Ktulu Calls Zaphod (BIG mistake)

Ktulu Calls Zaphod (BIG mistake)

Bear with me... I know sometimes I don't care what the story is behind the level - I JUST WANT TO PLAY - but I think you'll be glad you read this first. Zaph...

Filenames
zaphod11.wad, zaphod11.zip, zaphod12.wad, zaphod12.zip
Size
415.99 KB
MD5
b5fe746218fdfeb1d82006c2d422f420
SHA-1
f02888a62d1bbca055d8542f92a28bf3bbbcb1da
SHA-256
531cc2852ff8881dbb36bc43c6635e07455d31397cec6b0b1b0d47dd2b8e9e84
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
23
Maps
E1M1

Read Me

================================================================
Title                   : Ktulu Calls Zaphod (BIG mistake)   
Filename                : ZAPHOD11.WAD
Other included files    : ZAPHOD11.TXT, ZAPHINST.BAT, ZAPHEASY.BAT,
                          ZAPHHARD.BAT, ZPHSPRIT.WAD, FILE_ID.DIZ, 
                          DEUSF.EXE, and DEHACKED.EXE
Author                  : Timothy A. Harris
Internet Email Address  : [email protected]
                          or [email protected]

                        PLEASE GIVE ME FEEDBACK!!!

Misc. Author Info       :   You may be tired of Doom 1, but this is really  
                          nothing like it.  Believe it or not this is my 
                          first level.  I actually completed it about three
                          months ago but just recently acquired internet 
                          ftp access and decided to use the advantages of
                          DEUTEX 2.9 instead of editing the DOOM.WAD with
                          DMGRAPH.
                            
                            I tried to make the "world" as realistic as 
                          possible and paid a lot of attention to detail.  
                          I also made some pretty nifty edits using 
                          DeHackEd (hee hee). In other words, I spent 
                          entirely too much time on it.

Description             :   Bear with me... I know sometimes I don't care
                          what the story is behind the level - I JUST WANT
                          TO PLAY - but I think you'll be glad you read this
                          first.
                            
                            Zaphod Beeblebrox, our galactic hero and just 
                          an all-around great guy, was zipping around in
                          his speedboat on an uncharted watery planet when
                          one of his two heads realized the other knew where 
                          he was going.  Unfortunately his two heads had 
                          previously had a profound disagreement and were 
                          not talking to each other.  So the uninformed head
                          just had to sit tight (although this gave Zaphod a
                          neck ache) and wait.
                            Soon enough an expansive wall of shimmering blues
                          and reds could be seen closing in from all direc-
                          tions.  Despite the circumstances, the informed 
                          head remained calm (too calm - a bit trance-like 
                          in fact), while the oblivious one remained so.
                            Eventually something could be seen ahead in the
                          distance as the shimmering wall was almost upon him.
                          Soon Zaphod's speedboat came to a splashing halt in
                          front of a large dock.      
                            Suddenly his purpose was all too clear!  Despite
                          their differences, both heads thought as one (with
                          twice the brain power)!  Zaphod had been called to
                          the Land of Ktulu!!  There were bits and scraps in 
                          in the HITCHHIKER'S GUIDE about such a place - but
                          many thought it was just a myth.  But now Zaphod 
                          knew they had been mythinformed.
                            Supposedly an unknown being (except it's name)
                          named Ktulu had/has a hunger for humans (specific-
                          ally battle-trained) and "calls" them from all 
                          over the far reaches of the galaxy to it's land.
                          Apparently Ktulu appreciates a good fight before
                          it overcomes them, but before they are worthy
                          enough to be devoured by Ktulu, they must fight
                          their way through it's minions and find Ktulu's
                          lair!  (Zaphod always thought it was just an 
                          excuse to soften up the victim).
                            With Zaphod's newly acquired oneness of his two
                          heads, he became acutely aware that his speedboat 
                          was sinking.  The corrosive waters surrounding
                          Ktulu (the land) work pretty fast, he thought.  
                          Luckily his previously only-informed head had 
                          gotten Zaphod to wear his neato-cool eLiTE battle
                          armor which would protect him from most corrosive
                          substances - not to mention also bringing the 
                          other battle supplies...  
                            Zaphod's heads agreed it was a BIG mistake for 
                          Ktulu to have called Zaphod Beeblebrox.  Zaphod
                          just hoped he could find enough ammunition from
                          fallen predecessors to last through the gauntlet
                          he knew was waiting for him...   

