combat_2.wad
Filenames
combat_2.wad
Size
227.41 KB
MD5
ae71f571d4f5a69cd8a6633f6f346fab
SHA-1
f01c95a943c370d25f8b4e748bc0480f1fd5bfc0
SHA-256
58da4984df40196ae38c647a66f1e9ffedb814f16b9e70037583c2f5b1eee9bc
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
99
Maps
E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9
Download
Read Me
++++========== I don't need no stinking template! :-) ============++++ (Actually, some dufus included a file called "wad_auth.txt" in the zip for their wad, which overwrote my template copy... *sigh*) Anyway.... Introducing--------COMBAT_2.WAD!!!!!! (Note that this replaces combat.wad, a fine level which you all loved...) ----------Files: ===== ===== ===== ===== ===== ===== 3 files are included in this ZIP archive (COMBAT_2.ZIP): 1) COMBAT_2.TXT (you're reading it :-) 2) COMBAT_2.WAD - 8 level replacement wad for episode 2 3) COMBAT_S.ZIP - 8 levels in seperate wad files, for individual manipulation. (So that way you don't have to play with DEU if you like a particular level and hate all the others) combat1.wad, combat2.wad, combat3.wad, ..., combat8.wad ----------Description: ==== ==== ==== ==== ==== ==== What is COMBAT_2.WAD? It's an 9-level episode for DOOM 1.2 which is designed for combat intensive play for one player, but is also multi-player and DEATHMATCH ready. The 9 levels (E2M1 --- E2M9) are a collection of levels I've designed over the past year. They're all simple, with no puzzles and no secrets, just lots and lots of blood. They should run on almost any machine that is capable of running DOOM (although E2M5 may get slow due to the ENORMOUS number of monsters on it. My machine is a 4MB 33MHZ 486 DX, and it runs slow at times on that...). If you like lots of mayhem, and plenty of dying (both you and the monsters) then these levels are for you. If you like pretty artwork, or frustrating puzzles, then find another wad. (BTW - the levels aren't UGLY - the textures are all aligned and selected with some care - you actually might really like how some of the levels look. But one none of them did I spend more than an hour or two selecting textures) -----------Technical info: ==== ==== ==== ==== ==== Modifies: Levels E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9 Single player ready? : YES!!!!! Multi-player ready? : YES!!! DEATHMATCH ready? : YES! ( -nomonsters advised, 'cause there's TONS of them ) Supports 32 players with cybernetic virtual-reality interface? : NO!!!!!! Difficulty Levels Implemented? : YES!!!!! ("Ultra-violence" rough, "Nightmare" blatantly impossible. "I'm too young to die" is moderately hard. Modifies sounds, graphics, etc? : NO!!!!!! All levels have exits? : YES! All levels well-texture aligned?: YES! Hours spent on texture picking? : NO! 16/256 linedef HOM errors? : NO! Missing textures? : NO! # Former Human Soldiers : 128 # Shotgun Dudes : 93 / 93 / 165 # Imps : 69 / 177 / 281 # Demons/Spectres : 2 / 98 / 100 # Lost Souls : ZERO!!!! # Cacodemons : 0 / 4 / 47 # Barons : 59 / 59 / 75 # Spiderdemons : ZERO!!!! # Cyberdemons : 6 / 6 / 7 -----------Author Info: ==== ==== ==== ==== ==== ==== Karl R. Peters [email protected] Junior at Rutgers University, Mathematics major. 1000+ Hours of single-player DOOM I experience 0 Hours multiplayer/deathmatch experience :-( 50+ Hours DOOM II experience. (What's wrong with me? Why don't I like DOOM II???!!!) -----------Permissions: ==== ==== ==== ==== ==== ==== If you make no money off whatever you do with these levels, you can do whatever the hell you like. If you earn a single cent off of these levels, I will sue you for every penny you own, your family owns, your cat owns, your... (Unless you pay me first, of course :-) -----------Play Info: ==== ==== ==== ==== ==== ==== These levels are HARD. Expect to die. Often. I'd suggest initially playing at "Hurt me plenty" or even "Not too rough" difficulty until you get an idea of where the monsters and heals are. "Ultra Violence" should only be attempted when you have a pretty good idea what's going on. Don't worry about dying: each level is designed to be startable from scratch. Carrying extra gear from the previous level won't help you much. Also, there are LOTS of heals on each level. If you die, it's most likely NOT because you "ran out" of heals. Instead, it's because you got surrounded and slaughtered. You you survive a combat, most likely you'll be OK to go into the next one after a little gathering. If you're finding these levels too easy, you're doing something wrong. Make sure you kill everything before you exit the level. If it's still too easy, use