Ktulu Calls Zaphod (BIG mistake)
Bear with me... I know sometimes I don't care what the story is behind the level - I JUST WANT TO PLAY - but I think you'll be glad you read this first. Zaph...
This WAD is corrupt, it may not load or play correctly.
Filenames
zaphod11.wad, zaphod11.zip, zaphod12.wad, zaphod12.zip
Size
415.99 KB
MD5
b5fe746218fdfeb1d82006c2d422f420
SHA-1
f02888a62d1bbca055d8542f92a28bf3bbbcb1da
SHA-256
531cc2852ff8881dbb36bc43c6635e07455d31397cec6b0b1b0d47dd2b8e9e84
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
23
Maps
E1M1
Download
Read Me
================================================================ Title : Ktulu Calls Zaphod (BIG mistake) Filename : ZAPHOD11.WAD Other included files : ZAPHOD11.TXT, ZAPHINST.BAT, ZAPHEASY.BAT, ZAPHHARD.BAT, ZPHSPRIT.WAD, FILE_ID.DIZ, DEUSF.EXE, and DEHACKED.EXE Author : Timothy A. Harris Internet Email Address : [email protected] or [email protected] PLEASE GIVE ME FEEDBACK!!! Misc. Author Info : You may be tired of Doom 1, but this is really nothing like it. Believe it or not this is my first level. I actually completed it about three months ago but just recently acquired internet ftp access and decided to use the advantages of DEUTEX 2.9 instead of editing the DOOM.WAD with DMGRAPH. I tried to make the "world" as realistic as possible and paid a lot of attention to detail. I also made some pretty nifty edits using DeHackEd (hee hee). In other words, I spent entirely too much time on it. Description : Bear with me... I know sometimes I don't care what the story is behind the level - I JUST WANT TO PLAY - but I think you'll be glad you read this first. Zaphod Beeblebrox, our galactic hero and just an all-around great guy, was zipping around in his speedboat on an uncharted watery planet when one of his two heads realized the other knew where he was going. Unfortunately his two heads had previously had a profound disagreement and were not talking to each other. So the uninformed head just had to sit tight (although this gave Zaphod a neck ache) and wait. Soon enough an expansive wall of shimmering blues and reds could be seen closing in from all direc- tions. Despite the circumstances, the informed head remained calm (too calm - a bit trance-like in fact), while the oblivious one remained so. Eventually something could be seen ahead in the distance as the shimmering wall was almost upon him. Soon Zaphod's speedboat came to a splashing halt in front of a large dock. Suddenly his purpose was all too clear! Despite their differences, both heads thought as one (with twice the brain power)! Zaphod had been called to the Land of Ktulu!! There were bits and scraps in in the HITCHHIKER'S GUIDE about such a place - but many thought it was just a myth. But now Zaphod knew they had been mythinformed. Supposedly an unknown being (except it's name) named Ktulu had/has a hunger for humans (specific- ally battle-trained) and "calls" them from all over the far reaches of the galaxy to it's land. Apparently Ktulu appreciates a good fight before it overcomes them, but before they are worthy enough to be devoured by Ktulu, they must fight their way through it's minions and find Ktulu's lair! (Zaphod always thought it was just an excuse to soften up the victim). With Zaphod's newly acquired oneness of his two heads, he became acutely aware that his speedboat was sinking. The corrosive waters surrounding Ktulu (the land) work pretty fast, he thought. Luckily his previously only-informed head had gotten Zaphod to wear his neato-cool eLiTE battle armor which would protect him from most corrosive substances - not to mention also bringing the other battle supplies... Zaphod's heads agreed it was a BIG mistake for Ktulu to have called Zaphod Beeblebrox. Zaphod just hoped he could find enough ammunition from fallen predecessors to last through the gauntlet he knew was waiting for him... Additional Credits to : -Those visionaries at Id and of course all the "little visionaries" (like me) who inspire each other to make better PWADS. -Douglas Adams for Zaphod Beeblebrox and the HITCHHIKER'S GUIDE TO THE GALAXY series. -Metallica for inspiring the music. ================================================================ * Play Information * Episode and Level # : E1M1 (yes, the energy weapons work) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, the start points are there but this level wasn't especially designed for it - untested. Difficulty Settings : Hurt Me Plenty for the casual stroller and ULTRAVIOLENCE! for the real Doomer New Sounds : Yes, inside ZAPHOD11.WAD New Graphics : Yes, inside ZPHSPRIT.WAD New Music : Yes, inside ZAPHOD11.WAD New Attributes/Effects : Yes, using DeHackEd 2.x Demos Replaced : None (Didn't want to spoil any surprises) * Construction * Base : New level TOTALLY from scratch Editor(s) used : DEU 5.21, DEU 5.2 GCC, DEUTex 2.9, BSP 1.2, DeHackEd 2.x, RMB 1.x, DmAud 1.1, Midi2Mus Known Bugs : - The most common error is due to Doom's limits: a visplane overflow dropping you to DOS. This happens in one place only that I know of and it is understandable due to the complexity of the room. Save Game! :) - Once in a while it may drop to DOS with a message about it can't find a sound - not sure if its a bug in 1.666 or DeHackEd. - Not really a bug, but since the level is so BIG (even without the patches), it's probably slower on some machines - I have a 486-dx2-66 so I didn't have any problems :) Although, I used RMB (a lifesaver for slower machines) to make the WAD as efficient as possible (93%). * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels (but feel welcome to use any of my ideas). You MAY distribute this ZIP, provided it is distributed as the original ZAPHOD11.ZIP including all of the graphics and sound patches, with no modifications. You may distribute these files in any electronic format (BBS, Diskette, CD, etc). * Where to get this WAD * FTP sites: ftp.cdrom.com and mirrors BBS numbers: - The Modem Games BBS using Game Connection (4-player Doom, Doom II, Heretic, and more!) (904) 725-7931 and 8103. - Others boards in the (904) area code.
================================================================ Title : Ktulu Calls Zaphod (BIG mistake) Filename : ZAPHOD12.WAD Other included files : ZAPHOD12.TXT, ZAPHINST.BAT, ZAPHEASY.BAT, ZAPHHARD.BAT, ZPHSPRIT.WAD, ZAPHOD12.DEH, FILE_ID.DIZ, DEUSF.EXE, and DEHACKED.EXE/INI Author : Timothy A. Harris Internet Email Address : [email protected] PLEASE GIVE ME FEEDBACK!!! Misc. Author Info : You may be tired of Doom 1, but this is really nothing like it. Believe it or not this is my first level. I actually completed it about three months ago but just recently acquired internet ftp access and decided to use the advantages of DEUTEX 2.9 instead of editing the DOOM.WAD with DMGRAPH. I tried to make the "world" as realistic as possible and paid a lot of attention to detail. I also made some pretty nifty edits using DeHackEd (hee hee). In other words, I spent entirely too much time on it. Changes since version 1.1: Works with DOOM 1.9, new DeHackEd and DEUSF versions. New batch files and added INI file to work with DEHACKED 2.3. Description : Bear with me... I know sometimes I don't care what the story is behind the level - I JUST WANT TO PLAY - but I think you'll be glad you read this first. Zaphod Beeblebrox, our galactic hero and just an all-around great guy, was zipping around in his speedboat on an uncharted watery planet when one of his two heads realized the other knew where he was going. Unfortunately his two heads had previously had a profound disagreement and were not talking to each other. So the uninformed head just had to sit tight (although this gave Zaphod a neck ache) and wait. Soon enough an expansive wall of shimmering blues and reds could be seen closing in from all direc- tions. Despite the circumstances, the informed head remained calm (too calm - a bit trance-like in fact), while the oblivious one remained so. Eventually something could be seen ahead in the distance as the shimmering wall was almost upon him. Soon Zaphod's speedboat came to a splashing halt in front of a large dock. Suddenly his purpose was all too clear! Despite their differences, both heads thought as one (with twice the brain power)! Zaphod had been called to the Land of Ktulu!! There were bits and scraps in in the HITCHHIKER'S GUIDE about such a place - but many thought it was just a myth. But now Zaphod knew they had been mythinformed. Supposedly an unknown being (except it's name) named Ktulu had/has a hunger for humans (specific- ally battle-trained) and "calls" them