Additional Credits to   : -Those visionaries at Id and of course all the 
                           "little visionaries" (like me) who inspire each 
                           other to make better PWADS.
                          -Douglas Adams for Zaphod Beeblebrox and the
                           HITCHHIKER'S GUIDE TO THE GALAXY series.
                          -Metallica for inspiring the music.
================================================================

* Play Information *

Episode and Level #     : E1M1 (yes, the energy weapons work)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes, the start points are there but this
                          level wasn't especially designed for it - untested.
Difficulty Settings     : Hurt Me Plenty for the casual stroller and 
                          ULTRAVIOLENCE! for the real Doomer
New Sounds              : Yes, inside ZAPHOD11.WAD
New Graphics            : Yes, inside ZPHSPRIT.WAD
New Music               : Yes, inside ZAPHOD11.WAD
New Attributes/Effects  : Yes, using DeHackEd 2.x
Demos Replaced          : None (Didn't want to spoil any surprises)

* Construction *

Base                    : New level TOTALLY from scratch
Editor(s) used          : DEU 5.21, DEU 5.2 GCC, DEUTex 2.9, BSP 1.2, 
                          DeHackEd 2.x, RMB 1.x, DmAud 1.1, Midi2Mus  
Known Bugs              : - The most common error is due to Doom's
                          limits: a visplane overflow dropping you to 
                          DOS.  This happens in one place only that I
                          know of and it is understandable due to the
                          complexity of the room.  Save Game! :)
                          - Once in a while it may drop to DOS with a
                          message about it can't find a sound - not sure
                          if its a bug in 1.666 or DeHackEd.
                          - Not really a bug, but since the level is so
                          BIG (even without the patches), it's probably 
                          slower on some machines - I have a 486-dx2-66 
                          so I didn't have any problems :)  Although, I 
                          used RMB (a lifesaver for slower machines) to 
                          make the WAD as efficient as possible (93%). 

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels (but feel welcome to use any of my ideas).  

You MAY distribute this ZIP, provided it is distributed as the original
ZAPHOD11.ZIP including all of the graphics and sound patches, with no 
modifications.  You may distribute these files in any electronic format 
(BBS, Diskette, CD, etc).

* Where to get this WAD *

FTP sites: ftp.cdrom.com and mirrors

BBS numbers: - The Modem Games BBS using Game Connection (4-player Doom, 
               Doom II, Heretic, and more!) (904) 725-7931 and 8103.
             - Others boards in the (904) area code.

================================================================
Title                   : Ktulu Calls Zaphod (BIG mistake)   
Filename                : ZAPHOD12.WAD
Other included files    : ZAPHOD12.TXT, ZAPHINST.BAT, ZAPHEASY.BAT,
                          ZAPHHARD.BAT, ZPHSPRIT.WAD, ZAPHOD12.DEH,
                          FILE_ID.DIZ, DEUSF.EXE, and DEHACKED.EXE/INI

Author                  : Timothy A. Harris
Internet Email Address  : [email protected]

                        PLEASE GIVE ME FEEDBACK!!!

Misc. Author Info       :   You may be tired of Doom 1, but this is really  
                          nothing like it.  Believe it or not this is my 
                          first level.  I actually completed it about three
                          months ago but just recently acquired internet 
                          ftp access and decided to use the advantages of
                          DEUTEX 2.9 instead of editing the DOOM.WAD with
                          DMGRAPH.
                            
                            I tried to make the "world" as realistic as 
                          possible and paid a lot of attention to detail.  
                          I also made some pretty nifty edits using 
                          DeHackEd (hee hee). In other words, I spent 
                          entirely too much time on it.

Changes since version 1.1: Works with DOOM 1.9, new DeHackEd and DEUSF  
                           versions.  New batch files and added INI file
                           to work with DEHACKED 2.3.

Description             :   Bear with me... I know sometimes I don't care
                          what the story is behind the level - I JUST WANT
                          TO PLAY - but I think you'll be glad you read this
                          first.
                            