your fists. :-) Having a stereo sound card is vital on the later levels. Otherwise, you'll find yourself constantly getting blown away by a cyberdemon sneaking up on you... On some of the levels, I have taken some care to make DEATHMATCH more interesting by including all the weapons, etc. Specifically, I imagine that E2M5 is the best level for deathmatch play, although you had better use -nomonsters on it. ALL of the levels have 4 deathmatch starts, and weapons nearby, but often it's just a shotgun and nothing else. Sorry. Feel free to add what you like. Finding the exit on some levels may be slightly difficult, so here's some instructions to make your life easier: ================----------EXIT INFO!!!!-----------==================== E2M1: Step into the lava for an instant exit. (No, you won't get burned. BTW - exiting before the imps are dead is definitely cheating.) E2M2: Obvious: flip the switch E2M3: Go to the center of the wad, and look behind the pillars for an end level switch. Again, don't cheat and leave too soon. E2M4: Just keeping pushing buttons. There's a total of 16, 8 of which reveal the other 8. Don't worry, none of them are hard to find... E2M5: Originally, the exit was in the center of the wad, but I too often pressed it before engaging ANY of the enemies. So I moved it to a pillar in the center of the southern chamber. Just look for the switch. The exit that is still in the center of the wad takes you to E2M9 - the "secret" level. Use this if E2M5 is too slow. E2M6: Open doors, flip switches, remember to look at the EW walls and the center of the wad E2M7: Just run up the stairs, dive down the hall, and get the hell out! :) E2M8: I think you know what to do here :-) (And yes, it IS possible, just tough as hell) E2M9: Grab the keys, open the "door", and it will be easy to find. For those of you who are getting fed up with dying, read this before vaporizing these wads that I've spent countless (OK, maybe 30 or so) hours slaving over.... SPOILERS!!!!!! ============== (please read before deleting :-) General tip: ALWAYS run. Slide often. Shotguns kick ass. Conserve ammo. Run circles around your enemies - it keeps them in a nice bunch which you can blast away with. Never let them get behind you. Never let them suprise you - keep track of where they are. AND IF IT MOVES, SHOOT IT! E2M1: Grab the shotgun, blast your way out of the ring of imps, and keep circling the suckers. Conserve ammo and heals. Run, use hit and run tactics. Do not stand in one place, AND NEVER LET YOURSELF GET SURROUNDED AND TRAPPED! E2M2: There's a suit of armor on the northernmost wall of the wad - GET IT! IMMEDIATELY! Then just blast away. For the Baron hall, open the door to let the monsters know you're there, then let it close in front of you without going through. Let them kill each other, then dive in. Fratricide is the key here. E2M3: Uh... Good luck! Practice, practice, practice. Keep moving. Fratricide will help immensely. Above all, AVOID GETTING TRAPPED! E2M4: KEEP RUNNING. If you run out of ammo (and you will), check out the buttons. Pushing the buttons will open up needed supplies and additional buttons, but unfortunately both will be in other (but nearby) locations. Make sure to push ALL 16 buttons before trying to leave. E2M5: Open one door at a time. The monsters are NOT deaf, but there are sound-blocking lindefs to prevent monsters in one chamber from hearing the activities in another. Conserve ammo. Fratricide will help enormously. DON'T GET TRAPPED!!! E2M6: RUNRUNRUNRUNRUNRUNRUN!!!!! Plasma will not cut down these babies fast enough. But you can blast your way out if you get surrounded, without taking too much damage. E2M7: FRATRICIDE!!!! Stick close to the demons as they charge down the steps - the baron's bolts will rip them apart. Keep moving, letting the baron's artillery sail above you. When you get a clear chance, charge up the steps and get the hell out. Don't bother firing a single shot on this level. E2M8: Yes, that's FOUR cyberdemons. Count them - one, two, three, four! :-) Just keep moving, keep blasting, never let your health and armor get too low. Run circles around them to keep them in a pack. Do your best to keep track of where they are - getting shot in the back by a Cyberdemon REALLY sucks. Any way, good luck!!!! E2M9: This is easy. Just kill. Be careful of the Cyberdemon, though. Note - I've completed ALL of these levels on "Ultra-violence" - it IS possible. Just long and painful and hard as hell, and 50% of the time I die myself. So don't get too discouraged, OK? And have fun!!!
