Doom Trek

Doom Trek

Doom Trek - doomtrek.zip is a PWAD featuring 1 map (E1M1)

Filenames
doomtrek.zip, doomtrk1.wad, DOOMTRK1.WAD, doomtrk1.zip
Size
767.34 KB
MD5
ad6d7ba8e3c5f0b1c68cc563c304940d
SHA-1
efa8d6253541d589add6a9fb00a1a5f7f70e46be
SHA-256
ef593e28101fe3d145d49eaae1d838d5b4ff690e99deace4bf2981c59054d637
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
37
Maps
E1M1

Read Me

Title                   : Doom Trek
Filename                : Doomtrk1.WAD
Authors                 : Chris Maslin & Brian Hallinan
Email Address           : [email protected]
Misc. Author Info       : Really Slack Masters Students Inc.
Additional Credits to   : Authors of Deu, BSP and Dmgraph 
                          Gene Roddenberry & other Star Trek people
================================================================
* Play Information *
Episode and Level #     : E1M1 at present (more planned)
Single Player           : Yes
Cooperative 2-4 Player  : Yes } Only tested with 2 players but should 
Deathmatch 2-4 Player   : Yes } be OK for 3 & 4.
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes (Wall & Ceiling)
New Music               : No
Demos Replaced          : Yes

* Construction *
Base                    : New level from scratch
Editor(s) used          : DEUgcc v.5.21, BSP, DMGraph 1.1
Known Bugs              : Slight HOM in Cargo Bay
                          (Inability to move down some corridors is
                          _not_ a bug, but a force field)
                         
                         [Really clever Deathmatch players may realize
                         that there is one room they can stay in and
                         manage to frag everyone who comes along.
                         Even cleverer DM players will discover a way
                         around this (hint: read the scenario).]

****DOOMTrek - A Star Trek: The Next Generation .wad for DOOM****

Scenario and basic level design by Brian Hallinan 
([email protected]) <- The easy bits
Graphics patches, detailed level designs and computer 
interfacing by Chris Maslin 
([email protected]) 	<- The hard bits

* Installation *

Create a subdirectory off your doom directory called <Startrek>
Unzip all the DoomTrek files into this directory
copy doomtrek.mnu, doomtrek.bat and menu.exe into your doom directory

Type <DoomTrek> to run.

You are given the option to patch several of the floor and ceiling textures.
While this is not necessary, we feel that it looks better. This will alter 
your main wad file but your original textures will be backed up and can be 
restored by selecting the relevent option from the menu.

If you want to play deathmatch - organise it yourself and add it to the menu 
by editing doomtrek.mnu

* Scenario *

DOOMTrek - E1M1 - NCC-1701-D

Stardate 47110.12

The Enterprise has been attacked by a group of aliens and their zombified 
human slaves. After a fierce battle, the aliens have taken control of key 
areas of the ship, trapping the surviving crewembers on Deck 12.

As the aliens have control of the shuttle bay and security systems on the 
bridge, Starfleet cannot attempt an ordinary rescue.  There is one option 
which might work: to beam a single group of marines into unoccupied rooms 
(taking advantage of gaps  in their sensor net) and  have them clear  the 
way  for a rescue team.  Once  the beam-in is over, the aliens will close 
the gaps in their defences - no reinforcement is possible!

Your mission is to clear the ship of alien invaders to make it safe for a 
rescue  team to arrive.  The  landing bay  doors have been electronically 
sealed, the only way to let a  shuttle in is to  find the yellow computer 
key. - this is your key objective (no pun intended!).

It will not be an easy mission.  The battle caused damage to many important 
shipboard systems: several of the turbolifts are inoperative, some security 
forcefields are still in place, and the in-ship transporter circuits are 
faulty - stepping onto the pad may not transport you where you expect it 
will!

Live long and prosper (by blasting the shit out of everything you see).

<The following are the projected sequels to this mission.  They will be 
posted when complete>

<Preview of DOOMTrek - E1M2 - Battle for Deck 21>

- You've cleared the Enterprise of most of the aliens, but some still 
control Deck 21, fighting a desparate battle to stay alive.  The rest 
of the rescue team are occupied, so its up to you to clear this deck 
of aliens.

<Preview of DOOMTrek - E1M3 - Planet Hell>

-The Enterprise is back in safe hands and Starfleet have found the 
aliens' base in this system.  A 5-strong team was sent down in a cargo 
shuttle to wipe out any aliens remaining in their fortress on the planet. 
All transmissions from this shuttle have ceased. 

You'll be beamed into the shuttle to determine whether there is an alien 
on board and, if possible, to complete the mission by eradicating the alien 
presence in the temple on the planet surface.

<DOOMTrek - E1M4 - Borg Ship - (in planning stages)>

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels.  You MAY 
distribute this WAD, provided you include this file, with no modifications and
notify us by E-mail (Just to be polite).  You may distribute this file in any 
electronic format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

infant2.sphs.indiana.edu  pub/doom/incoming
Posted to alt.binaries.doom on 5 August 1994




Maps

E1M1

E1M1

Deathmatch Spawns
6
Co-op Spawns
4