                            Zaphod Beeblebrox, our galactic hero and just 
                          an all-around great guy, was zipping around in
                          his speedboat on an uncharted watery planet when
                          one of his two heads realized the other knew where 
                          he was going.  Unfortunately his two heads had 
                          previously had a profound disagreement and were 
                          not talking to each other.  So the uninformed head
                          just had to sit tight (although this gave Zaphod a
                          neck ache) and wait.
                            Soon enough an expansive wall of shimmering blues
                          and reds could be seen closing in from all direc-
                          tions.  Despite the circumstances, the informed 
                          head remained calm (too calm - a bit trance-like 
                          in fact), while the oblivious one remained so.
                            Eventually something could be seen ahead in the
                          distance as the shimmering wall was almost upon him.
                          Soon Zaphod's speedboat came to a splashing halt in
                          front of a large dock.      
                            Suddenly his purpose was all too clear!  Despite
                          their differences, both heads thought as one (with
                          twice the brain power)!  Zaphod had been called to
                          the Land of Ktulu!!  There were bits and scraps in 
                          in the HITCHHIKER'S GUIDE about such a place - but
                          many thought it was just a myth.  But now Zaphod 
                          knew they had been mythinformed.
                            Supposedly an unknown being (except it's name)
                          named Ktulu had/has a hunger for humans (specific-
                          ally battle-trained) and "calls" them from all 
                          over the far reaches of the galaxy to it's land.
                          Apparently Ktulu appreciates a good fight before
                          it overcomes them, but before they are worthy
                          enough to be devoured by Ktulu, they must fight
                          their way through it's minions and find Ktulu's
                          lair!  (Zaphod always thought it was just an 
                          excuse to soften up the victim).
                            With Zaphod's newly acquired oneness of his two
                          heads, he became acutely aware that his speedboat 
                          was sinking.  The corrosive waters surrounding
                          Ktulu (the land) work pretty fast, he thought.  
                          Luckily his previously only-informed head had 
                          gotten Zaphod to wear his neato-cool eLiTE battle
                          armor which would protect him from most corrosive
                          substances - not to mention also bringing the 
                          other battle supplies...  
                            Zaphod's heads agreed it was a BIG mistake for 
                          Ktulu to have called Zaphod Beeblebrox.  Zaphod
                          just hoped he could find enough ammunition from
                          fallen predecessors to last through the gauntlet
                          he knew was waiting for him...   

Additional Credits to   : -Those visionaries at Id and of course all the 
                           "little visionaries" (like me) who inspire each 
                           other to make better PWADS.
                          -Douglas Adams for Zaphod Beeblebrox and the
                           HITCHHIKER'S GUIDE TO THE GALAXY series.
                          -Metallica for inspiring the music.
================================================================

* Play Information *

Episode and Level #     : E1M1 (yes, the energy weapons work)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes, the start points are there but this
                          level wasn't especially designed for it - untested.
Difficulty Settings     : Hurt Me Plenty for the casual stroller and 
                          ULTRAVIOLENCE! for the real Doomer
New Sounds              : Yes, inside ZAPHOD12.WAD
New Graphics            : Yes, inside ZPHSPRIT.WAD
New Music               : Yes, inside ZAPHOD12.WAD
New Attributes/Effects  : Yes, using DeHackEd 2.x
Demos Replaced          : None (Didn't want to spoil any surprises)

* Construction *

Base                    : New level TOTALLY from scratch
Editor(s) used          : DEU 5.21, DEU 5.2 GCC, DEUTex 2.9, BSP 1.2, 
                          DeHackEd 2.x, RMB 1.x, DmAud 1.1, Midi2Mus  
Known Bugs              : - The most common error is due to Doom's
                          limits: a visplane overflow dropping you to 
                          DOS.  This happens in one place only that I
                          know of and it is understandable due to the
                          complexity of the room.  Save Game! :)
                          - Not really a bug, but since the level is so
                          BIG (even without the patches), it's probably 
                          slower on some machines - I have a 486-dx2-66 
                          so I didn't have any problems :)  Although, I 
                          used RMB (a lifesaver for slower machines) to 
                          make the WAD as efficient as possible (93%). 

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels (but feel welcome to use any of my ideas).  

You MAY distribute this ZIP, provided it is distributed as the original
ZAPHOD11.ZIP including all of the graphics and sound patches, with no 
modifications.  You may distribute these files in any electronic format 
(BBS, Diskette, CD, etc).