++++========== I don't need no stinking template! :-) ============++++ (Actually, some dufus included a file called "wad_auth.txt" in the zip for their wad, which overwrote my template copy... *sigh*) Anyway.... Introducing--------COMBAT_2.WAD!!!!!! (Note that this replaces combat.wad, a fine level which you all loved...) ----------Files: ===== ===== ===== ===== ===== ===== 3 files are included in this ZIP archive (COMBAT_2.ZIP): 1) COMBAT_2.TXT (you're reading it :-) 2) COMBAT_2.WAD - 8 level replacement wad for episode 2 3) COMBAT_S.ZIP - 8 levels in seperate wad files, for individual manipulation. (So that way you don't have to play with DEU if you like a particular level and hate all the others) combat1.wad, combat2.wad, combat3.wad, ..., combat8.wad ----------Description: ==== ==== ==== ==== ==== ==== What is COMBAT_2.WAD? It's an 9-level episode for DOOM 1.2 which is designed for combat intensive play for one player, but is also multi-player and DEATHMATCH ready. The 9 levels (E2M1 --- E2M9) are a collection of levels I've designed over the past year. They're all simple, with no puzzles and no secrets, just lots and lots of blood. They should run on almost any machine that is capable of running DOOM (although E2M5 may get slow due to the ENORMOUS number of monsters on it. My machine is a 4MB 33MHZ 486 DX, and it runs slow at times on that...). If you like lots of mayhem, and plenty of dying (both you and the monsters) then these levels are for you. If you like pretty artwork, or frustrating puzzles, then find another wad. (BTW - the levels aren't UGLY - the textures are all aligned and selected with some care - you actually might really like how some of the levels look. But one none of them did I spend more than an hour or two selecting textures) -----------Technical info: ==== ==== ==== ==== ==== Modifies: Levels E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9 Single player ready? : YES!!!!! Multi-player ready? : YES!!! DEATHMATCH ready? : YES! ( -nomonsters advised, 'cause there's TONS of them ) Supports 32 players with cybernetic virtual-reality interface? : NO!!!!!! Difficulty Levels Implemented? : YES!!!!! ("Ultra-violence" rough, "Nightmare" blatantly impossible. "I'm too young to die" is moderately hard. Modifies sounds, graphics, etc? : NO!!!!!! All levels have exits? : YES! All levels well-texture aligned?: YES! Hours spent on texture picking? : NO! 16/256 linedef HOM errors? : NO! Missing textures? : NO! # Former Human Soldiers : 128 # Shotgun Dudes : 93 / 93 / 165 # Imps : 69 / 177 / 281 # Demons/Spectres : 2 / 98 / 100 # Lost Souls : ZERO!!!! # Cacodemons : 0 / 4 / 47 # Barons : 59 / 59 / 75 # Spiderdemons : ZERO!!!! # Cyberdemons : 6 / 6 / 7 -----------Author Info: ==== ==== ==== ==== ==== ==== Karl R. Peters [email protected] Junior at Rutgers University, Mathematics major. 1000+ Hours of single-player DOOM I experience 0 Hours multiplayer/deathmatch experience :-( 50+ Hours DOOM II experience. (What's wrong with me? Why don't I like DOOM II???!!!) -----------Permissions: ==== ==== ==== ==== ==== ==== If you make no money off whatever you do with these levels, you can do whatever the hell you like. If you earn a single cent off of these levels, I will sue you for every penny you own, your family owns, your cat owns, your... (Unless you pay me first, of course :-) -----------Play Info: ==== ==== ==== ==== ==== ==== These levels are HARD. Expect to die. Often. I'd suggest initially playing at "Hurt me plenty" or even "Not too rough" difficulty until you get an idea of where the monsters and heals are. "Ultra Violence" should only be attempted when you have a pretty good idea what's going on. Don't worry about dying: each level is designed to be startable from scratch. Carrying extra gear from the previous level won't help you much. Also, there are LOTS of heals on each level. If you die, it's most likely NOT because you "ran out" of heals. Instead, it's because you got surrounded and slaughtered. You you survive a combat, most likely you'll be OK to go into the next one after a little gathering. If you're finding these levels too easy, you're doing something wrong. Make sure you kill everything before you exit the level. If it's still too easy, use your fists. :-) Having a stereo sound card is vital on the later levels. Otherwise, you'll find yourself constantly getting blown away by a cyberdemon sneaking up on you... On some of the levels, I have taken some care to make DEATHMATCH more interesting by including all the weapons, etc. Specifically, I imagine that E2M5 is the best level for deathmatch play, although you had better use -nomonsters on it. ALL of the levels have 4 deathmatch starts, and weapons nearby, but often it's just a shotgun and nothing else. Sorry. Feel free to add what you like. Finding the exit on some levels may be slightly difficult, so here's some instructions to make your life easier: ================----------EXIT INFO!!!!