from all over the far reaches of the galaxy to it's land. Apparently Ktulu appreciates a good fight before it overcomes them, but before they are worthy enough to be devoured by Ktulu, they must fight their way through it's minions and find Ktulu's lair! (Zaphod always thought it was just an excuse to soften up the victim). With Zaphod's newly acquired oneness of his two heads, he became acutely aware that his speedboat was sinking. The corrosive waters surrounding Ktulu (the land) work pretty fast, he thought. Luckily his previously only-informed head had gotten Zaphod to wear his neato-cool eLiTE battle armor which would protect him from most corrosive substances - not to mention also bringing the other battle supplies... Zaphod's heads agreed it was a BIG mistake for Ktulu to have called Zaphod Beeblebrox. Zaphod just hoped he could find enough ammunition from fallen predecessors to last through the gauntlet he knew was waiting for him... Additional Credits to : -Those visionaries at Id and of course all the "little visionaries" (like me) who inspire each other to make better PWADS. -Douglas Adams for Zaphod Beeblebrox and the HITCHHIKER'S GUIDE TO THE GALAXY series. -Metallica for inspiring the music. ================================================================ * Play Information * Episode and Level # : E1M1 (yes, the energy weapons work) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, the start points are there but this level wasn't especially designed for it - untested. Difficulty Settings : Hurt Me Plenty for the casual stroller and ULTRAVIOLENCE! for the real Doomer New Sounds : Yes, inside ZAPHOD12.WAD New Graphics : Yes, inside ZPHSPRIT.WAD New Music : Yes, inside ZAPHOD12.WAD New Attributes/Effects : Yes, using DeHackEd 2.x Demos Replaced : None (Didn't want to spoil any surprises) * Construction * Base : New level TOTALLY from scratch Editor(s) used : DEU 5.21, DEU 5.2 GCC, DEUTex 2.9, BSP 1.2, DeHackEd 2.x, RMB 1.x, DmAud 1.1, Midi2Mus Known Bugs : - The most common error is due to Doom's limits: a visplane overflow dropping you to DOS. This happens in one place only that I know of and it is understandable due to the complexity of the room. Save Game! :) - Not really a bug, but since the level is so BIG (even without the patches), it's probably slower on some machines - I have a 486-dx2-66 so I didn't have any problems :) Although, I used RMB (a lifesaver for slower machines) to make the WAD as efficient as possible (93%). * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels (but feel welcome to use any of my ideas). You MAY distribute this ZIP, provided it is distributed as the original ZAPHOD11.ZIP including all of the graphics and sound patches, with no modifications. You may distribute these files in any electronic format (BBS, Diskette, CD, etc). * Where to get this WAD * FTP sites: ftp.cdrom.com and mirrors BBS numbers: - The Modem Games BBS using Game Connection (4-player Doom, Doom II, Heretic, and more!) (904) 725-7931 and 8103. - Others boards in the (904) area code.
================================================================ Title : Ktulu Calls Zaphod (BIG mistake) Filename : ZAPHOD12.WAD Other included files : ZAPHOD12.TXT, ZAPHINST.BAT, ZAPHEASY.BAT, ZAPHHARD.BAT, ZPHSPRIT.WAD, ZAPHOD12.DEH, FILE_ID.DIZ, DEUSF.EXE, and DEHACKED.EXE/INI Author : Timothy A. Harris Internet Email Address : [email protected] PLEASE GIVE ME FEEDBACK!!! Misc. Author Info : You may be tired of Doom 1, but this is really nothing like it. Believe it or not this is my first level. I actually completed it about three months ago but just recently acquired internet ftp access and decided to use the advantages of DEUTEX 2.9 instead of editing the DOOM.WAD with DMGRAPH. I tried to make the "world" as realistic as possible and paid a lot of attention to detail. I also made some pretty nifty edits using DeHackEd (hee hee). In other words, I spent entirely too much time on it. Changes since version 1.1: Works with DOOM 1.9, new DeHackEd and DEUSF versions. New batch files and added INI file to work with DEHACKED 2.3. Description : Bear with me... I know sometimes I don't care what the story is behind the level - I JUST WANT TO PLAY - but I think you'll be glad you read this first. Zaphod Beeblebrox, our galactic hero and