* Where to get this WAD *

FTP sites: ftp.cdrom.com and mirrors

BBS numbers: - The Modem Games BBS using Game Connection (4-player Doom, 
               Doom II, Heretic, and more!) (904) 725-7931 and 8103.
             - Others boards in the (904) area code.

================================================================
Title                   : Ktulu Calls Zaphod (BIG mistake)   
Filename                : ZAPHOD12.WAD
Other included files    : ZAPHOD12.TXT, ZAPHINST.BAT, ZAPHEASY.BAT,
                          ZAPHHARD.BAT, ZPHSPRIT.WAD, ZAPHOD12.DEH,
                          FILE_ID.DIZ, DEUSF.EXE, and DEHACKED.EXE/INI

Author                  : Timothy A. Harris
Internet Email Address  : [email protected]

                        PLEASE GIVE ME FEEDBACK!!!

Misc. Author Info       :   You may be tired of Doom 1, but this is really  
                          nothing like it.  Believe it or not this is my 
                          first level.  I actually completed it about three
                          months ago but just recently acquired internet 
                          ftp access and decided to use the advantages of
                          DEUTEX 2.9 instead of editing the DOOM.WAD with
                          DMGRAPH.
                            
                            I tried to make the "world" as realistic as 
                          possible and paid a lot of attention to detail.  
                          I also made some pretty nifty edits using 
                          DeHackEd (hee hee). In other words, I spent 
                          entirely too much time on it.

Changes since version 1.1: Works with DOOM 1.9, new DeHackEd and DEUSF  
                           versions.  New batch files and added INI file
                           to work with DEHACKED 2.3.

Description             :   Bear with me... I know sometimes I don't care
                          what the story is behind the level - I JUST WANT
                          TO PLAY - but I think you'll be glad you read this
                          first.
                            
                            Zaphod Beeblebrox, our galactic hero and just 
                          an all-around great guy, was zipping around in
                          his speedboat on an uncharted watery planet when
                          one of his two heads realized the other knew where 
                          he was going.  Unfortunately his two heads had 
                          previously had a profound disagreement and were 
                          not talking to each other.  So the uninformed head
                          just had to sit tight (although this gave Zaphod a
                          neck ache) and wait.
                            Soon enough an expansive wall of shimmering blues
                          and reds could be seen closing in from all direc-
                          tions.  Despite the circumstances, the informed 
                          head remained calm (too calm - a bit trance-like 
                          in fact), while the oblivious one remained so.
                            Eventually something could be seen ahead in the
                          distance as the shimmering wall was almost upon him.
                          Soon Zaphod's speedboat came to a splashing halt in
                          front of a large dock.      
                            Suddenly his purpose was all too clear!  Despite
                          their differences, both heads thought as one (with
                          twice the brain power)!  Zaphod had been called to
                          the Land of Ktulu!!  There were bits and scraps in 
                          in the HITCHHIKER'S GUIDE about such a place - but
                          many thought it was just a myth.  But now Zaphod 
                          knew they had been mythinformed.
                            Supposedly an unknown being (except it's name)
                          named Ktulu had/has a hunger for humans (specific-
                          ally battle-trained) and "calls" them from all 
                          over the far reaches of the galaxy to it's land.
                          Apparently Ktulu appreciates a good fight before
                          it overcomes them, but before they are worthy
                          enough to be devoured by Ktulu, they must fight
                          their way through it's minions and find Ktulu's
                          lair!  (Zaphod always thought it was just an 
                          excuse to soften up the victim).
                            With Zaphod's newly acquired oneness of his two
                          heads, he became acutely aware that his speedboat 
                          was sinking.  The corrosive waters surrounding
                          Ktulu (the land) work pretty fast, he thought.  
                          Luckily his previously only-informed head had 
                          gotten Zaphod to wear his neato-cool eLiTE battle
                          armor which would protect him from most corrosive
                          substances - not to mention also bringing the 
                          other battle supplies...  
                            Zaphod's heads agreed it was a BIG mistake for 
                          Ktulu to have called Zaphod Beeblebrox.  Zaphod
                          just hoped he could find enough ammunition from
                          fallen predecessors to last through the gauntlet
                          he knew was waiting for him...   