-----------==================== E2M1: Step into the lava for an instant exit. (No, you won't get burned. BTW - exiting before the imps are dead is definitely cheating.) E2M2: Obvious: flip the switch E2M3: Go to the center of the wad, and look behind the pillars for an end level switch. Again, don't cheat and leave too soon. E2M4: Just keeping pushing buttons. There's a total of 16, 8 of which reveal the other 8. Don't worry, none of them are hard to find... E2M5: Originally, the exit was in the center of the wad, but I too often pressed it before engaging ANY of the enemies. So I moved it to a pillar in the center of the southern chamber. Just look for the switch. The exit that is still in the center of the wad takes you to E2M9 - the "secret" level. Use this if E2M5 is too slow. E2M6: Open doors, flip switches, remember to look at the EW walls and the center of the wad E2M7: Just run up the stairs, dive down the hall, and get the hell out! :) E2M8: I think you know what to do here :-) (And yes, it IS possible, just tough as hell) E2M9: Grab the keys, open the "door", and it will be easy to find. For those of you who are getting fed up with dying, read this before vaporizing these wads that I've spent countless (OK, maybe 30 or so) hours slaving over.... SPOILERS!!!!!! ============== (please read before deleting :-) General tip: ALWAYS run. Slide often. Shotguns kick ass. Conserve ammo. Run circles around your enemies - it keeps them in a nice bunch which you can blast away with. Never let them get behind you. Never let them suprise you - keep track of where they are. AND IF IT MOVES, SHOOT IT! E2M1: Grab the shotgun, blast your way out of the ring of imps, and keep circling the suckers. Conserve ammo and heals. Run, use hit and run tactics. Do not stand in one place, AND NEVER LET YOURSELF GET SURROUNDED AND TRAPPED! E2M2: There's a suit of armor on the northernmost wall of the wad - GET IT! IMMEDIATELY! Then just blast away. For the Baron hall, open the door to let the monsters know you're there, then let it close in front of you without going through. Let them kill each other, then dive in. Fratricide is the key here. E2M3: Uh... Good luck! Practice, practice, practice. Keep moving. Fratricide will help immensely. Above all, AVOID GETTING TRAPPED! E2M4: KEEP RUNNING. If you run out of ammo (and you will), check out the buttons. Pushing the buttons will open up needed supplies and additional buttons, but unfortunately both will be in other (but nearby) locations. Make sure to push ALL 16 buttons before trying to leave. E2M5: Open one door at a time. The monsters are NOT deaf, but there are sound-blocking lindefs to prevent monsters in one chamber from hearing the activities in another. Conserve ammo. Fratricide will help enormously. DON'T GET TRAPPED!!! E2M6: RUNRUNRUNRUNRUNRUNRUN!!!!! Plasma will not cut down these babies fast enough. But you can blast your way out if you get surrounded, without taking too much damage. E2M7: FRATRICIDE!!!! Stick close to the demons as they charge down the steps - the baron's bolts will rip them apart. Keep moving, letting the baron's artillery sail above you. When you get a clear chance, charge up the steps and get the hell out. Don't bother firing a single shot on this level. E2M8: Yes, that's FOUR cyberdemons. Count them - one, two, three, four! :-) Just keep moving, keep blasting, never let your health and armor get too low. Run circles around them to keep them in a pack. Do your best to keep track of where they are - getting shot in the back by a Cyberdemon REALLY sucks. Any way, good luck!!!! E2M9: This is easy. Just kill. Be careful of the Cyberdemon, though. Note - I've completed ALL of these levels on "Ultra-violence" - it IS possible. Just long and painful and hard as hell, and 50% of the time I die myself. So don't get too discouraged, OK? And have fun!!!