just an all-around great guy, was zipping around in his speedboat on an uncharted watery planet when one of his two heads realized the other knew where he was going. Unfortunately his two heads had previously had a profound disagreement and were not talking to each other. So the uninformed head just had to sit tight (although this gave Zaphod a neck ache) and wait. Soon enough an expansive wall of shimmering blues and reds could be seen closing in from all direc- tions. Despite the circumstances, the informed head remained calm (too calm - a bit trance-like in fact), while the oblivious one remained so. Eventually something could be seen ahead in the distance as the shimmering wall was almost upon him. Soon Zaphod's speedboat came to a splashing halt in front of a large dock. Suddenly his purpose was all too clear! Despite their differences, both heads thought as one (with twice the brain power)! Zaphod had been called to the Land of Ktulu!! There were bits and scraps in in the HITCHHIKER'S GUIDE about such a place - but many thought it was just a myth. But now Zaphod knew they had been mythinformed. Supposedly an unknown being (except it's name) named Ktulu had/has a hunger for humans (specific- ally battle-trained) and "calls" them from all over the far reaches of the galaxy to it's land. Apparently Ktulu appreciates a good fight before it overcomes them, but before they are worthy enough to be devoured by Ktulu, they must fight their way through it's minions and find Ktulu's lair! (Zaphod always thought it was just an excuse to soften up the victim). With Zaphod's newly acquired oneness of his two heads, he became acutely aware that his speedboat was sinking. The corrosive waters surrounding Ktulu (the land) work pretty fast, he thought. Luckily his previously only-informed head had gotten Zaphod to wear his neato-cool eLiTE battle armor which would protect him from most corrosive substances - not to mention also bringing the other battle supplies... Zaphod's heads agreed it was a BIG mistake for Ktulu to have called Zaphod Beeblebrox. Zaphod just hoped he could find enough ammunition from fallen predecessors to last through the gauntlet he knew was waiting for him... Additional Credits to : -Those visionaries at Id and of course all the "little visionaries" (like me) who inspire each other to make better PWADS. -Douglas Adams for Zaphod Beeblebrox and the HITCHHIKER'S GUIDE TO THE GALAXY series. -Metallica for inspiring the music. ================================================================ * Play Information * Episode and Level # : E1M1 (yes, the energy weapons work) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, the start points are there but this level wasn't especially designed for it - untested. Difficulty Settings : Hurt Me Plenty for the casual stroller and ULTRAVIOLENCE! for the real Doomer New Sounds : Yes, inside ZAPHOD12.WAD New Graphics : Yes, inside ZPHSPRIT.WAD New Music : Yes, inside ZAPHOD12.WAD New Attributes/Effects : Yes, using DeHackEd 2.x Demos Replaced : None (Didn't want to spoil any surprises) * Construction * Base : New level TOTALLY from scratch Editor(s) used : DEU 5.21, DEU 5.2 GCC, DEUTex 2.9, BSP 1.2, DeHackEd 2.x, RMB 1.x, DmAud 1.1, Midi2Mus Known Bugs : - The most common error is due to Doom's limits: a visplane overflow dropping you to DOS. This happens in one place only that I know of and it is understandable due to the complexity of the room. Save Game! :) - Not really a bug, but since the level is so BIG (even without the patches), it's probably slower on some machines - I have a 486-dx2-66 so I didn't have any problems :) Although, I used RMB (a lifesaver for slower machines) to make the WAD as efficient as possible (93%). * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels (but feel welcome to use any of my ideas). You MAY distribute this ZIP, provided it is distributed as the original ZAPHOD11.ZIP including all of the graphics and sound patches, with no modifications. You may distribute these files in any electronic format (BBS, Diskette, CD, etc). * Where to get this WAD * FTP sites: ftp.cdrom.com and mirrors BBS numbers: - The Modem Games BBS using Game Connection (4-player Doom, Doom II, Heretic, and more!) (904) 725-7931 and 8103. - Others boards in the (904) area code.