Additional Credits to   : -Those visionaries at Id and of course all the 
                           "little visionaries" (like me) who inspire each 
                           other to make better PWADS.
                          -Douglas Adams for Zaphod Beeblebrox and the
                           HITCHHIKER'S GUIDE TO THE GALAXY series.
                          -Metallica for inspiring the music.
================================================================

* Play Information *

Episode and Level #     : E1M1 (yes, the energy weapons work)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes, the start points are there but this
                          level wasn't especially designed for it - untested.
Difficulty Settings     : Hurt Me Plenty for the casual stroller and 
                          ULTRAVIOLENCE! for the real Doomer
New Sounds              : Yes, inside ZAPHOD12.WAD
New Graphics            : Yes, inside ZPHSPRIT.WAD
New Music               : Yes, inside ZAPHOD12.WAD
New Attributes/Effects  : Yes, using DeHackEd 2.x
Demos Replaced          : None (Didn't want to spoil any surprises)

* Construction *

Base                    : New level TOTALLY from scratch
Editor(s) used          : DEU 5.21, DEU 5.2 GCC, DEUTex 2.9, BSP 1.2, 
                          DeHackEd 2.x, RMB 1.x, DmAud 1.1, Midi2Mus  
Known Bugs              : - The most common error is due to Doom's
                          limits: a visplane overflow dropping you to 
                          DOS.  This happens in one place only that I
                          know of and it is understandable due to the
                          complexity of the room.  Save Game! :)
                          - Not really a bug, but since the level is so
                          BIG (even without the patches), it's probably 
                          slower on some machines - I have a 486-dx2-66 
                          so I didn't have any problems :)  Although, I 
                          used RMB (a lifesaver for slower machines) to 
                          make the WAD as efficient as possible (93%). 

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels (but feel welcome to use any of my ideas).  

You MAY distribute this ZIP, provided it is distributed as the original
ZAPHOD11.ZIP including all of the graphics and sound patches, with no 
modifications.  You may distribute these files in any electronic format 
(BBS, Diskette, CD, etc).

* Where to get this WAD *

FTP sites: ftp.cdrom.com and mirrors

BBS numbers: - The Modem Games BBS using Game Connection (4-player Doom, 
               Doom II, Heretic, and more!) (904) 725-7931 and 8103.
             - Others boards in the (904) area code.

================================================================
Title                   : Ktulu Calls Zaphod (BIG mistake)   
Filename                : ZAPHOD11.WAD
Other included files    : ZAPHOD11.TXT, ZAPHINST.BAT, ZAPHEASY.BAT,
                          ZAPHHARD.BAT, ZPHSPRIT.WAD, FILE_ID.DIZ, 
                          DEUSF.EXE, and DEHACKED.EXE
Author                  : Timothy A. Harris
Internet Email Address  : [email protected]
                          or [email protected]

                        PLEASE GIVE ME FEEDBACK!!!

Misc. Author Info       :   You may be tired of Doom 1, but this is really  
                          nothing like it.  Believe it or not this is my 
                          first level.  I actually completed it about three
                          months ago but just recently acquired internet 
                          ftp access and decided to use the advantages of
                          DEUTEX 2.9 instead of editing the DOOM.WAD with
                          DMGRAPH.
                            
                            I tried to make the "world" as realistic as 
                          possible and paid a lot of attention to detail.  
                          I also made some pretty nifty edits using 
                          DeHackEd (hee hee). In other words, I spent 
                          entirely too much time on it.

Description             :   Bear with me... I know sometimes I don't care
                          what the story is behind the level - I JUST WANT
                          TO PLAY - but I think you'll be glad you read this
                          first.
                            
