary purpose : Single+Coop play =========================================================================== Title : 50 Shades of Graytall Filename : 50shades.wad Release date : September 1st, 2015 Author : Various Email Address : [email protected] Other Files By Author : some maps in TWID wads and Mayhem Misc. Author Info : CGI sucks Description : 50 Shades of Graytall is a project designed around creating maps with interesting architecture and gameplay despite being limited to a selection of arguably hideous textures. Started in response to a silly post made in the Editing forum which led I and several others to attempt maps using the (slightly edited) rules in the post, hoping the result would be decent. Eventually opened up to the community and here we are! Hope you enjoy the maps and if you don't hey Doom projects cant be graytall the time Additional Credits to : Gez, for the dumb joke that started an even dumber project. Pinchy for the Title and intermission music. Everyone who mapped for this thing (credits are in the level names gfx), Xaser for taking infinity years to make an infinitely cool map. Alfonzo for the BDSM (pls do not misconstrue) =========================================================================== * What is included * New levels : 18 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Separate patch wad Other files required : None * Play Information * Game : DOOM2 Map # : MAP01-18 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Other game styles : LMS may work I guess Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Longer than it should have been Editor(s) used : DB2, SLADE, GIMP Known Bugs : visual tricks are broken in OpenGL. Play software, don't be a scrub May Not Run With : Boom incompatible ports Tested With : PrBoom+ cl9 * Copyright / Permissions * Authors (may NOT) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites:
Maps
The Gray, the Blu, and the Trakly (MAP03)
Deathmatch Spawns
0
Co-op Spawns
4
Big Dwayne's Orbital Concrete and Propane Emporium (MAP10)
Deathmatch Spawns
15
Co-op Spawns
34