================================================================ Title : Ktulu Calls Zaphod (BIG mistake) Filename : ZAPHOD11.WAD Other included files : ZAPHOD11.TXT, ZAPHINST.BAT, ZAPHEASY.BAT, ZAPHHARD.BAT, ZPHSPRIT.WAD, FILE_ID.DIZ, DEUSF.EXE, and DEHACKED.EXE Author : Timothy A. Harris Internet Email Address : [email protected] or [email protected] PLEASE GIVE ME FEEDBACK!!! Misc. Author Info : You may be tired of Doom 1, but this is really nothing like it. Believe it or not this is my first level. I actually completed it about three months ago but just recently acquired internet ftp access and decided to use the advantages of DEUTEX 2.9 instead of editing the DOOM.WAD with DMGRAPH. I tried to make the "world" as realistic as possible and paid a lot of attention to detail. I also made some pretty nifty edits using DeHackEd (hee hee). In other words, I spent entirely too much time on it. Description : Bear with me... I know sometimes I don't care what the story is behind the level - I JUST WANT TO PLAY - but I think you'll be glad you read this first. Zaphod Beeblebrox, our galactic hero and just an all-around great guy, was zipping around in his speedboat on an uncharted watery planet when one of his two heads realized the other knew where he was going. Unfortunately his two heads had previously had a profound disagreement and were not talking to each other. So the uninformed head just had to sit tight (although this gave Zaphod a neck ache) and wait. Soon enough an expansive wall of shimmering blues and reds could be seen closing in from all direc- tions. Despite the circumstances, the informed head remained calm (too calm - a bit trance-like in fact), while the oblivious one remained so. Eventually something could be seen ahead in the distance as the shimmering wall was almost upon him. Soon Zaphod's speedboat came to a splashing halt in front of a large dock. Suddenly his purpose was all too clear! Despite their differences, both heads thought as one (with twice the brain power)! Zaphod had been called to the Land of Ktulu!! There were bits and scraps in in the HITCHHIKER'S GUIDE about such a place - but many thought it was just a myth. But now Zaphod knew they had been mythinformed. Supposedly an unknown being (except it's name) named Ktulu had/has a hunger for humans (specific- ally battle-trained) and "calls" them from all over the far reaches of the galaxy to it's land. Apparently Ktulu appreciates a good fight before it overcomes them, but before they are worthy enough to be devoured by Ktulu, they must fight their way through it's minions and find Ktulu's lair! (Zaphod always thought it was just an excuse to soften up the victim). With Zaphod's newly acquired oneness of his two heads, he became acutely aware that his speedboat was sinking. The corrosive waters surrounding Ktulu (the land) work pretty fast, he thought. Luckily his previously only-informed head had gotten Zaphod to wear his neato-cool eLiTE battle armor which would protect him from most corrosive substances - not to mention also bringing the other battle supplies... Zaphod's heads agreed it was a BIG mistake for Ktulu to have called Zaphod Beeblebrox. Zaphod just hoped he could find enough ammunition from fallen predecessors to last through the gauntlet he knew was waiting for him... Additional Credits to : -Those visionaries at Id and of course all the "little visionaries" (like me) who inspire each other to make better PWADS. -Douglas Adams for Zaphod Beeblebrox and the HITCHHIKER'S GUIDE TO THE GALAXY series. -Metallica for inspiring the music. ================================================================ * Play Information * Episode and Level # : E1M1 (yes, the energy weapons work) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, the start points are there but this level wasn't especially designed for it - untested. Difficulty Settings : Hurt Me Plenty for the casual stroller and ULTRAVIOLENCE! for the real Doomer New Sounds : Yes, inside ZAPHOD11.WAD New Graphics : Yes, inside ZPHSPRIT.WAD New Music : Yes, inside ZAPHOD11.WAD New Attributes/Effects : Yes, using DeHackEd 2.x Demos Replaced : None (Didn't want to spoil any surprises) * Construction * Base : New level TOTALLY from scratch Editor(s) used : DEU 5.21, DEU 5.2 GCC, DEUTex 2.9, BSP 1.2, DeHackEd 2.x, RMB 1.x, DmAud 1.1, Midi2Mus Known Bugs : - The most common error is due to Doom's limits: a visplane overflow dropping you to DOS. This happens in one place only that I know of and it is understandable due to the complexity of the room. Save Game! :) - Once in a while it may drop to DOS with a message about it can't find a sound - not sure if its a bug in 1.666 or DeHackEd. - Not really a bug, but since the level is so BIG (even without the patches), it's probably slower on some machines - I have a 486-dx2-66 so I didn't have any problems :) Although, I used RMB (a lifesaver for slower machines) to make the WAD as efficient as possible (93%). * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels (but feel welcome to use any of my ideas). You MAY distribute this ZIP, provided it is distributed as the original ZAPHOD11.ZIP including all of the graphics and sound patches, with no modifications. You may distribute these files in any electronic format (BBS, Diskette, CD, etc). * Where to get this WAD * FTP sites: ftp.cdrom.com and mirrors BBS numbers: - The Modem Games BBS using Game Connection (4-player Doom, Doom II, Heretic, and more!) (904) 725-7931 and 8103. - Others boards in the (904) area code.