                            Zaphod Beeblebrox, our galactic hero and just 
                          an all-around great guy, was zipping around in
                          his speedboat on an uncharted watery planet when
                          one of his two heads realized the other knew where 
                          he was going.  Unfortunately his two heads had 
                          previously had a profound disagreement and were 
                          not talking to each other.  So the uninformed head
                          just had to sit tight (although this gave Zaphod a
                          neck ache) and wait.
                            Soon enough an expansive wall of shimmering blues
                          and reds could be seen closing in from all direc-
                          tions.  Despite the circumstances, the informed 
                          head remained calm (too calm - a bit trance-like 
                          in fact), while the oblivious one remained so.
                            Eventually something could be seen ahead in the
                          distance as the shimmering wall was almost upon him.
                          Soon Zaphod's speedboat came to a splashing halt in
                          front of a large dock.      
                            Suddenly his purpose was all too clear!  Despite
                          their differences, both heads thought as one (with
                          twice the brain power)!  Zaphod had been called to
                          the Land of Ktulu!!  There were bits and scraps in 
                          in the HITCHHIKER'S GUIDE about such a place - but
                          many thought it was just a myth.  But now Zaphod 
                          knew they had been mythinformed.
                            Supposedly an unknown being (except it's name)
                          named Ktulu had/has a hunger for humans (specific-
                          ally battle-trained) and "calls" them from all 
                          over the far reaches of the galaxy to it's land.
                          Apparently Ktulu appreciates a good fight before
                          it overcomes them, but before they are worthy
                          enough to be devoured by Ktulu, they must fight
                          their way through it's minions and find Ktulu's
                          lair!  (Zaphod always thought it was just an 
                          excuse to soften up the victim).
                            With Zaphod's newly acquired oneness of his two
                          heads, he became acutely aware that his speedboat 
                          was sinking.  The corrosive waters surrounding
                          Ktulu (the land) work pretty fast, he thought.  
                          Luckily his previously only-informed head had 
                          gotten Zaphod to wear his neato-cool eLiTE battle
                          armor which would protect him from most corrosive
                          substances - not to mention also bringing the 
                          other battle supplies...  
                            Zaphod's heads agreed it was a BIG mistake for 
                          Ktulu to have called Zaphod Beeblebrox.  Zaphod
                          just hoped he could find enough ammunition from
                          fallen predecessors to last through the gauntlet
                          he knew was waiting for him...   

Additional Credits to   : -Those visionaries at Id and of course all the 
                           "little visionaries" (like me) who inspire each 
                           other to make better PWADS.
                          -Douglas Adams for Zaphod Beeblebrox and the
                           HITCHHIKER'S GUIDE TO THE GALAXY series.
                          -Metallica for inspiring the music.
================================================================

* Play Information *

Episode and Level #     : E1M1 (yes, the energy weapons work)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes, the start points are there but this
                          level wasn't especially designed for it - untested.
Difficulty Settings     : Hurt Me Plenty for the casual stroller and 
                          ULTRAVIOLENCE! for the real Doomer
New Sounds              : Yes, inside ZAPHOD11.WAD
New Graphics            : Yes, inside ZPHSPRIT.WAD
New Music               : Yes, inside ZAPHOD11.WAD
New Attributes/Effects  : Yes, using DeHackEd 2.x
Demos Replaced          : None (Didn't want to spoil any surprises)

* Construction *

Base                    : New level TOTALLY from scratch
Editor(s) used          : DEU 5.21, DEU 5.2 GCC, DEUTex 2.9, BSP 1.2, 
                          DeHackEd 2.x, RMB 1.x, DmAud 1.1, Midi2Mus  
Known Bugs              : - The most common error is due to Doom's
                          limits: a visplane overflow dropping you to 
                          DOS.  This happens in one place only that I
                          know of and it is understandable due to the
                          complexity of the room.  Save Game! :)
                          - Once in a while it may drop to DOS with a
                          message about it can't find a sound - not sure
                          if its a bug in 1.666 or DeHackEd.
                          - Not really a bug, but since the level is so
                          BIG (even without the patches), it's probably 
                          slower on some machines - I have a 486-dx2-66 
                          so I didn't have any problems :)  Although, I 
                          used RMB (a lifesaver for slower machines) to 
                          make the WAD as efficient as possible (93%). 

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels (but feel welcome to use any of my ideas).  

You MAY distribute this ZIP, provided it is distributed as the original
ZAPHOD11.ZIP including all of the graphics and sound patches, with no 
modifications.  You may distribute these files in any electronic format 
(BBS, Diskette, CD, etc).

* Where to get this WAD *

FTP sites: ftp.cdrom.com and mirrors

BBS numbers: - The Modem Games BBS using Game Connection (4-player Doom, 
               Doom II, Heretic, and more!) (904) 725-7931 and 8103.
             - Others boards in the (904) area code.

Maps

E1M1

E1M1

Deathmatch Spawns
4
Co-op Spawns
4